Alternity Vampires
Do you like the Gothic thrill of role-playing with (or against) vampire
characters, but not the badly designed, poorly play-tested, mass-marketed
vampire role-playing games? Then try using these Alternity
rules for playing vampires. They can be used along with the theme
and background story of the mass-marketed vampire games, or they can be
used to create totally different vampire settings based on other vampire
literature or on original ideas. Included with these rules is an
original vampire storyline designed to fit in with the DARK
MATTER campaign setting.
These vampire rules are a combination of rules for Mutants (Player's
Handbook Ch. 13), Psionics (Ch. 14), and Arcane Magic and Super Power FX
(Beyond Science: A Guide to FX). Follow the links below
for more information:
Vampire Nature
Vampire Powers
Vampire Breeds
DARK HORIZONS: An original vampire
storyline for the DARK MATTER campaign; for Gamemasters ONLY.
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