Alternity Vampires

Do you like the Gothic thrill of role-playing with (or against) vampire characters, but not the badly designed, poorly play-tested, mass-marketed vampire role-playing games?  Then try using these Alternity rules for playing vampires.  They can be used along with the theme and background story of the mass-marketed vampire games, or they can be used to create totally different vampire settings based on other vampire literature or on original ideas.  Included with these rules is an original vampire storyline designed to fit in with the DARK MATTER campaign setting.

These vampire rules are a combination of rules for Mutants (Player's Handbook Ch. 13), Psionics (Ch. 14), and Arcane Magic and Super Power FX (Beyond Science:  A Guide to FX).  Follow the links below for more information:
 

Vampire Nature
Vampire Powers
Vampire Breeds
DARK HORIZONS:  An original vampire storyline for the DARK MATTER campaign; for Gamemasters ONLY.
 

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