Scene 1: The Wicked Woods
When
the Fellowship approaches Galleth and Garad on the morning of June 25th
to seek their blessing for venturing into the woods to hunt the beast that stung
Halgo, it is Finbor who speaks for the company. Having spent quite a few
days in this land, carefully listening to the native men speak to each other
and to Vornmir and Frolin, the young Gondorian has endeavored to teach himself
something of the language. His words are broken, his speech is slow, and
his accent is garbled, but he can communicate on his own somewhat intelligibly
with Dorwinion-speakers.
By
late morning the Fellowship has penetrated the periphery of the little forest
south of Galleth’s hill and found a thin deer trail leading deeper toward
the heart of the wood. There is some brief discussion as to who should
lead the way. Rard hesitantly volunteers to track in the forefront, but
Finbor decides that the rustic Northman Herubrand should lead the way.
Herubrand nods once and replies, “I have no small experience tracking,
more often Orcs than Men or animals, but I shall do my best for
you.” The Northman strides to take the lead, bending low to study
the path carefully as he moves forward. Both Rard and Vornmir compete for
the second position. Whenever Rard Brandybuck gets too far forward,
Vornmir pushes him back: "You'll not want to be too close once we find the
beast, hobbit." The animosity of last night’s argument lingers
between them, and the two companions get in each other’s way rather than
working together. Frolin walks in the middle of the search line,
ill-suited for tasks such as tracking and searching the wilds; he generally
keeps quiet, leaving the tasks to those more skilled. Finbor falls to the
rear, making sure the company’s search-line stays together and nobody
straggles behind and gets lost; the warriors keeps a slow, steady pace, so that
time can be spent carefully searching the paths and clearings found in this small
forest. Finbor briefly considers lighting torches, but the forest would
only be quite dark at night. In the daytime, even on an overcast and
rainy day, enough daylight penetrates the boughs to make torches
unnecessary. Furthermore, the rain is steadily increasing, and starting a
fire with which to light pitch-tipped torches would be quite difficult, unless
some covered shelter were found.
As
the Fellowship moves through the wood, Vornmir carefully observes the
surroundings for wildlife. [Observe (Hear) skill test, superior success]
The golden-haired warrior is struck by how quiet the forest is, for he hears
very little sounds of life or movement. Even with the falling rain the
wood is too silent, too still. He is certain that something is wrong with
this place! During pauses the warrior attempts to search for signs of
wildlife and their nests or holes. [Search skill test, failure]
Unfortunately, Vornmir has no skill in searching and cannot find
anything. Perhaps animals once lived here but have left, or perhaps this
wood has never had much resident fauna.
Carefully
combing the woods is a demanding task, far slower and more straining that
merely walking through it. Most of the companions are caring their full
gear, plus a small weight of rations and water. Finbor and Vornmir bear
their shields and spears, while Frolin carries his ax openly. Rard walks
with his bow strung, but he dares not put the added strain on his little
muscles by walking with an arrow drawn and readied. Only Herubrand walks
completely unfettered, his long-hilted longsword sheathed at his side.
Rard keeps glancing up, fearful of his experience with venomous spiders that
last time the Fellowship ventured into deep woods, but his friends calm his
nerves and the tension in general with kinds, encouraging words.
Fortunately, no webs or bulbous bodies are spotted in the leafy boughs above.
Herubrand
leads the search line. He relies on his skill alone combined with the
meager information provided by the woodsmen, for Rard and Vornmir neutralize
each other and provide him no aid. [Track (Men) skill test, +1 for
information, complete success] After an hour or so of marching around the wood
paths, going up and down little forest hills and into periodic clearings,
Herubrand believes he has found the spot where Halgo once lay. Though the
events happened some ten days ago, he can still find a few tracks pressed into
the soil and the impression of a prone body, with small traces of blood.
The rest of the companions gather around, carefully searching the clearing at
Vornmir’s insistence. None in the Fellowship is skilled in methods
of searching, Vornmir at least possesses sharp senses, and he takes the
lead since he was the one most vocally urging a careful search; his companions
assist him as they are able. [Search skill test, +1 for Herubrand, Rard,
and Frolin, failure] Unfortunately, after spending many minutes pressed low to
the ground, searching the earth for signs of movement and activity, nothing
more is located. The tracks are old, faded, and jumbled, and nothing is
found that helps piece them together.
The
Fellowship now can only rely on intuition and inspiration for help. [Wisdom
reaction tests, TN 10] Finbor, Frolin, and Vornmir stare at the ground in
confusion, unable to perceive clearly anything that may have happened
here. But, as Rard and Herubrand contemplate the scene together, they
begin to piece together a vague but possible account.
“Look,” Rard points out, “not all the footprints are the
same.”
“Aye,” Herubrand replies, “some are larger than others.
Some are fresher, too.”
“These over here are bigger,” the hobbit notes.
“And more numerous, too, and fresher.
Fully grown men have been in this clearing in the past couple of weeks, and at
least one of them has been through here again in recent days.”
“The smaller footprints are very faint,” Rard comments, “and
they only walk through the clearing once.”
Herubrand states, “They could be the boy’s tracks. None of us
has seen Halgo or even knows his age, so we cannot know for sure the size of
his feet. But, here in the middle of the path is the impression of a
slender torso from many days ago, with flecks of blood. It would be my
guess that a lad of no more than fifteen summers lain here. Yet, I do not
see signs of how he came to lie here. If the boy dragged himself, there
should be clear signs. Of course, it is possible that we simply failed to
uncover them in our search. To my eyes, a still body was set down in this
position and left.”
Unable
to discern any more details or patterns, Herubrand waves for the column to
press onward deeper into the heart of the wood. He notes a faint trail of
tracks moving down the trail, some of them fairly fresh. The smallish
footprints, presumably the boy’s, move down the path as well, but they
are very old and light by this time. Still, Herubrand’s skill is
sufficient to follow their direction. The Fellowship
strides deeper into the middle of the wood, the thick trunks forming a
veritable wall to the left and to the right, the heavy boughs obscuring the
cloudy daytime sky above. The air is cool yet thick with moisture,
and droplets of rain continue to fall through the leaf cover and trickle down
upon the hikers. Up ahead the opening to another clearing can be seen,
though the tree cover overhead is still very thick and obscuring. As he
walks along the forest trail Rard suddenly chirps, “Hullo, what a curious
sound that is.”
Vornmir
reaches out to grasp Herubrand’s shoulder, holding him back and stopping
the marching line from progressing onward. “I hear it, too,”
he says. “It sounds like nothing I have ever heard before, a low
and droning hum.”
“Aye,”
Finbor says, “but that is not the only sound ahead. There is
motion, too.”
The
Fellowship proceeds cautiously, with Herubrand still in the lead and the others
following in marching order. Vornmir keeps a watch on the party’s
flanks, making sure that no foe is advancing upon the group’s exposed
sides. Herubrand, direct and untrained in stealth, strides into the
clearing ahead, eager to see what lies in the heart of the wood…
The
clearing is a bowl in the forest floor, sloping down some ten feet from the
general elevation of the woods. The depression is some 50 feet in diameter,
and ringed by old, tall trees, their canopies merging together to form a thick
veil blocking out all sunlight and permitting only an ambient glow to light the
forest floor. Herubrand carefully leads his companions down the slope
onto the base of the depression, toward the droning hum. As the company
walks deeper into the gulley, voices can be heard, low and guttural, speaking
clumsy Westron in the unmistakable accent of the Black Speech!
“Only three bones left, Bardo!”
“Aye, and I be hungry. Cast the lot, and
luck be mine.”
The
sound of clinking bone can be heard, following by a low, gruesome shout in the
second voice. “Cursed be you, Harold! You have eaten too well
this day, and another bone goes to you!”
The first voice laughs gleefully and says, “I gets
to suck the sweet marrow from another man bone. It is a taste of the old
days, when we gots to feast regular on the woodmen of the Mirk-Wood, ha!”
“Ahh, the old days! Would that the tower
upon the Hill of Darkness still stood, and its Great Lord was again our
captain!”
By
now the Fellowship has entirely reached the base of the depression and can see
what is going on in here. About 9 yards up ahead (close to the opposite
slope) and slightly to your right sit two enormous figures, each half again as
tall of Finbor! They are forest trolls! The trolls sit upon
broken stumps of once-mighty trees, and between them is a pile of shattered
corpses, the bones torn apart, cracked open, and sucked dry. The bodies
can only be Galleth’s poor foresters who ventured into the wood to find
whatever attacked Halgo. Oversized cudgels, two big for any man to wield,
lay on the ground beside them. The trunks of the trees that provided the
stumps upon which the trolls sit have been knocked off to the side, about 8
yards up ahead and to your left; it seems to be from the fallen and rotting
trucks that the curious humming noise comes…
Suddenly,
the two trolls stop their chattering and drop the disputed bone. It seems
the sound of Herubrand’s approaching footfall has caught their attention;
the trolls sniff the air, and then leap up from their stumps to face you.
“Master Baldur be right, Bardo!” the first trolls hisses,
“more men comes to feed us!” The second troll laughs
gleefully. You have been spotted!
The
companions have been engaged in demanding physical activity for not quite yet
two hours. [Weariness tests, TN 10, +2 TN for those will full hands]
Vornmir is winded due to the awkwardness of hiking and searching with his hands
full. Herubrand is not fatigued. Despite his full hands, Finbor is
unaffected by weariness. Little Rard has grown to become quite tireless
during his travels and does not feel any fatigue, and the stout Dwarf Frolin is
also unaffected by weariness.
Scene 2: Trolls!
On
June 25th the Fellowship ventures into the small forest south of
Galleth’s hill. They manage to locate what appears to be young
Halgo’s trail, following a series of faint and somewhat confused tracks
to a small clearing in the heart of the dense, dark wood. The clearing is
a bowl-shaped depression in the forest floor, the sky overhead shadowed by rain
clouds and obscured by the leafy treetops. It is around the
Finbor
and the other fighting men are sure a battle is come, but before they can leap
to attack the little hobbit Rard tries to fool the trolls with a bit of verbal
trickery. "Harold. Baldo. Of course
we were spotted. How else do you talk to others?" He begins
moving to his right casually and adds, "Master Baldur sent us to you. Says you are late." He then shoots
a silent pleat to Frolin for help in speaking.
Frolin
is initially startled at Rard's bold ploy, but he soon recovers his wits and
speaks up: "Aye, he said there has been a change of plans. He will
be at the villa a while longer. Have either of you seen his bird
about?"
[Persuade
(Fast Talk) skill test, TN 20, +1 for Frolin’s assistance, complete
failure] The trolls reach down to pick up their bulky clubs while the Hobbit
and Dwarf chatter, and lick their lips hungrily. When Frolin mentions
Baldur’s bird, Baldo looks to Harold and says, “Hmm, the little
dwarf is asking ‘bout Morgalad. Maybe Baldur did send ‘em
here?”
Harold
slaps Baldo upside his head and growls,
“Fool! Baldur tolds us a dwarf would comes,
with a hobbit and three men. Kills and eats ‘em, he says. Now
you goin’ to talk to ‘em…or eats
‘em?” Harold grins foully, and Baldo joins him in a menacing
chuckle. The trolls amble forward in big, thunderous strides, their heavy
clubs swinging ominously; within a few moments they have crossed perhaps a
third of the distance between them and your company.
Meanwhile,
Vornmir has fixed his gaze upon the fallen timbers, from whence the low buzz
emanates. [Observe (Spot), TN 15, failure] It is a good distance covered
by shadows, so the warrior cannot see anything amongst the broken trunks.
When Vornmir tries to take a step closer, it only accelerates the trolls’
advance…
Rard
begins to fall back slowly, holding a little hand out at the advancing
giants. Very quickly, though, he bumps up against the rear incline
leading back out of the depression. A tall tree grows along the slope
behind him, but the little hobbit will have to do a bit of climbing to get to
it. Rard chirps back to the trolls, "Easy, lads! You are much
bigger than me, and Baldur told stories of how strong you are."
The
trolls laugh foully. Harold growls, “We be strong indeed, and you
will feels it anon…” Bardo licks his lips again and says,
“I is hungry, let’s eats ‘em!”
Their
cruel intentions now painfully clear, the comrades-in-arms do not wait any
longer to act. Preparing to leap into action, Finbor and Vornmir lift
their spears, Herubrand draws his mighty sword, Frolin raises his heavy ax, and
Rard grips his little bow.
The
ever-wary Vornmir is first to react, jogging toward the fallen timbers.
As the warrior rushes forward, breathing hard as he steels himself for battle,
he notes that the droning from the trunks crescendos into an angry buzz, but
still nothing appears from behind or beneath the broken trees. The
warrior keeps his attention on the trolls, readying his spear to block them if
they decide to advance on him or the trunks.
Rard,
having succeeding too well in drawing the trolls’ attention, begins to
scurry up the slope, going for cover behind the thick oak tree. [Climb
test, TN 5, -2 for local conditions, failure] However, the hobbit’s feet
cannot seem to get sufficient traction on the slick leaves and grass, and he
slides right back down, making no progress at all. Desperately, he quick-draws an arrow from his quiver and attempts a
called shot at the head of the troll named Harold. [1 Courage spent,
superior success] The troll is a big target, but his bony skull and thick skin
makes for a difficult target to pierce; the arrow is dead-on, and sinks into
his cheekbone. The troll hisses, irritated but unfazed by the little
prick.
Finbor
moves next, summoning up the courage of a warrior-born (1 Courage spent).
The Gondorian lordling jogs forward, taking up a defensive stance closer to the
massive enemies. He braces his shield and levels his spear, holding to
meet their charge. Herubrand is but a moment behind Finbor, and gripping
his sword with both hands he rushes forward to stand by his Dúnadan
comrade’s left side, awaiting the coming of the trolls.
It
is not a long wait. Harold notes that Vornmir has come up along his right
flank, his proximity arousing an even louder droning buzz from the fallen
trees. The ugly trolls stomps toward the
warrior, his great club poised to strike. Vornmir intercepts the troll
with his stout spear, but his reach is no longer than the oversized foe’s
club, and so gives him no special advantage. The warrior lands a superior
stroke against the troll already grazed by one of Rard’s arrows, but
Harold seems barely to notice the spearhead scraping his thigh. Though
held back a couple yards by the spear, it is no effort for the troll to reach
that length with his club. Vornmir, the swift-striker, attempts to dodge
the club by even he cannot readily avoid so massive an object swung with such
strength and speed; the head clips his helm, rattling his body for a moment (5
damage). The other troll rushes at Herubrand and Finbor, both of whom
unleash their readied strokes upon the foe. As with Vornmir,
Finbor’s long-reaching spear gives him no advantage over the oversized
troll; but still he skewers the leathery troll’s knee with his spear, an
extraordinary stroke that at best irritates the giant. Herubrand launches
into a two-handed blow that seems remarkably feeble for his usual skill, but it
is enough to hit the large opponent’s leg with force somewhat less than
Finbor’s stroke; again, the blow is but an irritant to the troll.
Bardo replies by pounding Herubrand with his mighty cudgel, for the
Northman’s double-handed stroke has made him somewhat more exposed to
attack. His momentum already spent, Herubrand has no hope of parrying the
troll’s crushing attack; he troll lands a superior blow on his mail-clad
torso, injuring the bones underneath (14 damage).
Frolin,
seeing his friends’ plight, breaks into a run, hoping to wrap around
Bardo’s left flank and pincer him along with Finbor. [Run test, -2
untrained, -2 for local conditions] No skilled runner, Frolin
barely manages to clumsily close the distance, coming up on the
troll’s exposed left side.
Vornmir
regains the initiative against Harold. His left arm bearing both shield
and javelin, he delivers two swift spear-strokes against the troll using the
heavy spear in his right hand. The first blow cuts into his leg, this
time actually managing to break his tough hide and draw a trickle of black
blood. Irritated by the dazing pain, Harold actually bothers to attempt
to parry the second thrust; Vornmir’s stroke is true, but the troll just
barely manages to push the spear-point aside with his sweep club.
