A “play by
e-mail” chronicle for The Lord of
the Rings Roleplaying Game,
Narrator: Scott Metzger
(Scottomir)
This
is the second part of The Lord of Darkness. In the first part,
King Elessar of the reunited realms of Arnor and Gondor called a Council
of the North in Rivendell in May of the 15th
year of the Fourth Age, for the purpose of organizing a campaign against the
vile Orcs of Gundabad.
Vassals and allied emissaries gathered in the Elf-haven, now under the care of
Elrond’s sons Elladan and Elrohir
and their world-weary advisor Erestor. The king
came to Rivendell escorted by a mighty company.
Among their number were a young warrior aged twenty-five years named Finbor, the son of Angbor, Lord
of Lamedon; Frolin Droli’s son, a Dwarven-loremaster
sent on behalf of Lord Gimli’s colony in the
“
Missing
from the Council was the Dúnadan loremaster
Belemir, a Ranger of the North who had long sought
out lost relics of kingship for Aragorn. Fearful that his old friend may
have come into jeopardy, King Elessar chose Finbor, Vornmir, Frolin, Rard, Barion,
and Belegil to form a new Fellowship to find the
missing sage. The companions interviewed the Elves of Rivendell
and searched for signs of Belemir’s activities.
Frolin found an ancient scroll that Belemir had studied during his last visit to Rivendell purportedly written by Pallando,
one of the forgotten Wizards of Gandalf’s order, shortly after the
destruction of the Witch-realm of Angmar. Pallando’s scroll related how the Angril,
the “Iron Jewel” made by Morgoth as a
pale forgery of the Silmaril taken from him by
Lúthien and Beren, survived
into the Third Age. It was carried out of Angband
by Sauron at the end of the First Age and, when Sauron was captured by the Men of Númenor
in the Second Age, given as a reward to the Lords of Andúnië
by the king (for the Númenoreans thought it merely a
gemstone). Thus it came back to Middle-earth in the treasure trove of the
Dúnedain of Arnor,
languishing forgotten in the hoard of Fornost until
the citadel fell to Angmar. Angmar
was destroyed soon after, however, and the jewel was spirited way by a greedy Orcish captain, who carried it off to the
The
new Fellowship traveled across Middle-earth, retracing Belemir’s
steps. Crossing the treacherous
Wogan’s traveling party departed the Woodland
Realm for Dorwinion not long after Belemir disappeared, and the Fellowship decided to seek out
the minstrel. Thranduil ordered his subject Belegil to remain behind, and when the Fellowship reached
Lake-town a message was waiting for Barion, summoning
him back to Dale. The four remaining companions chartered a riverboat to
carry them to Dorwinion, where they met a Northman
from Framsburg named Herubrand,
who had been sent to join the Fellowship by one of the fast-flying Eagles of
the North in the service of Rivendell. Now a Fellowship
of five, the heroes found Wogan residing in the House
of Hengel, Master of the town of
The
Fellowship set out from Winburg for Galleth’s estate, finding the countryside crawling
with goblins. Forced to fight a goblin patrol at night, they overheard
them identify Baldur as their leader. Most of the rural estates had been
abandoned already, the people fleeing into the beleaguered towns for safety,
but Galleth’s mighty estate was still occupied
and not yet touched by the goblins, though they had almost completely
surrounded it. The heroes found Master Galleth
in a deep gloom because his only son and heir Halgo
had been stung by some venomous beast while hunting in the forest south of his
villa. The Fellowship was surprised to find Belemir
a guest at the villa: he was tending the lad’s wound, and in payment Galleth had promised him the shard of the Black
Crystal. Belemir proved unwilling to take the
Fellowship into his confidence, insisting that it was his task alone to deal
with the Angril. The taciturn loremaster eventually permitted the heroes to venture into
the woods south of the villa in hopes of finding the beast that stung young Halgo. Deep in the wood they encountered a nest of
gigantic hornets, watched over by a pair of trolls in Baldur’s
service. The trolls were slain and the hornets chased away, and Belemir claimed to know nothing about them. That
evening Halgo regained consciousness, and in joy Galleth gave Belemir his prized
shard. Frolin and Rard
were suspicious of Belemir and convinced their
companions to follow him the next day, but the wily sage used shadow-magic to
escape the villa during the night and avoid pursuit, perhaps flying away upon a
gigantic black raven that had been skulking in the wilds. The next day
the goblin raiders began massing to assault the villa. Since Belemir and the jewel-shard were gone without a trace, the
heroes agreed to stay and take charge of the villa’s defenses. The
defenders were badly outnumbered, and Galleth’s
chief retainer Garad rode off to Dunburg
to plead for the aid of the town’s militia. In a climactic night
battle, the Fellowship led the villa’s defenders to hold back the Orc-horde until Garad returned at
the head of the Dunburg militia, routing the fleeing
goblins. During the fight “Vornmir”
reclaimed his true Rohirric name, Eogar
Garbald’s son. Many of Galleth’s men were killed in the battle, and Galleth himself was badly wounded. All of the
companions were hurt, Frolin and Heruband
most seriously.
The
Quest of Angril is far from finished.
There are still missing shards to be found and stolen shards to be
recovered. Golaric’s Easterlings
are mobilizing for war against Dorwinion. Belemir is once again missing, and with him Galleth’s shard. Is Frolin
correct that Belemir is actually the ominous
“Baldur” who appears to be behind both the goblin war and the
provocation of Golaric’s Easterlings?
Or is Belemir merely a misunderstood man with his own
mysterious ways and purposes? Will Belemir be
able to find more of the missing shards, and if so what will he do with
them? Can the Fellowship find Belemir again by
finding other shards, and can Dáma, Wogan’s old mentor from Marsburg,
help the Fellowship?