Modules for Third Edition Dungeons and Dragons

by Scott Metzger ([email protected])

 


Elandar:  Lost Secrets and Destiny Revealed (MS-WORD 95 format)

This document is a short overview of a two-part plotline for an Elandar campaign.  Designed to be run as a play-by-email game, it can be easily modified into a series of tabletop sessions.  The forces of Maladorn are on the warpath, and the heroes find themselves joined together to fight them.  Little can they imagine that their epic struggle will take them all over the continent, confronting the agents of evil and learning amazing secrets long lost.  Will the Heroes be able to prevent the fulfillment of the Final Prophecy, or are they themselves the ultimate fulfillment of a mysterious divine plan?

(no set number of characters; characters will begin at 3rd Level and advance to perhaps as high as 12th level in the end)


The Enchanted Court (MS-WORD format)
The Unseelie Realm Map (JPEG format)

This module can be easily inserted into virtually any campaign setting, though it is written for Forgotten Realms.  A regional lord has arranged a political marriage between his wastrel younger brother and the beautiful elven maiden Sylandria.  However, the escort party sent to retrieve the elven princess never returned.  The lord needs the Heroes to travel to the distance elven forest, find out what happened to the escort party, and hopefully bring Princess Sylandria back for her marriage.  Will the Heroes have enough wisdom and strength of character to survive the challenges of the enchanted forest and solve an international crisis?

(4-6 characters, 8th - 10th Level)


Shadow Seed (MS-WORD format)
Tower of Shadows, Ground Level Map (JPEG format)
Tower of Shadows, Dungeon Level Map (JPEG format)
Tower of Shadows, Upper Level Map (JPEG format)

This module can be easily inserted into virtually any campaign setting.  The Wizard Naru has held the distant Tower of Shadows as a fief from the Grand Duke for the past three decades.  His rent has only been the annual payment of a handful of seeds from the mysterious Shadow Tree.  Ominously, Naru has missed his recent scheduled payment.  Now the Duke wants the Heroes to travel fo the Tower of Shadows and collect the missed payments.  Will the Heroes be able to unravel the secrets of the Tower of Shadows and the missing shadow seeds?

(4-6 characters, 4th - 7th Level)


Threat at Timberhaven (MS-WORD 95 format)
Timberhaven Village Map (JPEG format)

This module is designed to be easily inserted into virtually any campaign setting.  Timberhaven is a small trading village with a violent political past.  Tonight, while the Heroes are relaxing in the Little Yew Tavern, the past is going to catch up to Timberhaven.  Will the Heroes be able to save it from a sudden hostile attack?

(4-6 characters, 2nd - 5th Level; uses creature advancement to increase the difficulty based on the total party level)


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