Rard now quick-draws another arrow from his quiver,
leaving 12 more inside. The shoots the shaft into Bardo’s tall
left shoulder, a puncture wound that draws a dazed groan from the troll.
Drawing another arrow from his quiver, the Hobbit lets fly a second shot, this
time rushed. It is about as terrible a shot as the halfling could ever
make, but it is still enough to strike so massive a target: alas, it is but a
scratch compared to his previous shots.
Despite
being injured, Herubrand manages to regain the initiative before his
antagonist. Having felt his foe’s might, the Northman does not risk
a power attack that leaves him more vulnerable, instead opting for a
straightforward thrust. Bardo, now dazed from spear and arrow wounds,
sweeps his club to try to parry the attack. Though Herubrand’s
thrust is skillful, if hampered by his injury, the trolls
effortlessly knocks it aside with his club. Herubrand does not
venture a second attack, holding back to parry in case he must face
Bardo’s club once again.
Frolin,
menacing Bardo’s left flank, risks a defensive ax-blow. Distracted
by Herubrand, the troll ignores the Dwarf and suffers the blow in return: the
ax sinks into his left thigh, and black blood seeps from the fresh wound.
Frolin, too, holds back after his defensive stroke, ready to parry the
giant’s fearsome club.
Harold
grunts at Vornmir derisively, lashing out with his club as if he thinks he will
swat the warrior like a fly. Again, Vornmir attempts to dodge the blow,
but he comes to realize that even his feet cannot move ever so quick as the giant’s deft cudgel. The club
strikes his left shoulder, bouncing off his dense Dwarven-mail, but the blow is
enough to daze him (17 damage). Bardo, somewhat
more injured than his compatriot, growls madly at Frolin, he stung him with a
skilled flank attack. The troll drops his club to the ground and reaches
out to grab the little Dwarf! Frolin tries to block the troll with a
defensive parry, but he fails to drive the long-reaching troll back.
Bardo just barely manages to get a hold of Frolin’s upper body, beginning
to squeeze the Dwarf and lift him up off the ground!
Realizing
the great strength of his opponent, Finbor drops his spear and draws his sword
from its scabbard, deciding he needs every ounce of his maximum skill against
so deadly a foe. Now that Bardo is distracted by his fixation on Frolin,
Finbor thrusts at the troll’s exposed flank. Now his other thigh is
bleeding, and the cursing troll is visibly injured. Going all-out, Finbor
now throws himself at the troll, wildly body-slamming his shield into
Bardo’s leg wound. Though badly overextended, Finbor manages to
connect with his towering foe, adding a touch more pain to the giant’s
injury.
After
a quarter-minute of battle against the trolls, the Fellowship has landed a
multitude little blows on them. Harold is dazed from his scratches, while
Bardo looks to be injured from his many cuts. Harold, club in hand, is
pressing down upon the isolated Vornmir. Bardo has dropped his club
– and grabbed a Dwarf instead! Frolin can do little else but try to
wrestle free against his much larger, much stronger captor.
NOTE: Due to certain out-of-game problems, this
battle was concluded abruptly without much literary flourish.
Vornmir
stabs at the troll Harold, but the trolls
parries. He stabs again, but the troll parries again. Finbor
attacks the troll Bardo at a penalty because he (presumably) would not want to
risk hitting Frolin, and he misses. Rard quick-draws an arrow and shoots,
scoring an extraordinary success on a called shot to the trolls’ head (1
Courage spent); the troll is Wounded. Rard draws
another arrow and shoots at -5 plus -6 to avoid hitting Frolin, and he hits but
his arrows fails to penetrate the troll’s hide. Harold the troll
tries to club Vornmir at -5, but Vornmir parries. "Bardo!"
Frolin cries out as he is lifted off the ground by the forest troll,
"Dwarves taste much better roasted, not squashed to jelly! And how
will you deal with the others without your club?" [Persuade (Fast
Talk) skill test, TN 20, complete failure, 1 Courage
spent to raise outcome to standard failure] Bardo seems momentarily
distracted, then decides that indeed the dwarf is an
inconvenience and throws Frolin to the ground. Frolin is not strong
enough to resist effectively and is slammed into the ground (8 damage, Dazed),
but he has been released and stumbles back to his feet. Bardo then picks
up his club and tries to sweep at -5 all his foes beginning with Frolin.
Frolin is missed, Finbor is missed, and Herubrand is missed. Herubrand
chops twice at the wounded troll, two solid hits that bring it near death.
Vornmir
stabs at his troll twice, both hit and now the troll is Injured.
The troll bowls into Vornmir and tries to push him away: even Vornmir’s
strength is no match for the trolls, and the extraordinary push sends him back
4 yards and knocks him prone. Frolin chops at the badly mauled troll, but
the hardy monster is able to parry the blow. Rard quick-draws an arrow
and shoots Bardo, barely piercing his hide; he draws a second arrow and shoots
at -5, a superior hit that drops the troll (9 arrows left). Finbor jogs
to Harold the troll and lands an extraordinary hit, wounding him.
Herubrand jogs over and hit, bringing the troll to Incapacitated.
Vornmir
gets up, jogs back over to the troll, and hits the
troll, bringing in near death. Rard quick-draws an
arrow and shoots, an extraordinary hit that drops the troll. The end.
The
loud buzzing from the fallen timbers decreased back to its original droning
level when the troll pushed Vornmir further away. Rard walks over to
examine the trees, and as he approaches the buzzing grows even louder. He
quickly spots a cluster of bright-colored winged insects filling a large hole
in the logs. The hornets are quite oversized, each as large as a grown
man’s fist. They are fluttering their wings rapidly, beating back
the moisture in the air. Your company’s approach seems to irritate
them, although the trickling rain currently appears to be enough to discourage them
from taking wing…although if Rard or anybody else draws any closer, that
may change.
Scene 3: Bees!
The trolls
Harold and Bardo lay slain in the heart of the wood south of Galleth’s
estate. The foul creatures had taken
over the forest and devoured the handful of unfortunate foresters sent in to
investigate. The trolls’ camp also
is infested with a swarm of gigantic hornets, filling a pair of tree-trunks
that the trolls had felled and dragged to the far side of the forest depression. The Fellowship is certain that these wicked
insects are what so severely stung Galleth’s young son Halgo. Rard and Vornmir especially are determined the exterminate the pests, whereas Herubrand and Finbor
would rather chase them off or leave them be altogether. Herubrand, whose people have some experience
with bee swarms, has a healthy respect for what they can do, and he warns his
companions not to provoke the swarm to attack.
There is much discussion as to what the Fellowship can do to contain and
destroy the swarm, but no proposal is wholly convincing. Suggestions are made to try to trap the swarm
with wet cloaks or a mail coat on a pole, but such plans are simply not
feasible – the tree trunks are too large with too many holes, and the
hive entrance is much broader than the width of any mail corslet.
As the
afternoon hours slowly pass, Vornmir grows impatient with the delay. The golden-haired warrior recruits the hobbit
Rard to help him. Rard, a skilled
woodsman, easily lights up a fire at the north edge of the depression where the
Fellowship sits, many yards from the quietly droning swarm. The sky is still damp, cool, and misty, but
the forest canopy overhead blocks much of the rainfall and prevents the small
fire from being immediately squelched.
Vornmir lights up his last torch, and he guards the flickering flame as
he and the hobbit cautiously approach the swarm. Vornmir grips his shield and javelin, ready
to try to cast the light spear at any large hornet that dares to hover within
reach. Rard readies bow and arrow,
creeping around to the south ridge of the depression into a position to try to
fell a hovering wasp. As man and hobbit
draw nearer again, the swarm once more buzzes angrily. This time a few hornets begin to take flight,
buzzing menacingly in the air above the hive-hole. However, when Vornmir holds out the torch and
the damp air carries the smoke over to the swarm, the insects suddenly grow
docile again. Despite their great size,
nearly ten-times the size of any mundane bee, the creatures behave like animals
of nature, and the smoke compels them to cluster together and ignore Vornmir
and Rard.
Vornmir,
sensing his best opportunity, hurls the torch into the crux between the two
fallen timbers. Though the day has been
modestly rainy, there are still patches of dry grass and bark that catch
light. The flames quickly smolder out,
of course, as the sky continues to drizzle lightly, but for a time the open
flame approaches the hive-hole and a great quantity of smoke billows forth. Vornmir scurries back toward Finbor, Frolin,
and Herubrand, and all four companions cover their faces with cloaks or shields
in case the swarm tries to descend upon them.
Rard lays low several yards south of the hive and some distance higher
in elevation along the depression ridge.
The hornets no longer pay the companions any mind, for the cloud of
smoke and sparks triggers their natural instincts to escape. Like a gold-and-black cloud of their own, the
horde of bees rises from the tree-trunks and masses in the air above, swirling
higher and higher in an attempt to get away from the smoke and flame. The individual insects in the swarm are not
numerous compared to a hive of bees, for they number only in the scores rather
than in the thousands, but due to their great size they still take up quite a
bit of space in the open air and generate a great roar of buzzing. Not surprisingly, a few of the insects drift
to the periphery of the rising swarm, either as stragglers or sentries. Vornmir cautiously steps forward and casts
his javelin at one that strays far to the north, but the target is too swift
and too small and quickly buzzes skyward to rejoin the mass. Rard, on the other hand, is able to strike
with an arrow one hornet that strays to the south too close to him; the shaft
slices through its main bulk, piercing one wing and plummeting to the ground
below with the bee skewered upon it.
Rard then dives to the ground, hoping the rest of the swarm will ignore
him. Fortunately for the cocky hobbit,
the mass of bees is still too concerned with escaping the smoke and sparks of
Vornmir’s torch to take notice of him.
Within a few moment the swarm has risen up to the canopy above, flying
along the tree line to shelter from the drizzling rain as the bees make their
way to the south, searching for a new home as far from here as they can get.
There is
some disappointment that the swarm could not be destroyed, but at least one
insect has been felled and taken. Rard
picks up his spent arrow, displaying the slain hornet triumphantly. Finbor and Herubrand, wise men both, note
that the swarm did not behave menacingly or unnaturally aggressively, even when
Vornmir and Rard launched their fiery assault on their hive. If, much as any other breed of bee, they
sought escape first and foremost, what could have driven them to attack young
Halgo? Did the lad foolishly stumble on
top of their hive, disregarding their angry droning? It seems unlikely he would do so
intentionally or even accidentally, for even the mighty trolls kept their
distance from the swarm and did not draw close to it while fighting you. Though you now possess a hornet’s
carcass, you do not seem any closer to answering your many questions…
As the discussion about a spy at the villa progresses, Frolin can
no longer hold his tongue. "If the
information we have received thus far is accurate, then the situation is quite
simple. Baldur - a man - is in league
with goblins and trolls. He must be a
figure of great strength of will to be able to command such creatures. And perhaps he has some unusual ability to
earn their friendship." The sage
puts a subtle emphasis on this last word.
"Baldur is also attempting to acquire fragments of the Angril.
This stands to reason because he is aware that one of the purported
powers of the Angril is the ability
to turn day into night, allowing goblins freedom to cross the lands with
impunity. Thus his attention was drawn
towards Galleth's villa where a shard has long been kept. Because his goblins cannot yet assemble a
great force, and the villa is well-defended he must use guile to acquire the
shard, much as he did with the shard taken from Golaric's folk. Baldur's plan was simple: save Halgo's life
in return for the crystal, for he knew that Galleth values his son's life above
all else. So the boy was waylaid in
these very woods. These bees were used
to poison him, and he was placed where he would most certainly be found. These trolls that serve Baldur were brought
here to safeguard the bees, ensuring that none would discover what had befallen
young Halgo. Once we arrived, Baldur's
plans were put in jeopardy. His
preferred result would have been for us to leave this place immediately. But when it became obvious that would not
happen, Baldur's best hope was that we would come to this forest and be slain
by the trolls. The trolls were warned of
our coming, but we prevailed. It would
not surprise me if when we return to the villa, Halgo has been healed. Baldur will not need the venom from the bee
in order to cure him. In fact the
healing has only been delayed this long because Galleth only last night agreed
to trade the crystal shard for the cure."
Frolin pauses a moment before concluding. "There can be no doubt. Belemir is Baldur. Now we must decide what to do when we return
to Galleth's villa. It will be dangerous
for us because Baldur has clearly beguiled Galleth with the aid of the Ring of
Friendship, much as he did the Elves of Thranduil's court and the Men of
Golaric's tribe."
Vornmir looks at Frolin and says, "Your idea is plausible only
in that Belemir could have done all of this himself, but why would he? We know from King Elessar he is an honorable
man and justly trusted. It seems just as
plausable to me that a spy resides in the villa and this Baldur is simply a
well informed orc captain."
Finbor states, "I
don't think Baldur would be an orc-chieftain, they are not known to take names
in the noble Elven-tongue. But it could very well be that the villa is watched,
day and night. Galleth refuses to send out his men on surveillance, so who
knows what's hiding in the surrounding countryside? Besides, the woodmen warned
us about the Great Raven as well, saying that it had circled high above the
villa for some time."
"It is plausible in the sense that we have no evidence to
dismiss it, however that does not mean it is true," ponders Herubrand,
looking at Frolin. "You cannot
dispute we only know very little of Baldur and his actions or plans and
although we found Belemir it's unknown to us what the 'good' loremaster has
been up to the past months"
Finbor continues,
"Master Frolin, you know my position on Belemir's trustworthiness; King
Elessar is not a king easily betrayed. But, for the sake of argument, suppose
you are right, why did Belemir sent us into the forest? He might as well sent us to Dunburg, it is at a greater distance, and it is
troubled by Easterlings so we could have been stuck there for months. By the
time we would have gotten back to the villa he could have long been gone. No,
instead, because we insisted to help him, he sent us to a forest,
less than half a days walk from the villa, in order to face two dumb trolls and
a hive of huge, but sleepy hornets!
"He did not send us here, Finbor. It was our idea. He also knew he would have had no success in
sending us away, although that is what he clearly wished. When it became clear that we would not do his
bidding, he encouraged us to come here, hoping that the trolls would kill
us," Frolin responds.
Finbor counters, “A
second part of your story I find very thin is this Ring of Friendship, why
didn't he use it on us when we proved resolute in our quest to find and help
him? And as for beguiling the Wood-Elves, I know the animosity between the
Elves and Dwarves is legendary, but a powerful artifact it must be indeed, if
it can bewitch such a fair and magical people."
"Perhaps he did use it on us, Finbor. How would we know? Perhaps he did, and it was more effective on
some than others." It is obvious
Frolin is less than pleased with his companions. "The rest of you may be content to allow
Belemir to take the shard, but I am not!"
Scene 4:
Confrontation in Galleth’s Villa
It is now
the height of the afternoon, and with the forest depression cleared of menace
the Fellowship decides to make its way back to Galleth’s villa. The light rain lets up, but the sky only
grows darker and cloudier, as if premature night is setting in. Vornmir and Herubrand, both men possessed of
some weather-sense, exchange knowing looks, and they caution their companions
that such weather is most unnatural for summer.
Storms come and go every summer, it is true, but the clouds over this
land seem to linger as if it were never summer at all, growing progressively
thick and dark without ever giving up their store of rain and then
dispersing. It takes the Fellowship some
couple hours to make their way back out of the damp, muddy forest and up onto
Galleth’s hill, and by the time they near the villa-house it is nearly
dusk. However, neither sun nor moon nor stars
can be seen because the sky is so overcast, and it is as if
Garad, some
of the other armed retainers, and a portion of the fighting militia are
gathered upon the flat of the hill, gazing in wonder at the ominous sky
overhead. Word of your return seems to
have reached the hill before you, as your coming must have been looked-for;
Galleth emerges from the manor house, and he and Garad hurry over to greet the
Fellowship as the companions walk onto the hilltop field. “Hail,
friends!” Galleth calls out, “We are glad to see you
well. How fared your hunt?” Rard grins broadly as he offers up the wasp
skewered upon the arrow, and Galleth studies the prize with repulsed curiosity. “I have never before seen a bee so
large or so fierce,” he says, “though we hear such beasts dwell
wild in the plains south of the
Furthermore,
there are other concerns that trouble the Fellowship. Both Rard and Vornmir worry that there may be
a spy present in Galleth’s villa.
