Characters

The Star Wars campaign features all four standard character professions: Combat Spec (Captain Panaka), Diplomat (Queen Amidala), Free Agent (Han Solo), and Tech Op (Chewbacca). Also possible are two variations on the Mindwalker profession—the Jedi Knight and the Sith Lord. To better reflect the superior ability of Star Wars feature characters over their generic NPC enemies and counterparts, all player characters start out with 62 Ability Points instead of the the normal 60.  Most player characters should also start out at higher than 1st Level (unless they are youthful heroes like Luke Skywalker).

Aliens

Humans in the Star Wars setting follow the standard Alternity rules. Players may also construct alien races for their characters using the Mutants rules (Chapter 13). Alien characters begin with the same free Broad Skills as human characters, but they do not get the 5 extra Skill Point or the 1 extra maximum number of Broad Skills. Instead, they may spend Skill Points to buy advantageous mutations (1 for each Ordinary Mutation, 2 for each Good, and 4 for each Amazing) that fit their alien species. They may defray this cost by buying mutation drawbacks (1 for each Slight Drawback, 2 for each Moderate, 4 for each Extreme) that fit their species, but the points spent on advantages must equal or exceed points gained from drawbacks. For the sake of simplicity, alien characters begin with the same 4-14 ability score restriction that humans have, but they may adjust this through mutations and drawbacks that affect ability scores.

Jedi Knight / Sith Lord

Those who have been trained in the ways of the Force are called Jedi—or Sith, if they have been seduced by the Dark Side. A person can also be naturally attuned to the Force but not fully realize or understand it, receiving only limited access to the power of the Force ("Talents" on page 228). It is also possible for a Diplomat to be a Jedi as his secondary profession (allowing him to buy the Force broad skill and Force specialty skills for their listed costs, and giving him Force Energy equal to one-half of his Will score, rounded up). Sith Lords begin the game with 2 Corruption Points, and a Jedi Knight will become a Sith Lord if ever he accrues more than 1 Corruption Point.


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