They relate the tale of what happened to them in the wood, and Frolin
adds his suspicion that the trolls were led to expect their arrival. Have any other travelers come through the
estate in recent weeks? Has anyone been
seen going into the woods? Garad
answers, “We have had no other visitors besides Belemir and your
company. Neither have we seen any
lurkers in the wilderness, nor have any been reported by the farmers, woodsmen,
or vine-tenders.”
Galleth
adds, “And I have forbidden any of my folk from entering the wood since
the disappearance of the foresters sent in to investigate my son’s
fate.”
At this
point the companions inform Galleth of the bones of the foresters found in the
trolls’ possession, and both he and Garad dourly lament their gruesome
fate. “We have heard of giant
goblins twice the height of the tallest man,” Garad mutters, “and
had I known that a pair of them invaded our forest I would have battled them
myself. I apologize for making you risk
your lives in a fight that was more rightly mine.” He bows his head low and says, “I am
ever in your debt.”
Galleth
nods deeply and continues, “Until this day when your company bravely
risked the wood, only Belemir had ventured into the forest. He entered every night, in order to scavenge
for herbs and roots to treat my son. I
do not know how deep he went into the wood, but I daresay he kept close to the
edge or else he would have fallen victim to the giants that attacked
you.”
“Tell
us,” Herubrand asks as casually as he can, “from whence did Belemir
first arrive in your estate?”
Galleth
answers, “From the south, I am told by the forester-folk, who greeted him
as he emerged from the wood. That he
came through unscathed encouraged the foresters to investigate the wood, for
Belemir told us he saw nothing in there.
Alas, the giants must have entered the forest after him, and my poor
foresters had no hope of warning. Truly,
I am glad Belemir made it through that cursed wood unharmed, but I mourn the
deaths of those sad folk devoured by the wretched giants.”
“I
mourn their deaths, too,” a low, gentle voice suddenly calls out. It is the sage Belemir, who has come out of
the manor-house and walked over to stand by Galleth and Garad. “I wish I had known of the dangers
infesting the wood, but it is a large place and I did not pass
them.” He turns to face the
Fellowship, nodding to them once in a mildly polite greeting. “There was some commotion in the villa
that you had returned,” he says to the companions, “and I left
Halgo’s side as soon as I could.”
He looks at the arrow in Rard’s hand and says, “I see you
have brought back a prize from your hunt.
I think it is a giant bee called the ‘dumbledor’ in our
land. In the West they are legendary,
though perhaps at one time they roamed as far as the
The members
of the Fellowship ask about Halgo’s condition, and whether the venom of
the ‘dumbledor’ bee is even needed.
Belemir answers, “Young Halgo woke some hours earlier, though he
is still very weak and unable to speak.
He rests in a natural sleep now, and his strength will return on the
morrow and each passing day in greater proportion.” As to the second point he says,
“Treating a venomous sting is tricky work, and no healer can ever know
when his patient will pass through the gauntlet of death safely. It seems your hunt into the wood was unnecessary,
for no longer is the bee’s venom needed, but I did not know such would be
the case this morning.”
Garad
stands aside coolly, his voice silent but his posture stern. Galleth, however, shows no such
irritation. He smiles broadly at the
sage, offering a deep bow. “Master
Belemir,” he says in a cheerful voice, “I will permit no faulting
of your healing art. As many days as it
took, you were true to your word. My son
lives, and I thank you!”
Belemir,
his expression as stony as ever, merely returns the bow. “Your son lives indeed, Master
Galleth,” he says, “and now I must claim my boon. You promised me the shard of the Black
Crystal that has been an heirloom of this house. Now that my duty to your son is discharged, I
must needs claim it and prepare to move on from this place. With your leave, I will depart in the
morning…”
Though
silent, Garad regards Belemir with a hostile gaze only thinly veiled. It is an expression that Galleth does not
observe, and Belemir either does not observe it or ignores it. Nonetheless, there is little doubt what
Galleth’s reaction will be to Belemir’s request…
Scene 5: Heated
Debate
On the evening of June 25th, the Fellowship returns to Galleth’s villa and learns that during their absence Belemir had managed to rouse young Halgo from his coma and secure his hold on life. Galleth and his retainers are gathered on the field atop the hill, wondering at the premature, unnatural darkness of the sky above, yet the master of the villa is more overjoyed about his son than he is fearful of the celestial portent. Belemir emerges from the manor-house and joins the gathering outside. Though Galleth and Garad lament the dangers the Fellowship had to face venturing into the wood, Belemir is as taciturn and inscrutable as ever. The well-traveled loremaster reminds Galleth of the promised boon for healing his son, claiming the promised shard of the Black Crystal and asking leave to depart in the morning.
Upon hearing this, Finbor once more shoots a quick glance toward Frolin. Then he asks Belemir in Westron, "Master Belemir, have you thought upon our offer of aid and cooperation in this matter?"
Belemir regards Finbor in silence for several moments before replying in a listless tone, “I have, and I still say you would do well to return to the West. But, I see now that you will not be dissuaded from interfering, so come with me if you will. If truly you can stand against trolls then you are powerful warriors indeed. I travel far and fast, and I will not pause for you or any other. I suggest you sleep long and well tonight, and ready yourself to depart at first light upon the morrow.”
Vornmir seems to be wavering in his certainties, perhaps beginning to see some merit in Frolin’s charges. "With the approach of this dark storm," he says motioning to the gathering clouds, "it would be unwise to allow friends to travel under these doors of night with the foul orcs abroad." He looks at Belemir with a doubtful look, "Will you stay for another day or two and help us investigate what we have found? We do not wish to let you travel alone while the conditions are so dangerous for any man, even one so skilled as yourself."
“I cannot and will tarry here any longer,” Belemir replies curtly. “I have stayed here too many days already, tending to the injured lad. But, now his life is saved, and I lay claim to the promised reward.”
Belemir turns back to Galleth, expecting the man to grant his request. Yet it is Frolin the Dwarf who speaks next: "You seem to be blessed by fortune, Belemir. How fortuitous it is that you came to this land searching for crystal shards, and you arrived here just as young Halgo was attacked." Frolin pauses and turns to Galleth. "Were you aware of this, Master Galleth? Did Belemir tell you that he travelled to this land, all the way from Rivendell for the sole purpose of acquiring crystal shards, like the one you possess? Did he tell you this?"
It is a rare moment, for Belemir betrays a hint of his emotions as his lips twist into sharp frown. Galleth stares at Frolin wide-eyed, shaking his head. “No, he did not tell me this,” the man says. “He told me he was but a wandering healer.”
“And that I am,” Belemir says coolly, all hint of emotion now gone from his face. “What I did not tell you was why I wander, and it was for your own safety.”
The dwarf then turns back to Belemir and says, "Indeed, you passed through the very woods in which he was attacked by creatures that have never before been seen in these parts. It is also a strange coincidence, but most fortuitous for you that Halgo was finally healed the very day after Galleth had agreed to your request for the shard of the Angril.”
Belemir
directs his response to Galleth. “As you now know, thanks to this company
of travelers, the shard of the Black Crystal is a fragment of an ancient evil,
and the fewer who know of its existence the better. I did not even tell
others in my own homeland about it, for fear that they would come to this land
to seek it out and be ensnared by its evil. But now, thanks to these
meddlesome travelers from my own benighted homeland, news of the Black Crystal
is being trumpeted from the
Frolin counters, "Master Galleth, someone bought these great bees to your wood. Someone caused Halgo to be stung and then placed him where he would surely be found. Someone also commanded the trolls to protect the hive. We know all of this from our investigation of the wood. It would be unwise of you to give away your shard until you understand why this all happened. Have you had the chance to speak with Halgo about what happened to him in the woods?"
The blonde warrior finally nods in agreement with Frolin, "Indeed. Perhaps with Halgo and Belemir's help, we could remove the threat that seems to haunt this estate. These dumbledors, while dangerous, were just animals with little reason to attack Halgo without provocation; we must speak with the young man about his time in the wood." He asks Galleth, "May we wait at his bedside and speak with him when he is able?"
Herubrand adds his voice: "Lord Galleth, it is of utmost importance that we know the details of what happened to Halgo in the woods. It must not bear delay, as the safety of your estate and its people may very well depend on it!"
Galleth appears somewhat bewildered, at a loss for words. He mumbles, “I have heard Halgo’s voice, but he had not the strength to speak true words. I do not know if he is well enough to answer question…” His eyes naturally drift to Belemir.
“He is not strong enough,” the sage states flatly, “and if you let these men interrogate your boy I will not vouch for his safety. Better to wait a day or two, until the young man is well enough to speak without coercion.”
[Opposed Debate (Parley) skill tests, Belemir against Frolin assisted by Vornmir and Herubrand; Belemir = 19] Herubrand is practiced in the arts of debate, but even his urgent words hold no sway with Galleth, who feels he owes so much to Belemir. Vornmir, unpracticed in such speech, initially provokes an angry reaction from Galleth, who at first takes Vornmir’s words as more of a threat, but Vornmir’s courageous spirit shines through and Galleth ignores the affrontery [1 Courage spent to avoid a disastrous failure]. Frolin must rely on his own verbal force [test result =14]. In the end Galleth shakes his head and says, “I must yield to the healer’s advice. He has brought my son from the threshold of death, and I will not challenge his judgment now. My son cannot be disturbed. We will speak with him in a day or two, when his strength is fully returned.”
“You are a wise father,” Belemir says with only a hint of flattery. “You are also a man of honor, and I know you will not break your word. You will grant me the shard of the Black Crystal.”
Galleth nods once and replies, “My word is as a bond, and I will not break it. Though the shard is a family heirloom, and I am loath to part with it now that it comes down to the matter…I must follow the dictates of honor.” He turns to two of his retainers and orders them to go to the manor hall, remove the shard from its casing, and give to Belemir. The men nod obediently and make their way back to the manor-house to fetch the crystal. Galleth says to the gathered companions, “Again I thank you for braving the cursed wood on our behalf, and you are most welcome to stay with us as long as you like. Truly, the goblin menace is still upon us, and we would be glad to have you stand with us when they come in force. But, if you must set off with Belemir in the morning, you have my leave and blessing.” The master of the villa then heads back to the house with his men. Without another word to you, Belemir turns away and follows them.
Finbor halts Belemir, asking about the sage’s planned
journey on the morrow. "Where are
we heading? We will have to prepare rations and supplies."
"We are heading to recover the next shard," Belemir
answers plainly, without even looking back at Finbor. "Bring whatever rations and supplies you
need to live off the land."
Vornmir
says, a bit surprised, "You know where another shard lies? Then please tell us so that we can aid in the
travel preparations and planning."
Belemir
gives Vornmir only a brief, vague answer: “I do not know the destination,
but I sense the path. The shards exude a force that can be followed by
those who possess the art to sense it.”
Frolin
listens to Belemir’s words and thinks on them carefully. [Insight
(Sages) skill test, superior success] The Dwarf stands at Vornmir’s side
and murmurs in a low voice to his companions, “Belemir may have once been
known merely as a loremaster among the Rangers of the North, but I think in the
years since the War of the Ring he has become a skilled magician, too. I
would be surprised if Belemir had not learned a great many spells and
incantations during his many travels…”
Finbor asks the loremaster privately, in Sindarin,
"Master Belemir, what are your plans with the shard? How and where are you going to destroy
it?"
Belemir replies in Sindarin, "It is pointless to destroy
one shard. Once all shards have been
recovered, only then is there profit in seeking the destroy
the entire Black Crystal."
Finbor then speaks again in the Dorwinion-speech. "Oh, Lord Galleth, master Belemir, one
more question if you please?" Finbor says as the men turn around.
"How do you think it is possible that the trolls were expecting us?"
Galleth immediately stops and stares at Finbor agape. He stammers in a profusely apologetic tone,
"Lord Finbor, I did not know the giant goblins had invaded my wood, or
never would I have permitted your company to venture under its boughs! Please, I beg your forgiveness for the
dangers you faced on my behalf. I cannot
imagine how the trolls knew of your coming, for none of my people have gone
into the woods since the poor foresters who sought to learn what befell my
son."
Belemir shows no such emotion. He says mainly to Galleth, "These
travelers from the West are young and inexperienced. They see shadows and plots in every
direction. Think not on it any more,
Master Galleth. It was they who insisted
on going into the woods, neither you nor I.
It is lamentable that they put so much stock in the addled words of a
pair of deluded trolls."
As Galleth and Belemir depart, Finbor calls Garad aside to speak with the Fellowship privately. Looking up toward the dark sky, he says in his heavily accented Dorwinion: "It is dark night tonight. Good night for Orc-attack, I hope your men are ready?”
Herubrand adds, "I'm not from these lands but these skies predict no good. I think we would do good to be vigilant and have a double watch tonight. And maybe the people sleeping in the outer buildings should sleep elsewhere tonight."
Garad nods solemnly and replies, “I hope your words will not come to pass, my friends, but we shall be as prepared as we can be. I have ordered bonfires to be lit atop the hill, so that we may see anyone advancing toward it. I concur, all the farming folk will be brought into the nearest buildings so they may flee onto the hill if danger comes. I will double the watch, and send out patrols bearing torches so that the enemy can be spotted when they first violate our soil.”
Finbor presses Garad on a different matter: “You did not seem pleased when Belemir claimed his reward. What has happened?"
Vornmir adds, "Once again have we proven our trust to your villa, good Garad. You told us earlier of young Halgo's injury, but you did not speak of your opinion of his healer. Tell us, what is your opinion of Belemir? Did Galleth's weariness prior to our arrival begin before or after the sage appeared? When Belemir returned from his trips to the forest, did he have any herbs or possible remedies with him?"
Garad still seems loath to speak out of place, unwilling to challenge the word of his master. He replies grimly, “It is not my place to grant our deny Belemir his boon. If my master wishes to give away his family’s heirloom to this mysterious healer, it is his right to do so. My opinion of the man means nothing, only the opinion of Master Galleth. As for my master’s weariness, it coincided with young Halgo’s injury. When it seems sure the lad would perish, he sank into unshakable despair – until your company arrived. Belemir did nothing to cause or contribute to the despondency…unless he kept the boy lingering on the verge of death to persuade my master to grant his request. As for Belemir’s trips into the wood, I am not certain with what he returned. He moves stealthily, and rarely are his comings or goings observed.”
"Don't
hesitate to wake me at the first sign of trouble," Finbor says to
Galleth's captain.
"I
will," he answers glumly, "but I do not expect trouble tonight. If the enemy knows so much of the affairs of
this estate, he will surely wait until after tomorrow, when the number of
defenders will be greatly reduced, to say nothing of their skill. You will leave us, and we will once again be
reduced to my band of retainers and troop of levied militia. That would be the best time to strike, and then
they surely will. Farewell to you
all." He bows curtly, a man clearly
disappointed.
Later, Herubrand grabs the shoulder of Rard and speaks with him privately: "I thought I saw you go in the direction of the kitchen before and I doubt you went there for rations. Did you learn anything? Did Belemir prepare anything for anyone else besides Halgo?"
The hobbit holds up his hands in protest and says, “Maybe you Big People can live on trail rations all your lives, but we hobbits are accustomed to better eating! The kitchen servants are happy to share their spices with me, and top off my pack with some better victuals. But, I cannot learn anything from them, for I cannot even understand their speech! Not that they talk much to me, they mostly stare and point. I think they are not used to looking at hobbits…”
Night has now fallen upon Galleth’s estate. The bonfires are lit, the armed militia sets up its double watch, and the fighting retainers take shifts leading the patrols.
Scene 6: The Dawnless
Day
As
a very dark night falls on June 25th, the Fellowship is uncertain of
its future course. Frolin is convinced that Belemir has succumbed to
corruption, a suspicion that Vornmir and Herubrand are willing to contemplate.
"I
agree with you that he may seem suspicious, but all the evidence we have is
circumstantial," Finbor persists. “Before I accuse a man,
trusted and honoured by both King Elessar and the Elven-King Thranduil, of
treason, murder and whatever more, I need evidence that is
fullproof!” Finbor adds, “Besides, he has a point about us
blundering through Wilderland, questioning everyone we see about this powerful
artifact of evil.”
Vornmir
says, “You are, of course, right, Finbor, that we have no right to judge
him given what we have learned yet. However, it seems if we leave before
speaking with the boy, we may be just turning our backs on the evidence we so
desperately need...and if we wait for the boy to speak with us and he confirms
our dwarf's suspicions, then our task becomes so much more difficult finding
Belemir again.”
Herubrand
rues, "We cannot afford to leave without talking to the boy and we cannot
afford to stay and let Belemir leave alone. Damn! Bah, even the
task of rebuilding Framsburg was a simple one compared to this mess here!"
"We
should accompany Belemir tomorrow, or at least some of us should,” says
Finbor. “We have journeyed for a long time to find him, now that we
have found him we should not let him venture on alone. He won't be so easy to
track next time, I'm afraid.” He adds, "Although it saddens me
to leave before a fight once more."
“Well,
it seems to me that we left behind a great many battles in our homelands to
come here, battles that were ours to fight! So why should we tarry here
for this villa?" the Northman replies with sharp tone and a grim
look. "I would welcome any chance to create a few more Orc corpses,
though…”
The
Fellowship briefly considers if someone from Galleth’s estate could bring
word to them when Halgo comes around. "I do not think Garad has the
men to send a rider or messenger once the information is found," Vornmir
comments, "but if we can find out where we are headed next, perhaps some
of us can remain here and catch up with the others later, though I hate to
split up our group in such a dangerous situation…”
Herubrand
replies, "Garad wont send anyone after us, he
will not risk one of his men even if Galleth would allow it. And you saw him, he was not pleased with our possible departure. I doubt
he will be inclined to risk much for our benefit if we indeed do leave.
Finbor is right, though, tracking Belemir after he
leaves alone will likely be very difficult. He knows of us now if he
didn’t before, and while an uncooperative ranger can be hard to follow,
tracking a hostile ranger commanding the service of trolls and other fouls is
outright dangerous."
Ultimately,
the Fellowship decides that most companions should set off on the morrow with
Belemir, while at least Frolin should remain behind to speak with young
Halgo. Once Belemir is gone, the companions speculate, Galleth may be
more readily convinced to permit Halgo to be questioned when he awakens, even
if he has not yet fully regained his strength. So
resolved, the Fellowship returns to the villa. Herubrand and
Finbor both agree it might be a good idea if the estate patrols keep a watch on
Belemir, to note if he persists in his nocturnal wanderings. When the men approach Garad with the request, the chief retainer
nods in agreement. “It is well that we keep watch on the
comings and goings of all who dwell in this estate,” he says,
“given the dangers facing us in the countryside. Truly, Master
Galleth would wish us to make certain Belemir is kept safe. I will
instruct the house guard to watch him if he departs his bedchamber, and I will
alert the estate patrols to note if he wanders away from the
villa.” Garad bows curtly to the men and walks away to finish his
rounds in the manor-house.
The
companions gather together in the manor-house for late supper prepared by the
servants, and together they finalize their plans. Packs are readied again
for travel, and supplies checked and packed away carefully. They then
head into their separate bedchambers for the night, sleeping one more time on
soft, comfortable beds before contemplating another long trek across the open
countryside. However, given the presence of goblins in the region,
weapons are kept at the ready by their beds, and Herubrand even goes so far as
to sleep in his armor.
*
* *
Yet,
the night passes without attack. The watch-horns are never sounded, and
the marauding goblins continue to keep away from the territory of this
villa. However, the companions are roused quite early, perhaps an hour
before dawn on June 26th. Garad comes around to their
bedchambers, rapping on their doors and calling them out. As the
Fellowship gathers in the hallway outside, Garad relates a strange tale.
“Belemir is gone,” he says breathlessly. “A short while
ago he emerged from his chamber, his satchel upon his back and walking-staff in
his hand. While leaving the manor, the house guard observed and followed
him, trying keep him from departing. But, then,
Belemir passed his hand through the air between him and the guardsmen, and
spoke strange words they did not know. Suddenly, a great shadow descended
upon the room, obscuring all sight. It lasted for many moments, and when
it cleared Belemir was gone from the manor-house.”
The
Fellowship gathers its armaments before joining Garad in a thorough search of
the premises, confirming that indeed Belemir is nowhere to be found.
Garad and the companions venture out of the doors, seeking out the villa
patrols that kept a torchlight watch on the hilltop
throughout the night. One of the retainers rode among them on horseback,
bearing the torch, and he relates to Garad what his patrol has seen.
“A short time ago a man was spotted departing the manor-house,” he
says, “but he was shrouded in a veil of shadow, and we could not see him
clearly. We attempted to pursue him as best we could, and we have only
now returned to the hilltop.”
“Were
you able to follow him, or to discover in truth who he
was?” Garad asks.
“No,
we did not,” the retainer answers, “for as we neared the wood south
of the hill, a shrill kree rang out in the sky above, and an ominous shadow
flew overhead, even darker than the black clouds that blot out the moon and
stars. A panic broke out among the militia-men, who fell back in
fear. I steadied them as best I could, but even my heart quailed.
Surely, it must have been the great black raven, whose wings span a length
greater than the height of even the tallest man!” The man goes on
to explain that the winged shadow circled for a while, landing in the distance,
then took wing again and flew off to the south. The patrol, badly shaken,
made its way back onto the hilltop, where the men soon encountered Garad and
the Fellowship.
Garad
insists on leading the company back into the manor-house to report to Galleth,
whose has been roused by the commotion. The master of the villa is
distressed to learn that Belemir has disappeared so suddenly, and in such a
strange manner. He is further alarmed about the news of the ‘winged
shadow’ that menaced the night patrol. “It is a bad
omen,” Galleth says in a weak voice, “and I fear it means something
evil may have befallen the goodly Belemir. I would that he had stayed
among us rather than sneaking away alone, when so many dangers plague the
countryside!”
It
takes some time to console Galleth, and to help the older man regain his wits.
By now dawn has come, and the servants are awakened by the consternation
affecting the household. They begin to go about their chores, and to
prepare a morning meal. The day seems to be off to a normal start, but it
soon becomes clear it is not a normal day. The sun is not rising.
As the early morning hours slowly pass, and meager light emerges outside, it
can be seen that the skies are filled for many miles in every direction with a
thick, impenetrable blanket of black storm clouds. Not a single ray of
sunlight breaches the dark shroud, and day is separated from night only by the
faint glow of the sun utterly masked by the cloud cover. The air is cool,
dreadfully cold for a summer day in late June, yet it is choking thick with
moisture, and the rumbling thunder of approaching storms can be heard.
“A
dawnless day,” Garad bemoans to the Fellowship, “this is truly an
unhappy sign.” He adds somberly, “If you wish to try to
follow your friend Belemir, you had better leave us soon and quickly, though I cannot
guess how you can hope to find him given how he vanished before my
watchmen. Verily, I urge you to stay with us and shelter from the coming
storm.”
Suddenly,
sounds of rejoicing emanate from inside the manor-house, coming from
Halgo’s hallway. Garad rushes inside, gesturing for the Fellowship
to follow him. Coming upon Halgo’s bedchamber, they find Galleth
inside with a gaggle of servants, all of them chattering happily. Lying
on the bed is a young man not dissimilar from Barion of Dale, who journeyed
with the Fellowship for a time, though this lad is slightly younger than Barion
and not as strongly built or lithe. Young Halgo is awake and sitting up
in his bed; his countenance is pale but not utterly wan, and he appears to be
alert and conversant. His old father is embracing him happily, and the
servants are fussing over him protectively. Garad turns to the companions
and whispers, “One bright spot of happiness in this bleak and hopeless
day.”
Though
it takes some time for Galleth and the servants to calm down and give Halgo
some peace and space, eventually order is restored and Halgo is introduced to
the five travelers in his midst. He wonders at Frolin and Rariadoc, for
he has only heard of Dwarves and has never seen anything like a Hobbit
before. Shortly, though, the lad is convinced to relate the tale of what
befell him in the forest, as best he can remember. Halgo’s voice is
weary but not weak, and his mind is rendered only slightly hazy by the many
days spent in a deep sleep. The youth begins his story by explaining how
he had ventured into the wood in the morning with his father’s bow,
hunting for a hart; having just reached the age of manhood, hunting a hart in
the wood on his own was a traditional rite of passage. “I found a
deer-path in the forest, and followed it as best I could,” he says.
“It led to a large, deep bowl in the heart of the wood, and I thought to
turn back for fear of becoming lost. From inside the bowl I heard a
strange noise, a low droning sound. Curious, I sneaked closer to observe
what could make so strange a noise. It was then that, I think, I heard a
voice chanting strange words. But, before I could think any further on
it, a great cloud of black and gold arose from the bowl in the forest floor,
and a terrifying swarm descended upon me! I turned and tried to flee, but
blocking the path behind me was a pair of giants, gruesome and horrible to
behold! I feel to the ground gripped by fear, and then I felt a great
many sharp barbs pierce my breast, and shocks of pain stung my heart.
Blackness fell upon my eyes, and I saw no more. The next moment that I
remember was waking in this bed some hours ago, with a man unknown to me
tending my wounds.” Halgo points to the Dúnadan Finbor and says,
“The man looked something like him, though not quite so tall and much
older.” The lad concludes, “I was so tired and weak, very
quickly I fell back asleep. But, some minutes ago I awakened when I heard
some noise in the house, and now I feel alert and stronger. Where is the
tall stranger who tended me? I wish to thank him.”
“He
was a wandering healer named Belemir,” Galleth answers his son, smiling
warming as he wipes a tear from his eye. “Alas, he left us suddenly
in the night, and I fear we will not see him again.”
“Oh,
I am saddened that I could not thank him, father,” Halgo says in a quiet
voice. “I hope that you rewarded him on my behalf for his kind
services?”
Galleth
nods and says, “He asked not for treasure or honors, but only for one old
relic. The crystal shard that rested upon the mantle in
the great hall. I gave it to him last night, shortly after you
first woke for a brief time.”
Halgo
nods once and smiles faintly. “It was a strange old relic that I
never understood, father,” he says, “and I will miss it not, even
though it was to be my heirloom. The bow of my father is a better
heirloom, and one I am proud to have kept in my hands even as I fell in the
wood.” Galleth embraces the young man, sharing private words that
reflect a similar sentiment.
Garad
gestures for the Fellowship to leave the chamber, so that Galleth and Halgo can
speak in private. Garad says in a weary voice, “I do not understand
the events that have troubled this estate, but perhaps I misjudged
Belemir. I feared that he would not heal Halgo, that he would claim his
boon and young Halgo would expire after he left. Yet, Belemir is gone and
Halgo regains the bloom of health. I am most happy to trade the presence
of that strange foreigner for the return of my young master.” He
looks among all of the companions of the Fellowship and says, “I do not
know where your paths will take you from here, but I wish you success and
safety. I fear the goblin menace is increasing, and this day I will risk sending
out riders to the south, east, and west to reconnoiter goblin movements.
If what I suspect is true, you would do well to stay here with us. If you
travel alone in the countryside, then you will fight and die alone against the
gathering host. If you stay here with us, then at least you will die in
good and honorable company, and perhaps we may slow the vile army before it
descends upon the Dorwinion towns.”
>With a
stern look upon his face Finbor stands before Galleth, "A bad omen
>it is indeed,
Lord Galleth, though it has a good side. Since Belemir has
>left
without us, and it appears to be impossible to track him, we might as
>well
stay here, and help you fight the goblin raiders."
Galleth is
clearly overjoyed to hear this. "I
am sorry that the man whom you traveled so far to find has evaded you," he
says, "but you may yet do good work among us. I am no king, and I cannot honor you as your
liege may, but your names will echo in the memories of the Dorwinions."
>"Garad,
I still have a few questions about the defence of this villa. When
>the
orcs approach, everyone falls back to the villa, right? Including the
>men
near the woods? And I saw the milita were mostly armed with pikes and
>spears,
do you have any archers? We could use them when the orcs arrive,
>this hills creates a fine killing ground they will have to charge
up
>through."
Garad
answers Finbor, "Yes, the field-folk and woodmen have been commanded to
run to the top of this hill upon the sounding of the horn of battle. They will shelter in the winery and
warehouse, while those who can fight will do battle in the restricted spaces
between the buildings. The militia-men
we have gathered are armed with pitchforks-turned-spears and pruning-hooks
turned pikes, but they are not archers.
Halgo has a bow, and a good one at that.
Several of the woodmen also possess bows, and they will be certain to
stand with us. However, this villa is
not an armory, and we do not produce arrows in any large quantity, nor can
we."
>"Perhaps
a quick palisade could be constructed?"
Garad nods
thoughtfully and says, "It depends on how much time we have. It would take the better part of a day for
the woodmen to return to the forest, fell a sufficient number of trees, and
drag them to the top of the hill. It
would take us another day to construct even a humble barrier out of them."
Frolin
says, "I mistrust wooden walls myself.
Earthen works are more to my liking.
Dig a ditch across the most vulnerable areas between buildings. Pile the earth behind it, and you have an
effective barrier. Anyone can dig...
women... children. Add some sharpened
wood stakes, and the barrier will be most formidable. It will be much faster than sutting down wood
and dragging it all the way up here."
>"Spare
no concern for Belemir, Master Galleth," Frolin says in a slightly harsh
tone. "He >does not deserve
it. It was Belemir who caused your son
to be injured so that he might heal >him in return for your crystal. It is Belemir who commands the goblins who
will likely >attack your villa soon.
You would do well to take your folk and flee to the nearest walled
>town immediately."
Galleth
grows angry at these words. He replies
sharply, "Belemir healed my son, and it is only your vague suspicion that
suggests he did anything to harm him or my estate. That he disappeared so strangely is sign of
nothing more than his desire to escape your pursuit, a matter between him and
you." When abandoning the villa is
recommended, he snaps back, "We are the greatest estate in the land west
of Dunburg, and we will not flee! We
will defend our homes, or die trying.
There are numerous women and children among us, and they would lag
behind if we attempted to run ten leagues overland to Dunburg--it would be a
sentence of death upon them. No, we will
stand here and fight. True, it would be
better if our numbers were greater. Alas
that the Men of Dunburg cannot join with us and together turn back that goblin
tide, for now they will strike us piecemeal."
Scene 7: Storm Clouds
of War
The
Fellowship is roused just before dawn on June 26th by Garad, who
informs the companions that Belemir slipped out of the villa during the night,
carrying the shard of the Black Crystal with him. A veil of shadow masked
his escape from the manor-house, and the reappearance of the ominous raven-lord
scared away the watchmen that tried to follow him. There are no further
signs of the loremaster, a quick search for tracks leading to a dead-end on the
open sward between the hill and the wood. It is if Belemir vanished into
the air above. Unwelcome news, but not surprising to some of the
companions. "Are we all now in agreement that Belemir is in fact
Baldur?" Frolin asks cantankerously. Finbor looks hard at Frolin as
he asks the question, but as the dwarf keeps looking at him, as if waiting for
an answer, the Dúnadan warrior simply shrugs his shoulders and looks the other
way.
"Come,
we must hasten after Belemir immediately," Frolin says to the
others. But, the Dwarf is flabbergasted to find that Finbor, Vornmir and
Rard all wish to linger at Galleth’s villa. Finbor even says as
much to Master Galleth, agreeing to stay and fight alongside his men.
Vornmir
shares with Frolin the desire to pursue Belemir, but both he and the Dwarf
admit they have no way to track the man now, at least until he again reveals
himself in this land. Vornmir adds his voice to Finbor’s call to
remain and fight. "Since Garad has already told us we cannot reach a
walled city of safety within a day, I think it is wisest for us to remain here
for the time being. We will need protection from the orcs just as these
people," he says. "It is best if we face the menace together in
what defenses we can muster instead of scattering ourselves on the blades of
these goblins."
Herubrand
stares in wonder at Vornmir and then replies in a sarcastic tone, "I see
pity has again won your hearts. But, what are you going to do – die
here? We have a task we set out to do, and protecting villas from Orcs is
not part of it! They chose to stay here while they could have long been
in Dunburg. So they want to stand and fight? I commend them for it,
but it is not my business here, nor is it yours! Frolin is right, Belemir
and the crystal is what should occupy us. This estate will inevitably be
overrun and there's nothing Galleth or Garad can do about that. Our
presence might postpone the end, but it will not prevent it.”
Rard
protests, "I am not willing to go off and allow these people to
die." He insists on staying for at least the next few days, to see
if the goblin threat waxes or wanes. [+1 Courage point returned to Rard for
playing his Guiding Virtue] Besides, the hobbit points out, “I do
not know where to begin in our hunt for Belemir. Or even what to do when we
find him.”
"Belemir
is even more crafty than I had anticipated,"
Frolin admits. "It seems pursuit is pointless. Then we shall
stay and defend these folk against the goblin attack which is sure to
come."
Herubrand
eventually relents: “I will agree that while we are here and deliberate
how to proceed, we should help Garad and his men the best we can."
The
company returns to Garad and Galleth, who have already been sending out orders
for the day to the people of the villa, readying them for the likely goblin
attack. The companions report that all have agreed to stay for now, and
they join in the deliberations. Frolin’s recommendation of digging
a line of defensive trenches atop the hill is well-received, and the Dwarf
craftmaster’s stonecrafting and affinity with fortifications are suited
to the task, for working earth is but an aspect of crafting stoneworks.
Galleth and Garad readily agree to let the Dwarf take charge of the
affair. Rariadoc volunteers to escort woodmen down to the forest to fell
trees for ramps, embankments, and stakes to put in the ditches. Herubrand
agrees to lead the digging of the trenches, organizing all the able-bodied
people who can lift a shovel.
"How
is the morale of the militia?” asks Finbor. “Can they stand
against an Orc-charge? If not, they will need a firm and brave captain when the
Orcs attack."
Garad
shakes his head sadly and says, “They are goodly men, but farmers rather
than warriors. They number two-dozen men whom I have trained to bear
arms. The able-bodied woodmen who can fight alongside
us with hatchets and hunting-bows number another dozen men, though some are
rightly too young or too old for such a task. To bolster their
ranks we have a dozen fighting retainers, including myself. The total
size of our force is not quite fifty, plus the number of your company. I
do not reckon this is enough to hold off a goblin army, if such a horde masses
in the countryside around us. And, I fear, we have no true captain among
our numbers. I am a man of the sword, and chief of the retainers, but I
have no skill in commanding troops in war.”
Galleth
looks at Finbor and Herubrand pleadingly. “My friends, will you not
lead us in this coming battle?” he says in a plaintive voice.
“Lord Finbor, I beg you to take command of the fight. We have no
skill at such a task, and you are our best hope. Lord Herubrand, I beg
you to take leadership of my people whilst the goblin threat is upon us.
You possess a noble bearing and know something of our tongue, and my frightened
folk will obey you in the direst hour.”
Garad
adds his voice: “Say you will accept my master’s plea,
friends?”
*
* *
It
is a busy day at Galleth’s estate, though the daylight is sparse under
the darkened sky filled with brewing storm clouds. Garad mounts up and
rides into the countryside in the early morning to reconnoiter the movement of
the goblins; he is joined by Vornmir and Finbor, who volunteer to ride with him
and are gladly lent horses in return. While the three men are gone,
Galleth and the remainder of the Fellowship see to the preparation of the
defenses, centered on the hilltop villa. Galleth rides down into the
field villages and calls his folk to shelter on the top of the hill; scores of
women, children, and old men tromp up the hill and huddle inside the warehouse
and winery, bearing as many humble possessions as they can carry. The
master of the villa then returns to the manor-house, to stay at the side of
young Halgo while his son slowly heals from his injuries.
The
retainers, militia-men, foresters, and all healthy adult women and adolescent
boys are then called to service by Herubrand, who organizes them to take up
pick and shovel. Frolin strides among the workers, directing them to dig
an outer network of trenches, each some five feet wide and deep, running
between the exterior corners of all the outlying buildings; the exhumed earth
is piled up on the interior side as embankments upon which the spear-and-pike
men can stand. Later in the day, after the outer trench network is dug,
Frolin directs the workers to dig an inner ring-ditch at the heart of the
hilltop, surrounding the warehouse and winery in which the peaceable folk will
shelter. It is a last line of defense, a position to which defenders can
fall back when the outer trenches are overrun. Rard, meanwhile, has
escorted foresters down to the wood south of the hill, and the men have
returned with a few fallen timbers. The oaks are chopped up into planks
and stakes; the former are used to reinforce the earthen breastworks and to
place across the interior ring as removable bridges, while the latter are
sharpened and stuck into the soil inside the trenches. The foliage of the
trees is harvested to serve as a make-shift covering over the spikes, though
this is not enough leaves to fully cover a network of ditches running well over
a hundred yards in length total.
Though
Rard does not tire himself with the digging (nor does anyone seem to expect the
little person to do so), the hobbit busies himself by making sure the hill will
be properly provisioned. Every scrap of edible food is gleaned from the
villages below and carried up to the hill, so that the warehouse and
manor-house are overflowing with provender; every barrel and cask is carried
down to the wells and filled with water. By the end of the day Galleth is
well-pleased with Rard’s efforts, estimating that enough water, wine, and
imperishable foodstuffs have been gathered atop the hill to last the people
(some two hundred in sum) several weeks.
*
* *
While
work is underway atop Galleth’s hill, Vornmir and Finbor ride with Garad
through the surrounding countryside. They are mounted on swift, sturdy
horses trained for war, the equal of those bred by the Northmen of Rhovanion
(if not the Riders of Rohan themselves). The perimeter of Galleth’s
estate is a progress of some three leagues total, and it takes the party
several hours to ride the distance at a steady run. The troop maintains
such a rapid pace to avoid being overtaken by gangs of goblins, who characteristically
march on foot and lack cavalry altogether. The men are distressed, though
hardly surprised, to see the countryside crawling with goblins! Clustered
in bands of perhaps a dozen (much like the patrol the Fellowship battled on the
way to Galleth’s villa), the wretched little Orcs are slowly coalescing
into a mass numbering in the hundreds. The individual bands were
previously scattered in every direction around the estate – north, west,
east, and south – hiding in every gulley and grove until the sun grew
dark. Now, with the sun masked utterly by the lingering storm clouds, the
bands of goblins are rushing to gather together beyond the cursed wood south of
the hill. Soon, the countryside west and north of the estate are emptied
of goblins, and they wicked army completely dominates the land to the east and
south.
Finbor,
knowledgeable in the art of war, observes the goblin movements carefully.
[Siegecraft skill test, complete success] He notes how the goblin bands are
moving independently, chaotically, without any definite coordination.
They seem to be gathering together to the south not because of some guiding
leadership, but rather because there is a lack of it. Rather than
attempting to confront the riders, most goblin bands simply redouble their pace
to reach the safety of the goblin army. It is possible that the goblin
movements are occurring on some pre-arranged schedule, and this is too
complicated for the stupid Orcs to manage, but Finbor is still struck by how
chaotic the whole affair appears to be. Of course, even when goblins mass
and attack on whim without shrewder leadership, they can still be very nasty
and very dangerous. Though the individual bands seem to be somewhat
confused and uncertain, the massed host to the south does not look like it
intends to retreat.
“Primitive
brutes they may be,” Garad comments dryly, “but they are clever in
causing suffering. By blocking the land routes east of the hill, they cut
us off from Dunburg. They leave the west and north open, for they know
that it is much farther to the walled towns in that direction, and if we try to
flee they can overtake us in the open countryside.”
Finbor
nods, concurring with Garad’s judgment. “Orcs are very swift
of foot,” he states, “and only cavalry can be counted to outrun
them. Few in number are Men, Elves, or Dwarves can keep pace on foot with
even little Orcs like these, and surely your women and children would have no
hope. Galleth’s people must remain together atop the hill while
this goblin host is present.”
“The
goblins are too numerous!” Garad states glumly. “At the rate
they are gathering, they will outnumber us ten-to-one! Even Dwarven-made
breastworks cannot avail us against such grim odds…” Finbor
and Vornmir look at each other somberly, aware of the reality. Vornmir is
no grand tactician, but he is a skilled fighter and even he could not long
stand alone against ten Orcs.
Garad
halts his horse, gazing at the two men and their silent exchange.
“You can offer me no words, I understand,” he says, with a new air
of determination. “There is but one hope, I see that now. I
must reach Dunburg and convince the town militia to join forces with us and
break the goblin host against our hill. Dunburg faces great peril, it is
true, but the peril will only be worse if the goblins seize this rich villa and
mass in even greater numbers.”
“It
is a dangerous ride,” Vornmir cautions the man, “for you have seen
the eastern countryside occupied by goblin patrols.”
“I
know,” Garad replies in a level tone of voice, “but I must succeed
if we are to survive. I am a fast rider, and skilled, and I know well the
routes to Dunburg. My name and reputation are known there among the town
leaders, and I have good hope that I can persuade them to dispatch the militia
to our rescue. At a gallop, I can reach Dunburg from here in no more than
five hours.”
“It is too dangerous to ride alone,” Finbor
protests. “Let one of us ride with you, or at least take
along some of your fellow retainers.”
Garad
shakes his head and replies, “It is too dangerous to risk anyone
else. The both of you, as well as my fellow retainers, are needed to
defend the hill. And there is no time to waste: I must ride to Dunburg
now, I am decided.” He wheels his horse about, pointing the steed to
the east. “If you honor my friendship, do not dissuade me or follow
– return to the hill, and lead my people in battle! I hope to reach
Dunburg before dusk tonight. Even if I convince the town leaders to
muster the militia this very night, the host cannot set out until dawn on the
morrow. It will take an army some twelve hours to march from Dunburg to
the villa, so you cannot expect us any earlier than dusk tomorrow. With
luck, the goblins will not attack until then.” Before either Finbor
or Vornmir can say aught else, Garad raises his hand in a farewell salute and
pushes his horse eastward at a gallop. Vornmir and Finbor, who watch the
brave Garad disappear over the eastern horizon, are left to complete the
progress around the perimeter of the estate alone. As they ride, the men
share a personal exchange of words.
"How
I long to return home," Vornmir says with a sigh. Then looks at
Finbor with a smile and adds, "I cannot help but
think our quest is but a sign that my time draws near – whither it is
time for my valor to be restored or my life to end, I am uncertain.
Still, facing the old enemies of the Mark's first King for a just cause is as
great an honor as a warrior could have. Regardless of what my fate
brings, my soul may soon be at peace for the first time in many years."
Finbor
responds, "My father's captain, Borthor, once told me a valuable lesson in
leadership. He told me that when one is leading a company of men who trust you
and respect you, it is a great burden for a man. They will stand with you to
the end, or run with you when you flee. You no longer are one man, you become responsible for the entire company. 'I am
the Calembel Guard' he said. 'And father?' I asked. 'He ìs Lamedon, and so will
you be one day.' Think about it, and be prepared to bear that
responsibility, for when we get back we will be Galleth's Villa."
He
looks hard at Finbor, still smiling, and says, "If I am unable to return
to Rohan when our travels have passed, I hope you will speak well of," he sits
tall and proud in his saddle, "Eogar, the son of Garbald..." [+1
Courage point returned to Vornmir for playing his Inner Struggle]
"I
will, my brother...” Finbor answers. “I will tell them how he
shrewdly taunted the great spiders of Mirkwood with a riddle. I will tell them
how he mightlily fought the bandits of Rhûn. I will tell them how he bravely
fought a troll on his own. And I will them many more tales of your vigor and
bravery." Then, smiling back, he adds, "But, why don't you just
come with me and tell them yourself when this is over?"
*
* *
Vornmir
and Finbor return to Galleth’s hill in the late afternoon, and they are
well-pleased at the progress of the work underway. They report to their
companions, and to Galleth, about the goblin host gather over a mile to the
south beyond the forest. The men also relate how Garad insisting on
riding alone to Dunburg to try to bring the town militia out to help fight the
goblins. Galleth nods solemnly, holding his hand to the side of his head
in grief. “Garad is the noblest retainer ever to serve any
Dorwinion House,” he says in a weak voice. “He risks his very
life to give us hope. If he reckons truly that the goblins could number
five hundred by the morrow, then our only chance to survive is if the Dunburg
militia marches to join us. I only pray that we can last until they
arrive, if Garad makes it to Dunburg and convinces the townsmen to come to our
aid.”
Even
comes shortly thereafter, though there is hardly any change in the heavens above.
The sky has been dark all day, and the air frightfully cool. When the
little daylight that made it past the clouds completely fades with the setting
of the veiled sun, storm winds begin to howl and cold rain begins to
pour. Lightning bolts flash in the distance, and thunder rumbles.
Galleth’s folk retreat into the secure buildings to shelter for the
night, and fair shares of water, wine, and rations are distributed among the
people. The Fellowship gathers in the manor-house with Galleth, to
consume their meal in what little cheer can be mustered. Meanwhile,
rotating night-watches are established to watch the terrain south of the hill
in case the goblins attempt to advance under the cover of night and
storm. The watchmen bear torches dipped in pitch, enough to burn in all
but the heaviest torrents. Bundles of such torches are prepared and kept
by the door of every building, ready to rush to the
trenches should a night battle come. When the windy rain and thunder let
up, drums can be heard in the night distance to the south, deep and cruel
rumblings. But, do the goblin drums signal an imminent attack, or naught
but the passing of the minutes and hours?
Dawn
comes on June 27th much as it did the day before: dark, cloudy, and
sunless. The rain and thunder have subsided, and the air is not quite so wet and chill as the night before, giving some cheer to
the hearts of the people. When a small degree of light returns to the
sky, though the sun is still utterly masked by storm clouds, the people emerge
from the buildings to fetch water from the barrels and prepare the meals for
the day; Rard stays close at hand, overseeing the cooking and the consumption
of the provisions. Able-bodied folk are gathered by Herubrand and led
back to the trenches to bilge out the pooling water; Frolin directs the workers
to repair the stakes and embankments damaged by last night’s storm.
Vornmir and Finbor join the armed retainers in the stables, making sure that
the horses are foddered and readied for battle. Vornmir inspects the
retainers’ arms and armor, helping them dress for battle if it comes this
day. Finbor, meanwhile, inspects villa’s volunteer fighters, the
farmers who have taken up spear and pike and the woodmen bearing hatchet and
bow. They are ill-trained and unarmored, the Dúnadan warrior laments, but
they possess serviceable arms and at least seem to be in good spirits.
Galleth
spends the hours of the day in his manor-house at Halgo’s side.
However, during the late afternoon the people are cheered by a happy sight:
Galleth emerges from the house, with Halgo walking by his side! The young
man is still somewhat unsteady, and his pallor is still slightly wan, but he
can walk under his own power. In his hands he carries his gift-bow, a
quiver of arrows slung upon his back. Halgo strides
(however wobbly) over to the companions of the Fellowship, greeting them with a
grateful bow of his head. “I have come to join the defenders
of the hill,” he says proudly. Holding up his bow, he looks down at
Rard and says with a smile, “Let me test the skill of Dorwinion archery
against the little bowman of the West.” Galleth is pleased by his
son’s spirit, though he is also distracted. Galleth’s gaze is
pulled ever to the east, his eyes constantly scanning the horizon for sight of
Garad and the Dunburg militia. Alas, they are not to be seen…
The
woodmen archers are greeting Halgo warmly, expressing their happiness to see
him walking again. The workers repairing the trenches have completed the task
and are now preparing the evening meal. Wine is poured and water, too,
and bread and bowls of stew served to hungry mouths. Despite the darkness
of a second dawnless day, the people of Galleth’s estate are holding up
well. Rumors are spreading among the people that Garad should appear on
the horizon soon, that dusk is only an hour away and
he will arrive with rescuers from Dunburg. There is much spirited
chatter, distracting the people from their troubles. Suddenly, the cheer
is silence by an explosion of drumbeats! From a distance to the south,
heavy drumming erupts and carries loudly through the cold air. It is much
more than the pattering heard last night – this is a concerted, steady,
ominous rhythm.
“The
goblins are advancing!” Finbor cries out. “To
arms!”
“People,
hear me!” Herubrand shouts in response. “Women, children, and
elders, go to the shelter buildings! Fasten the doors and stay out of
sight. All those who can fight, to the outer
trenches!”
There
is only a brief wave of panic, and Finbor and
Herubrand’s authoritative voices calm the people. Within a few
moments the people are obeying the instructions: those who cannot fight flee
into the warehouse and winery. The militia-men gather up their spears and
pikes, the woodmen take up their bows, and the retainers mount upon their war
steeds. Finbor leads the fighting men to the outer trench network,
positioning the spearmen behind the embankments to the left and right of the
manor house. The archers are positioned atop the roofs and the
embankments to rain arrows down upon the goblins should they charge the
hill. The cavalry are positioned in the rear, ready to fill any gaps or
to rush to defend any breach opened up by goblin attack. Torches are lit
and placed at the inner edges of the trenches, giving the defenders light
enough to see the whole of the hilltop.
Within
a few minutes the first goblin ranks can be seen, pouring through the little
forest south of the hill. Most of the creatures are squat, somewhat
larger than a Dwarf but not as tall as a Man, and as swart as mud. Many
carry primitive wooden shields and bone-studded maces, but others are armed
with crude iron scimitars, and some even bear wicked black-lacquered
bows. Howling like wild beasts, they fan out in a wide line of battle the
completely wraps the east, south, and west flanks of the hill, and even the
north flank is within a short striking distance. As soon as the first
clumsy ranks are in position, additional waves of goblins pour out of the wood and
form up behind them. As they advance to attack, they sing a battle-song
in their cruel, horrid tongue. Frolin and Herubrand shudder to hear it,
translating as best they can:
Yo-ho, to war!
Ya-ha, advance!
When Blood-fangs attack,
No foeman stands.
One
gnarled goblin-sergeant sings out a special line to encourage the ranks:
We don’t need no Man
commander,
We don’t need no Black Star
bird!
Now we gets all of the plunder,
Now our battle-cry gets heard!
The
whole wretched host now joins the refrain:
Blood-fangs, Blood-fangs, to the fore!
Ya-ha, advance!
Yo-ho, to war!
The
Dorwinion defenders of the hill quake at the sound of the fearsome chanty, and
tearful wailing can be heard from inside the warehouse and winery
buildings. Yet, the goblin song proves not to be the worst thing to
fear. “Look!” the observant hobbit Rard shouts to his
Fellowship companions, “Uruk-hai and Olog-hai! Like straight out of
the stories of Cousin Merry!” Sure enough, emerging out of the
forest to bolster the center rear of the goblin host is a cadre of Great Orcs
and Black Trolls, hated remnants of the shattered army of Mordor! These
evil foes will surely march at the heart of the enemy attack, driving the
lesser goblins before them and preventing the craven wretches from
fleeing. Whereas the gaggle of goblins scurries toward the hill like a
chaotic wave, the Uruk-hai and their Olog-hai flank guards march in good order,
their unending malice visible in their eyes even from this distance.
Goblin drummers suddenly pound out a heavy, thundering cadence, signaling the
attack! The first wave of shrieking goblins breaks into a charge, rushing
madly up the eastern, southern, and western slopes of the hill, heading
straight toward the entrenched gaps between the buildings. The Uruk and
Troll cohort marches up the center, pressing the heart of the attack!
Scene 8: The Battle for Galleth’s Villa
As sundown approaches on June 27th (if the sun can even be said to set on so dark and cloudy a day), the wretched goblins finally make their move. Mustering a full strength of nearly five hundred, the goblins march through the wood to the south and launch an assault on Galleth’s hill! The bulk of the horde consists of a primitive local clan of scrawny lesser goblins, but the army appears to be held together by a cohort of mannish Uruk-hai along with a handful of Olog-hai, surely survivors of the fall of Mordor. It is only the Uruk-hai and their black-troll shock troops that keep in good order, providing leadership to an otherwise disorderly gaggle. Nonetheless, the goblin horde is drilled well enough to launch simultaneous attacks on three sides of the hill – east, south, and west. Not possessing any kind of siege engines, the goblin waves turns aside from the buildings and march toward the open spaces between the structures, where the defenders wait them behind trenches and earthen embankments…
The Fellowship, having taken command of the villa’s defense, readies Galleth’s folk to receive the enemy charge. Herubrand has already led the women, children, and old men into the winery and warehouse buildings behind the inner trench, the last line of defense. Finbor urges Galleth to join them: “Lord Galleth, please stay with your people, look after them, and don't let panic overtake them!”
Galleth nods grimly and says, “I will stand with my people to the very end, if you will stand with my fighters. If your company and I hold true, my people will not panic.” He offers Finbor a brave salute, and then rushes to join his people in the winery.
Young Halgo, though still weak from his injuries, insists on joining the fight with his bow. Finbor positions Galleth’s son next to Rariadoc Brandybuck, who stands with the other bowmen on the outskirts of battle, atop embankments or the roofs of buildings. "Rard, you keep an eye on the boy, make sure he lives!" Finbor whispers pointedly to the hobbit.
Finbor, Herubrand, and Vornmir mount up on fine war-steeds borrowed from Galleth’s stables. Vornmir joins the squadron of mounted retainers, replacing the missing Garad and bringing their number up to a gallant dozen. Finbor rides up and down the battle lines to shout encouragement and simple orders to the fighting men in his broken Dorwinion, sufficient to be understood. Herubrand rides close to Finbor, watching the safety of the Gondorian captain as well as the flanks of the villa’s little army.
* * *
Chanting their clan name “Blood-fangs” over and over in their guttural Orkish speech, the first wave of goblins crests the hill and charges toward the trenches. Rard opens the villa’s defense at close range, signaling the bowmen to shoot their arrows at the goblins only when they are close enough to make every shot count. “The ugly one with the big hatchet is mine!" he shouts gleefully, loosing his first shaft. “Now the one with the red shirt!” he cries out, blissfully unaware that none of the other bowmen can understand a word he is saying. The villa does not have many bowmen defending it, nor do they possess a great quantity of arrows, but the initial volley is enough to trouble the advancing wave and slacken its resolve as it nears the trenches. Shrieking and waving their primitive weapons wildly, the first goblin wave pours up the hill and stumbles into the trenches, falling upon the sharpened stakes at the bottom! Despite the howls of pain and visible losses, the second and third waves continue to push forward, filling up the trenches and scrambling over the bodies of their fallen comrades.
Mounted high on his horse, Captain Finbor gestures with his sword for the spear-and-pike militia to block the goblins from crossing the trench. “LISTEN TO ME, FOLK OF GALLETH!” he shouts, “Do not despair! They may seem warriors, but cowardly slaves they are! Don't let their numbers frighten you! There are ten goblins out there just for you! Cut them down, one at the time. As for me, I am an experienced warrior, I will take fifty!” He urges his horse forward to the fray, Vornmir and the rest of the cavalry following him. The captain cries out, “Fight now and carve out a legend that both East and West will remember! Fight for your homes, fight for your wives, fight for your children!” The men of the villa raise a shout and level their spears at the advancing Orcs, pushing the charging wave back into the trenches. The horsemen ride up and down the line, hammering any band of goblins that manages to make it across the trench and through the wall of spearmen. Arrows continue to fall down upon the goblins like a sprinkling rain, the bowmen on the higher-ground outskirts trying to make their arrows last as long as they can. Meanwhile, the squadron of Uruk-hai and Olog-hai brings up the center, the pin that holds the goblin horde together. After the gaggle of lesser goblins fill the trenches and pin down the defending line, the Great Orcs and Black Trolls press into the heart of the battle! The first hour of the fight is intense, as both sides test the other for weaknesses and resolve.
Rariadoc Brandbuck keeps to the outskirts of the battle, patiently taking aim and then shooting a well-placed arrow each time. Of course, this does not leave him much spare momentum for dodging. [Attack test: 10 roll + 3 aiming + 13 skill – 4 outskirts = 22, extraordinary success, +3 bonus to army’s test] Rard’s aim is true time and again, and many lead goblins are shot through the neck before they can even reach the trenches. As an inspiration to the other bowmen, Rard makes an extraordinary contribution to the fight. During the hour of battle, the goblin archers frequently try to shoot back at him. One shaft comes close to targeting him, but the little hobbit is too nimble and hard to hit.
Frolin stands in the heart of the battle, fighting alongside the militia-men and calling for them to stand their ground. He invokes an incantation against fear that he has been trying to master, powering it with his courage [1 Courage spent]. "This is your land, Men of Dorwinion!" he calls out to those around him. "Let us show these wretches what happens to those who come here with murder in their hearts!" [Inspire test: 5 roll + 8 spell – 2 untrained + 2 heart = 13, failure, +0 to the army’s test] His words are bold, and he leads by example, but even augmented with newly mastered magic the little Dwarf’s voice is not grand enough to register in the minds of the frightened spearmen. During the hour of battle, while he stands in the heart of the fight Frolin is assaulted by various and sundry foes. One of the troll’s swings his great mace at the Dwarf, he tries but fails to block the blow as it slams into his torso [18 damage, Injured]. One of the Uruk-hai also chops at Frolin, and his skill is clearly greater than the small Dwarf’s, but through sheer luck Frolin manages to parry the blow and escape. Alas, he is so overextended that he cannot adequately defend himself from one of the lesser goblin’s clubs, and he suffers another body blow adding to his wounds [5 damage, Wounded].
Herubrand fights in the thick of the battle, mounted upon a war steed. He keeps in between Finbor and the rest of the cavalry, shouting out warnings whenever the defenders’ flanks are threatened. [Attack test: 10 roll + 10 skill + 0 thick = 20, superior success, +2 bonus to army’s test] Herubrand’s noble sword flashes in the dim light of the dusk, slicing through numerous goblins that try to get around the sides of the defenses, a great contribution to the battle. During the hour of battle, he faces numerous foes. One Uruk manages to close with him and slash at him with his wicked blade, but the Northman skillfully parries the strike. A lesser goblin also swings his bony mace at Herubrand, but the feeble blow fails to connect.
Vornmir fights in the heart of the battle, his burnished Dwarven-mail glistening, his Dwarven-made Dart of Elessar gliding through the air and felling the first Orc to make it past the wall of spearmen. [Attack test: 7 roll + 11 skill + 2 heart = 20, superior success, +2 bonus to the army’s test] Vornmir leads the cavalry in the fore, ever pressing his mount to carry him faster into the fray. He calls out to the ancient Vala of his people, "Béma, grant this steed the strength and swiftness of your own Nahar!" His mighty spear pierces many goblins, a superior contribution to the fight. During the hour of battle, Vornmir faces attacks from nearly every quarter. The most dangerous strike comes from the Olog-hai, but Vornmir succeeds is blocking the vicious spiked mace with his spear-and-shield parry. One of the Uruks comes at him with his sword, and Vornmir tries to dodge. Alas, the blade slices across side, bruising the flesh beneath his scale corslet [7 damage, Dazed]. A lesser goblin takes advantage of Vornmir’s position and slams his club into the warrior’s other side, rattling the scales against his torso [5 damage, Dazed].
Finbor leads his men from the heart of the battle, his own ability to command augmented by the contributions of his friends. During the hour of battle, he faces numerous enemy strikes. One of the trolls tries to knock him off his horse with his spiked mace, but the Gondorian warrior easily blocks the heavy blow with his shield. An Uruk slashes at him, but against the masterful warrior is able to parry the attack with his shield. A lesser goblin also tries to hammer Finbor with his club, but the swift-striking warrior still manages to block the clumsy blow with his shield.
[Goblin army battle test: 8 roll + 7 Siegecraft + 3 troll bonus + 3 Courage = 21]
[Galleth army battle test: 6 roll + 6 Siegecraft + 2 heart + 7 bonuses – 2 losing situation + 3 Courage = 22]
The first hour of battle is hard-fought: scores of goblins now lay dead or dying in the trenches guarding the hill, and scores of others have fallen back in panic, wounded. Your side has faired better despite the uneven numbers, availing yourselves of your advantageous position to turn back the initial tide. Still, some two dozen of your men have been wounded, several of the fatally. Among your personal company, Vornmir has been dazed by a couple Orc blows and Frolin has been wounded by enemy attacks. The first hour of battle goes to you, but fatigue is beginning to set in…
[Weariness tests, TN 10]
Frolin: 11 roll + 8 – 3 Wounded = 16, Hale
Finbor [TN 15]: 9 roll + 6 = 15, Hale
Vornmir: 6 roll + 7 + 4 Warrior’s Heart = 17, Hale
Herubrand [TN 15]: 7 roll + 3 – 1 Dazed + 6 Courage = 15, Hale [2 Courage spent]
Rard: 8 roll + 6 = 14 Hale
The Fellowship shrugs off weariness, bearing the burdens of the battle with tireless resolve. That is well, for though the first goblin wave was repulse the enemy army is not quitting the field. On the sward between the hill and the wood, the broken goblin ranks regroup and a fresh wave advances up the hill, the remaining Uruks and trolls pushing them forward from behind their center. Finbor rallies the spearmen back to the trenches, while Rard gestures for the bowmen to ready what arrows they have left or else to join the frontline with their hatchets. The wounded Frolin rushes to fight in the heart of the battle, despite not having any armor, a shield, or the weapons-training of the warriors. A brave loremaster indeed, though one whose inner struggle seems to be between rashness and wisdom! [+1 Courage point restored for Frolin’s roleplaying his inner struggle.] Vornmir and Herubrand guide their horses back to the front, ready to again resume their positions with the surviving cavalry. Frightened but not panicked, the little army of Galleth’s villa holds the line and receives the next goblin onslaught. The second hour of battle is bloody work, as both sides have been tested and now lay into each other with sheer brute force and rage.
Rariadoc Brandbuck keeps to the outskirts of the battle, taking aimed shots as he may while his arrows last – or they arrows he recovers from the quivers of the fallen. [Attack test: 7 roll + 3 aiming + 13 skill – 4 outskirts = 19, superior success, +2 bonus to army’s test] During the second hour of battle, one Orc hour grazes his shoulder and, as he fails to dodge aside, slices past his neck, a little painful but nothing too serious yet [9 damage, Dazed].
Frolin stands in the heart of the battle, holding the line with the militia-men despite his serious wounds. [Attack test: 6 roll + 6 skill – 3 Wounded + 2 heart = 11, complete success, +1 bonus to army’s test] The heart of the battle proves to be a very dangerous place for the loremaster. Another trolls comes at him with a spiked mace, and only the Dwarf’s courage allows him to parry the dangerous blow [last Courage spent]. When an Uruk hacks at him, Frolin has little hope of parrying the dangerous stroke: the blade rips into his gut [13 damage, Incapacitated]. It is only sheer luck that a lesser goblin’s stray club-blow does not finish him off, and only because the Dwarf makes for such a little target.
Herubrand fights in the thick of the battle, continuing the guard the flanks of the cavalry squad. [Attack test: 5 roll + 10 skill + 0 thick = 15, superior success, +2 bonus to army’s test] During the second hour of battle, one of the Uruks closed with Herubrand and thrust up at him, but summoning up his courage Herubrand manages to push back the swashing blow [1 Courage spent]. Now overextended, one of the lesser goblins hammers at his leg with a club, but again his courage is sufficient to knocked aside the blow [last Courage spent].
Vornmir fights in the heart of the battle, leading the cavalry in charge after charge against the goblins that manage to break through the trench line. [Attack test: 9 roll + 11 skill + 2 heart = 22, extraordinary success, +3 bonus to the army’s test] During the second hour of battle, Vornmir again finds himself assaulted by the cohort of Uruks and trolls. He is able to drive off the troll’s heavy mace with his spear and shield. When an Uruk hacks at him, only a great feat of courage enables Vornmir to dodge the skillful blow [last 2 Courage spent]. A lesser goblin also comes after Vornmir with his club, but the creature cannot even land a blow on the nimble warrior.
Finbor continues to lead from the heart of the battle, risking his life to better inspire the fighting men. One of the trolls comes at him, but Finbor is able to deflect the heavy mace-blow with his shield. Likewise, the swift-striking captain is able to parry a stroke from one of the charging Uruks. Furthermore, even overextended he is able to block a club-blow from one of the lesser goblins with his stout Gondorian shield.
[Goblin army battle test: 11 roll + 7 Siegecraft + 3 troll bonus = 21]
[Galleth army battle test: 3 roll + 6 Siegecraft + 2 heart + 8 bonuses – 1 losing situation + 6 Courage = 24]
Only the courage of Finbor’s leadership manages to hold the line for another hour, keeping the goblins from exploiting any breach in the defenses [last 2 Courage spent]. The goblin army has suffered tremendous casualties after the second hour of battle, perhaps half of their number are dead, dying, or driven away. Though the goblins still hold the ground at the base of the hill to the west, south, and east, they have not been able to make it to the top of the hill. At this point, your desperate situation seems to be holding, and the fight now seems to be even. Galleth’s forces have suffered loss, of course: most of the woodmen have shot away their arrows and were cut down in the melee, several of the retainers have had horses killed underneath them and are badly wounded themselves, and many of the spearman have been hurt, some of them killed. Among the Fellowship, Finbor, Vornmir, Herubrand, and Frolin have exhausted their share of courage in this fight, and only Rard still possesses most of his energetic spirit. But, most distressing is Frolin’s plight. Stuck in the heart of the battle, he has received numerous serious wounds and is incapacitated – his movement is greatly hindered, and only his Dwarven hardiness permits him to function much at all. The second hour of battle is even more tiring than the first…
[Weariness tests, 2 per additional hour, TN 10]
Frolin: 7 roll + 8 – 5 Incapacitated = 10, Hale; 13 roll + 8 – 5 Incapacitated = 16, Hale
Finbor [TN 15]: 9 roll + 8 = 17, Hale; 7 roll + 8 = 15, Hale
Vornmir: (I’m not even rolling…he has only 1 in 46,656 chance of suffering Weariness in battle unencumbered)
Herubrand [TN 15]: 10 roll + 3 – 1 Dazed = 12, WINDED; 6 roll + 3 – 2 Dazed/Winded = 7, TIRED
Rard: 6 roll + 6 = 12, Hale; 5 roll + 6 = 11, Hale
The morale of the defenders of the hill is also shaken. Many of them are looking desperately to the eastern horizon, though now the sky is so dark that nothing can be seen. With the last traces of lingering light gone, Finbor orders the torches by the trenches to be lit up, an extended bonfire that gives the men of the villa light enough to continue the fight. But, desperate voices can be heard up and down the line…
“Where is Garad? We cannot last if he does not come with the Men of Dunburg!”
“We were told Garad would return at dusk this day, yet evening has come and he still has not come.”
“Garad is not coming, and we are doomed.”
Though
their forces are badly mauled, and though the core of Uruk-hai and Olog-hai has
been weakened, the goblin army is not in retreat. They can see the fight
is even, and they have as good odds of carrying the hill if they persist as
being driven from it.
Scene 9: Sacrifice
and Struggle
At
dusk on June 27th, the horde of “Blood-fang” goblins led
by surviving remnants of Mordor’s Uruks and Olog-hai launched their
assault on Galleth’s villa. With Belemir and the shard of the Angril
gone without a trace, the Fellowship decided not to chase blindly after the
missing loremaster but instead to stay and lead Galleth’s folk in
battle. For two hours the fight has raged back and forth along the western,
southern, and eastern slopes of the hill, and more than two hundred Orcs lay
dead and dying along the line of hastily dug defensive trenches running between
the villa’s stout hilltop buildings. The defenders have suffered in
the heavy fighting: virtually every one of the militia-men and Galleth’s
retainers has been wounded, many seriously, and nearly
a score lay dead or dying. The weary survivors look desperately to the
east, bemoaning that Garad has not yet come with rescuers from Dunburg and may
not ever come.
The
goblins below the hill are regrouping for another assault, still more than two
hundred strong, with a handful of Great Orcs and Olog-hai left to lead
them. The defenders of the villa quail, and their morale is
breaking. Sensing that the men are about to give way, and knowing that
the goblins will renew their attack at any moment, Herubrand rides into the
heart of the line to rally the men. He harangues them in his boom voice,
his jarring demeanor commanding their deference. "LISTEN TO ME!”
he hollers, “Garad may come in five minutes, or in five hours, or five
days. It does not matter! What does matter is that you are the only thing
between your wives, children and parents and those foul weasels over there!
Think about that when the next assault comes!” [Inspire skill test,
TN 15, 10 roll + 4 skill + 1 Deference + 3 situational bonus – 2
Weariness = 16, complete success] Though exhausted and afraid, all of the
men heed Herubrand’s words and grimly resume their positions along the
trench line. It is just in time, too, for the goblin drums sound again as
the regroup horde charges up the hill for another merciless attack!
Rariadoc
Brandybuck desperately scrounges around for anything that can be thrown at the
advancing goblins. Every arrow has been shot away, and some of them have
been salvaged and shot twice, but now none can be found. The resourceful
hobbit gathers a great quantity of sharp rocks and heavy stone slabs.
"I'm not good in a close fight against these larger creatures, and we are
not armed for it. We should remain here and help to cover our
companions!" he says, more to himself than to anyone around him,
since they cannot understand him. Alas, there are precious few left
around him: just Halgo and a couple wounded men. The other woodmen had
since dropped their bows, taken up their hatches, and rushed to join the
desperate melee, where they all were struck down. The little hobbit sighs
ruefully, understanding why old Bilbo grew so sick of war.
Frolin
the Dwarven loremaster has stood in the fore of the fight for two hours,
wielding his axe with tremendous bravery. However, as the goblins renew
their assault his position is quickly overrun. "Six of your friends
have I slain this day," he cries out defiantly to an approaching
Uruk. "Come and make it seven!" But Frolin's skill with
his axe is not the equal of his skill with words, and the Uruk easily bats
aside Frolin's axe blow. The surviving servant of Mordor then cuts Frolin
down with his scimitar. The dwarf tumbles down the embankment once again,
incapacitated but not quite yet killed.
"Master
Frolin, come back here, we will cover you!" little Rard shouts out to his
friend, witnessing the incident from his elevated position atop the roof of one
wing of the manor-house.
When
he hears Rard's voice calling out for Frolin, Finbor the Captain beckons for
Vornmir and Herubrand to follow him back into the fray. Seeing their
leaders move into action, the defenders of the hill let loose and spirited
shout and prepare to receive the goblin charge. The remaining cavalry
gathers around Vornmir and Herubrand, and the mass of horsemen slam into the
first block of goblins crossing a gap in the trenches. Finbor, meanwhile,
wheels his horse about and charges toward the embattled Frolin, crawling as
best he can up the embankment, with goblins swarming about him
menacingly. "Lamedon to Frolin!"
Finbor shouts loudly, drawing the attention of the goblins. Driving them
away with his sword and horse, Finbor shields Frolin’s withdrawal from
the heart of battle. He lifts the Dwarf up from the ground, rides back
from the trench line, and sets the hobbled Dwarf onto his feet in a safe
spot. Frolin looks up into Finbor’s majestic face in gratitude, but
there is no time for words. Already the goblins Finbor drove back have
rallied and are charging after their blooded quarry. Finbor raises his
straight-bladed sword in a salute to the brave Dwarf, then
turns about on his steed and charges back into the heart of battle, his soaring
spirit and erect posture harkening back to the ancient Dúnedain, the true Kings
of Men. Frolin, having acquitted himself in war as well as any Dwarf and
better than most humble sages, limps away to the inner trench line.
Several women rush over to help him across one of the wooden planks, leading
him into the warehouse building where the injured are being sheltered and
tended. Frolin slumps down upon the floor, succumbing to his
incapacitating injuries. For the irascible Dwarf, the fight is over.
As
the renewed combat rages, Finbor, Vornmir, and Herubrand join together in the
heart of the battle, the other surviving cavalrymen swirling around them in a
desperate attempt to strike down every goblin that breaches the trench
line. Finbor finds himself looking to the eastern horizon. He says
to his comrades-in-arms, "Garad is taking his time, isn't he? We won't be
able to hold out for much longer. We need a way to take care of those black
trolls over there. Eogar, how many riders do you still have?"
Vornmir
shakes his head and replies, "Not enough of them remain in good
shape. We need Garad, for even if we drive off these beasts of the fallen
Shadow tonight, our losses will surely prevent adequate defense on the
morrow." He looks at the trolls, "But, if we can break their
ranks perhaps that will give Garad the time he needs to arrive here. Say
the word, and the retainers and I shall charge with you in what strength we
have left."
Finbor
states, "I say we charge at the heart of their army. If we can take out
their center, they will flee, I am sure of that. Let's make this a charge
worthy of a song, even if we might not be there to hear it!”
Rallying the remaining mounted retainers to their side, Finbor and Vornmir and
Herubrand lead them in a charge against the Uruks and trolls pushing their way
through the center of the wall of defenders. Every time he strikes a foe,
Finbor recites Hurin's battlecry from his favorite tale of the Elder Days:
"Aurë entuluva! Day shall come again!"
Rard
keeps to the outskirts of the battle along with Halgo, and together they pelt
the goblin ranks from above with rocks, branches, stone slabs, and anything
else they can find to throw. Alas, Rard is not so
skilled with these improvised projectiles as he is with a bow, but it is enough
of a distraction to make a contribution to the fight. [Attack test: 9
roll + 1 aiming + 6 skill – 4 outskirts = 12, complete success, +1 bonus
to army’s test] During the hour of battle, one of the primitive
goblins gets close enough to train his black-lacquered bow on the hobbit,
sending a wicked shaft right at him. Rard cannot hope to dodge the lucky
shot, and the little hobbit yelps in pain as the shaft slices past his arm [9
damage, Injured].
Vornmir
rides into the heart of the battle with the mounted retainers. He waves
his bloody spear at the wretched foe and roars,
“Fear the arm of the Son of Garbald, foul beasts!” Though
they cannot understand his words, the craven enemies are intimidated by his
tone and imagery as the Rohirric horseman charges down upon them. [Attack
test: 8 roll + 11 skill + 2 heart + 1 Intimidation affinity = 22, extraordinary
success, +3 bonus to the army’s test] During the hour of battle,
Vornmir is again assaulted by many foes. A troll’s mace lands on
his shield, but the man called Vornmir easily parries the attack. An Uruk
comes at him with a sword, but the swift-striking horseman readily blocks the
stroke. A lesser goblin leaps at him with his
bony club, but the tireless warrior drive back the feeble blow with a stroke of
his spear.
Herubrand
rides into the heart of battle as well, fighting like a man possessed. He
slashes madly with his great longsword, driving his horse to overrun and
trample every goblin in reach. [Attack test: 8 roll + 10 skill + 2 heart
– 3 Dazed/Tired = 17, superior success, +2 bonus to army’s
test] When a troll comes at Herubrand, the Northman squarely deflects the
mace-blow with a mighty two-handed counterstroke. However, this leaves
him ill-prepared to deflect a sword-blow from one of the nearby Great Orcs; the
blade slides down his sturdy mail coat and cuts into his upper thigh [6 damage,
Injured]. A lesser goblin rushes him with his primitive club, and the
blooded noble cannot rebound in time to parry the blow; the bony head slams
into his chest, bouncing off his scale armor but cracking a rib beneath [7
damage, Wounded].
Finbor
once again leads from the heart of the battle, even though most of his energies
have been expended rescuing Frolin and commanding the troops. The
swift-striking warrior still has enough momentum left to block a troll-mace
swung against his shield but a battered Olog-hai. However, he cannot
recover quickly enough to parry the stroke of an advancing Uruk; the blade
slams into his armored shoulder, bruising the flesh beneath the heavy steel
coat [12 damage, Dazed]. The dazing pain is just enough to distract the
warrior when he needs to parry the blow of a lesser goblin: the weighted club
bounces off his armored lower back, but underneath his muscles tear and his
ribcage is rattled by the impact [7 damage, Injured].
[Goblin
army battle test: 7 roll + 7 Siegecraft + 2 troll bonus = 16]
[Galleth
army battle test: 4 roll + 6 Siegecraft + 2 heart + 6 bonuses = 18]
Back
and forth the battle rages for another hour, as scores more goblins are cut
down trying to push past the trenches and overrun the hill. Most of the
Uruk-hai have been cut down, too, and all but one of
the Olog-hai have finally been destroyed by the resolute cavalrymen. It
is a decisive moment when at last the goblins are sent scurrying back down the
hill, for now they appear to be in a truly losing position for the first
time. They have no more fresh reserves, every wave having been thrown against
the hill at least once. Every attacking wave has lost at least half its
number, some of them even more. Less than two hundred goblins remain
standing, and many of them are already injured. Nonetheless, the
defenders of the hill have also taken tremendous punishment. All of the
woodmen have been killed. Half of the spearman have been killed or
incapacitated from wounds, and the remaining half of the men
are injured and weary. Several of the mounted retainers have been
killed, and the rest have had at least one horse killed from underneath them;
the survivors now fight on foot with the spearmen. Finbor, Vornmir, and
Herubrand remain mounted, but their horses are tired and bloodied. As for
the riders, Finbor is visibly injured and Herubrand is seriously wounded; only
Vornmir remains unhindered by wounds, despite facing numerous blows over the
past three hours of battle. Furthermore, the long hours of battle begin
to take their toll on stamina of the heroes of the Fellowship…
[Weariness
tests, 2 per additional hour, TN 10]
Finbor
[TN 15]: 6 roll + 8 – 3 Injured = 11, WINDED; 3 roll + 8 – 4
Injured/Winded = 7, TIRED
Vornmir:
Yeah, right.
Herubrand
[TN 15]: 6 roll + 3 – 7 Wounded/Tired = 2, WEARY; 8 roll + 3 – 9
Wounded/Weary = 2, SPENT
Rard:
8 roll + 6 – 1 Injured = 13, Hale; 4 roll + 6 – 1 Injured = 9,
WINDED
Night
has fully descended upon the land, and the billowing torch bonfires flicker in
the wind. They cast the only light by which the defenders of the hill can
see, for the sky is hopelessly overcast. With Vornmir and Herubrand
riding at his side, Finbor gallops over to the last platoon of men holding the
trench. They number only a score, all of the tired and injured. The
captain looks down at the teeming horde regrouping on the open sward between
the hill and the wood, knowing that they soon will press another attack.
The Dúnadan warrior looks into the eyes of his comrades, nodding once in
decision. “Fall back!” he shouts in Dorwinion-speech.
“Fall back to the inner trench. It is a smaller area, and we can
better hold it against their next charge. Rard, Halgo, come down from the
manor-house. You can climb atop the winery and cast rocks down upon the
foe from there.” Rard and Halgo scurry down and rush as fast as
they can to the inner defenses, Rard rubbing his sore and bleeding arm.
The footmen limps back behind them, with the three riders covering the
retreat. Normally this would be a sight of joy for the enemy host, but
they are too badly mauled to make light of the situation. It is clear that
they have one more good charge left in them, and they must carry the
hill. If they are driven back one more time, they will surely be
routed! As the drums of war sound again, they beat with a sense of urgent
desperation. Over one hundred pairs of Orc-feet stomp loudly in time to
the rhythm, marching up the hill…
The
last defenders of the hill regroup behind the inner trench line running in a
restricted circle between the winery and the warehouse, the sanctuary buildings
that must be defended at all cost. The spearmen and retainers form up in
a tight line, pulling the plank-bridges away from the ditches. Finbor,
Vornmir, and Herubrand anchor the center, mounted upon the last of the
war-horses. Rard and Halgo climb on top of the winery, each with an
armful of rocks and slabs to throw. Frolin, meanwhile, sits up on the
floor of the warehouse and looks out of the door, which has been opened to
allow some more injured men to be carried inside. He gazes at his three
friends manning the inner trench; Finbor and Vornmir, who have traveled with
the Dwarf since the start of their great quest, give him a knowing nod.
Then, the sound of marching feet grows louder as the goblin ranks approach the
crest of the hill. “Close the door!” Frolin
growls, gritting his teeth in pain. “Close and bar it, for
the enemy are upon us.”
Rard
hears his friend’s cantankerous growl, and he smiles in found remembrance
of their many talks together since meeting in Rivendell in mid-May. Less
than two months ago. Could it truly be so short a time? Aye, the
little hobbit’s Fellowship has traveled far and experienced much in such
a little space of time. “You wanted adventure, Mr.
Brandybuck!” the hobbit thinks to himself.
“You always wished you could have been in the Fellowship of the
Ring. Now, I reckon, you got your wish, a questing Fellowship of your
own, a mission started in Rivendell by the king himself.” He sighs
quietly and thinks, “But, could it all come to an end here? Could
we really have come so far only to die at the hands of Orcs?” He
lets his eyes drift toward the sky, as if there could yet be some hope
contained above. He thinks to himself, “They say old cousin Frodo
believed in the ancient spirits who watched over Middle-earth, with names we
Shire-folk have long forgot. Cousin Bilbo taught him, the names he
learned from the Elves. I wish I knew them now, and I wish they could
help us out of this pinch, that’s for certain.” Suddenly, the
dense mass of black clouds in the sky above parts ever so slightly, and a
sliver of moonlight shines through in the east. Rard
smiles, cheered by the hint of natural light in this unnaturally dark night.
His sharp eyes, trained by so many years of shooting at far targets, notices a
glint on the eastern horizon, followed by another, and then another.
“Bless me!” Rard gasps
The
hobbit jumps up to his feet atop the winery, waving his arms and hollering at
the top if his little high-pitched lungs. “They’re here,
they’re here!” he chirps. “Look to the east,
they’re here!”
Finbor
hears Rard’s cry, turning to face the eastern horizon. “O,
would that we had our Elven friend Belegil with us now,” he says,
“for his eyes could see ten leagues as if the space were ten
yards.” He sighs quietly, the only voice he gives to his fatigue.
Herubrand
retorts, “But, on so dark a night as this, even ten yards is a murky
expanse.” The Northman can barely manage to stay in his saddle, his
vision blurred by pain and extreme weariness. He adds weakly, “What
do you see to the east?”
Vornmir
looks long and hard to the east, and lets a small smile play upon his sullied
countenance. “Our happy hobbit speaks truly,” he
announces. “The eastern horizon sparkles with hope – I see
the glint of weapons in the small beam of moonlight. Garad returns, and
with him comes a host from Dunburg!”
Finbor
quickly spreads the word in his broken Dorwinion-speech, but this happy message
needs no translation. The battered defenders cry out in elation, and
their cheer spreads into the winery and warehouse, where the wounded and the
defenseless weep in utter joy. Frolin chuckles to himself, “Such
timing can only be fate,” and lies back on the floor, clutching his
wound. Atop the winery, Rard and Halgo leap up and down in joyfulness, cheering
Garad’s name.
However,
the celebration is short-lived. The goblins, too, have seen the glint in
the distance, and they wail in rage and despair. The few remaining
goblin-sergeants bark out gruff commands in their wretched tongue.
Herubrand’s head sinks down to his chest. Finbor and Vornmir grab
his shoulders, rousing the Northman and asking him what the foemen are saying.
He
sighs unhappily, “I hear them say, ‘Charge the hill and slay the
Men! Only there will we be able to stand against the coming
army!’ They hope to carry the hill and turn our own defenses
against the Army of Dunburg.”
“We
cannot let them!” Finbor states resolutely. “We must hold our
ground at all costs, or die trying!” Then, from out of the warehouse
and winery, come twenty elder men, gray-haired or bald. They have each
seen perhaps three-score years, and none has held in weapon in many long years,
but without hesitation they take up discarded pikes and join the last line of
defense. At their head is Galleth himself, dressed in a coat of iron
scales. Finbor nods to the men, understanding that they would prefer to
die fighting than to die unarmed and pleading for mercy from a merciless foe.
That
merciless foe now comes like a raging torrent, a hundred wild and wounded
goblins pouring up the hill with hate in their gimlet eyes. They pass
over the outer trenches filled with the corpses of their compatriots, filing
through the gaps between the manor-house and the other outlying buildings in disorganized
ranks. The surviving Great Orcs and Black Troll cannot be seen among
them, for good or for ill. Howling madly, the lesser goblins rush the
inner trench line running between the winery and the warehouse, ready to club
to death every man, woman, and child. In this narrow last-ditch defense,
there is no distinction between outskirts and heart of battle – everyone
everywhere now fights in the thick.
Rard,
keeping Halgo safely behind him, pelts his remaining rocks and stones at the
goblins swarming around only a few feet below his position. [Attack test:
5 roll + 1 aiming + 6 skill – 2 Injured/Winded = 10, complete success, +1
bonus to army’s test] During the wild skirmish, a couple of the
last few goblin-archers lob arrows up at Rard. One flies well past the
little hobbit, but the second sinks into his torso just below his ribs; Rard
yelps in pain, and Halgo quickly pulls the offending shaft out of the bloody
wound [5 damage, Wounded].
Vornmir,
reclaiming his true name Eogar Garbald’s son, fights boldly in the center
of the line. Alone among all combatants, he seems unfazed by injury or
weariness. [Attack test: 9 roll + 11 skill = 20, extraordinary success,
+3 bonus to the army’s test] The swift-striking warrior is all but
impervious to the attacks of the lesser goblins, brushing aside their clubs
with his spear and buckler.
Herubrand
fights at the side of Vornmir and Finbor, though the spent Northman can barely
keep himself mounted or swing his sword. Yet, the stiff-necked noble
would rather die than quit the field at such a moment. [Attack test: 10
roll + 10 skill – 13 Wounded/Spent = 7, failure, +0 bonus to army’s
test] Herubrand is too exhausted to put up an effective defense against
even these lesser goblins; one bony club slams into the metal scales covering
his gut, smashing his pelvis [4 damage, Incapacitated]. Other goblins
swarm around his horse, shattering the animal’s legs and bludgeoning the
poor beast to death. Herubrand sinks to the earth below, buried in the
mound of corpses piling around him.
Finbor
commands the little line of defenders from the center, fighting alongside his
men. He brings his sword down upon countless goblins, desperately doing
everything in his power to prevent the trench from being overrun. During
the fray two goblins manage to get close enough to seriously threaten
him. Even injured and tired, the Dúnadan captain is skilled enough to
defend himself with his shield. He readily blocks one goblin club, but
the second bony mace slips just past his defenses: the weighted head sinks into
his mail corslet, further bruising one of his painful injuries [6 damage].
[Goblin
army battle test: 7 roll + 7 Siegecraft – 1 Losing = 13]
[Galleth
army battle test: 7 roll + 6 Siegecraft + 4 bonuses = 17]
For
an hour the battle rages at the trenches around the warehouse and the
winery. Perhaps a hundred and fifty goblins rampage atop the hill,
trampling Galleth’s gentle villa under their filthy boots. And
though they throw themselves against the last two guarded buildings, upon which
everything hinges, they cannot break the defenders. Again and again the
goblins form up and attempt to overrun the narrow line between the buildings,
but each time the wall of spears and swords drives them back. Dozens more
goblins are slain, quickly filling up the ditch. The defenders spill much
blood, too: Herubrand has been incapacitated from his wounds, many of the
elderly volunteers have been struck down, half of Galleth’s dismounted
retainers have perished, and several more spearmen have succumbed to their
injuries. Barely a dozen men, including the Fellowship, are left standing
when, at long last, a new wall of spears is seen
marching up the southern slope of the hill…
It
is the militia of Dunburg, some three hundred strong. At their head rides
Garad, fighting his way up the slope, waving for the Dunburg pikemen to charge
the goblin horde swarming around the hill between the two trench
positions. As the Men of Dunburg advance, they do battle with the goblin
rearguard, in which the last Uruks and Black Troll have positioned
themselves. At long last the Men of Galleth’s villa can hold their
ground in safety, for the goblins that had been hurling themselves against the
inner trench line are now madly trying to flee the hill. However, every
passage down the hill is blocked by the Dunburg pikemen, who have fanned out to
completely encircle the hilltop. Among the three hundred is a brigade of
archers, and they strike down with arrows any goblin that manages to break through
– for now the clouds have parted widely, and the moon shines down upon
the earth in full. The Dunburg pikemen are stymied only by the Uruks and
last troll, who manage to slay a full score of men before they are finally laid
low themselves. Within an hour the battle is decided, finished, and
utterly won. The Men of Dunburg destroy the last of the Great Orcs and
Olog-hai, slaughter all the goblins on the hill, and hunt down most of those
trying to escape. Of the five hundred goblins that assaulted the hill at
the start of the battle, surely fewer than a tenth
have managed to flee to the south – and only those who fled early in the
battle. The “Blood-fang” goblin tribe has suffered a
tremendous defeat!
*
* *
In
the aftermath of the battle, Finbor and Vornmir search desperately for their
friend Herubrand. They find the Northman unconscious next to his
slaughtered horse, covered by goblin bodies. Finbor shakes him gently,
fearfully calling his name, and thankfully Herubrand opens his blood-caked
eyes. Finbor and Vornmir carry their incapacitated friend into the
warehouse, laying him next to Frolin. The mangled Dwarf opens his eyes,
looking sadly upon the severely hurt Herubrand. He gazes up and Finbor
and Vornmir and murmurs, “We won?”
Finbor
can only manage a weak nod. When he and Vornmir re-emerge, they find Rard
waiting for them along with Halgo, perfectly safe. Halgo looks around
desperately for his father, calling out his name. Garad suddenly appears,
carrying Galleth’s body in his arms. “I found him lying on
the ground next to the inner trench,” he says in a solemn voice,
“where he fought alongside his people.”
“Is
he dead?” Halgo asks fearfully.
Garad
smiles faintly and replies, “He still draws breath, though
faintly.” Together, he and Halgo carry the Master of the Villa into
the warehouse; they lay him upon the floor next to Frolin and Herubrand, and
the women of the villa rush to his side to wash and bind his wounds, as best
they can.
Meanwhile,
the Men of Dunburg secure the hill and the surroundings fields. They
begin to haul away the hundreds of goblin corpses, piling them up on the ruined
sward between the hill and the wood. A great bonfire is lit, consuming
the remains of the defeated horde. Their foul smoke rises up to the sky,
but even that is not enough to conceal the moon that now shines brightly and
proudly in the nocturnal heavens. Garad steps out of the
warehouse-turned-infirmary, coming over to Finbor, Vornmir, and Rard.
“I returned none too soon,” he says. “Of our fifty-some
defenders, I count a full forty have been struck down, and many are dead.
It is a grim reckoning, but still unbelievable they could have held out for so
long against so numerous a foe.”
Finbor
nods slowly and says, “They fought bravely for their homes against a
darkness that has too-long plagued all of Middle-earth. Yet here today we
have, together, won a victory in the larger war against this
menace.” The captain smiles faintly at Garad and adds, “At
the height of the battle we despaired of your coming, but our hope was never
entirely forlorn. You are a man of your word, Garad, and that I never
doubted.”
Garad
reaches out to claps Finbor’s hand, shaking it firmly. He grasps
Vornmir’s shoulder with his other hand, and then reaches down to touch
little Rard’s hair. He says, “The folk of this place, indeed
all of Dorwinion, owes you much thanks, fair travelers. We are not your
kith or kin, yet you were willing to fight and die at our side. When I
told the Master of Dunburg and his captains about you, it persuaded them to
join with us. If strangers from the West were willing to join us in
battle against the goblins, then surely all the Dorwinions should band
together. Word of this day will spread across the land, from Dunburg to
Marsburg to Winburg. Those who have been dispossessed from their homes in
the countryside may now return, for the goblin pillagers have been completely
destroyed. For your bravery and leadership, your names will be long
remembered in Dorwinion!”
*
* *
The
rest of the night is a blur to the Fellowship, especially the gravely injured
Frolin and Herubrand. Their three standing companions join them, bringing
them food and water. Fortunately, among the Men of Dunburg are several
goodly sergeants skilled in the art of dressing wounds. All of the
Fellowship, as well as all the other defenders of the hill, are treated and
bandaged. After a well-earned night’s sleep, the five companions
awaken on June 28th, happy to be safe and alive. Herubrand is
still quite injured [23 total damage], and Frolin is still seriously wounded
[39 damage], but Finbor is only dazed [19 total damage], Rard is only injured
[21 total damage], and Eogar is mostly healthy [13 total damage]. With
time, all of the Fellowship will make a full recovery – although several
weeks of rest might be needed. Of course, the companions are invited to
stay in Galleth’s villa for as long as they would like.
Herubrand
now moves about as readily as Rard, most of his trouble last night being due to
extreme fatigue. Frolin is still somewhat hobbled, but with a little help
from his friends he comes outdoors to feel the warm summer sun upon his
skin. The five comrades gaze out over the estate, happy to see it basking
in the golden glow of a bright day. The goblin did some damage to the
buildings, even more to the land, but all that will be readily repaired.
The greater loss was to the people. More than half of those who took up
arms to defend the villa were killed, and the Fellowship looks with sadness
upon the rows of wooden coffins laying out holding the bodies, as is the custom
of the Dorwinions; they will be interred in the earth of this estate later this
day, buried with their ancestors who came before them. The remainder of the defenders were all wounded, many of them
seriously, and they now convalesce in the manor-house, where every room has
been turned into an infirmary. Galleth has been carried into his
bedchamber, where Halgo keeps a vigil at his side as he did for the lad but a
few days before.
Garad
finds the Fellowship gathered outside atop the hill, enjoying the beautiful
morning, lovelier than any that has ever come before in their eyes. Garad
brings them bread and mead for breakfast, encouraging them to eat to strengthen
their bodies. The Men of Dunburg can be seen mustering in the fields
below, having lost no more than a tenth of their number in the battle.
They have cleared away the Orc and troll bodies, now nothing more than a heap
of ash south of the hill, and soon they will depart back to their town.
“I have given the Men of Dunburg our thanks,” Garad tells
you. “They cannot tarry here. Although the goblin raiders
have been subdued for now, all the towns still face the threat of
Golaric’s clan, whose war-barges control the river and northwestern
shoreline of the
His
comment resonates with the Five Companions of the Fellowship. It reminds
them that the Quest of the Black Crystal is not over. There are still
missing shards to be found, and stolen shards to be
recovered. Golaric’s clan remains unmollified. Belemir is
once again missing, and with him Galleth’s shard. And is Belemir
truly the ominous ‘Baldur’ who appears to be behind both the goblin
war and the provocation of Golaric’s Easterlings? Or is Belemir
merely a misunderstood man with his own mysterious ways and purposes?
Will Belemir be able to find more of the missing shards, and if so what will he
do with them? Can the Fellowship find Belemir again by finding other shards,
and can Dáma, Wogan’s old mentor from Marsburg, help the Fellowship?
Rard
looks up at his friends with a smile and says, “The road goes ever on,
eh?”