| Card Name | Card Type | Demo Card Wording | Premiere Card Wording |
| CRYSTAL BALL | ITEM | Discard this card to look at the top three cards of your opponent's play deck. Return them in any order you choose. |
Play on a Location. Discard this card to look at the top three cards of your opponent's play deck. Return them in any order you choose. |
| DYNAMiTE | ITEM | Play Dynamite on a Location. If your opponent does not solve the Location by the end of their next turn, discard Location. |
Play Dynamite on a Location. If your opponent does not solve the Location by the end of their next Mystery, Inc. turn, discard Location. |
| GiRL DOG PUPPET | ITEM | +1 to Fright Level at a Location. If Girl Dog Puppet is discarded, with a card effect, opponent's Scooby-Doo at the same Location, is moved to the Malt Shop. |
+1 to Fright Level of a Location for the rest of the turn. If Girl Dog Puppet is disscarded, with a card effect, Scooby-Doo at the same Location is moved to the Malt Shop. Discard this card at the end of the turn. |
| MYSTERY MACHiNE |
ITEM | The Mystery Machine stays in play permanently. The Mystery Machine lowers the Fright Level by -1 while in play. Move with Mystery, Inc. |
The Mystery Machine lowers the Fright Level of a Location by -1 while in play. You do not have to discard to use this effect. The Mystery Machine counts as a member of Mystery, Inc. for movement purpose. |
| PHONE BOOTH | ITEM | SCOOBY-DOO SNACKS | SCOOBY SNACKS |
| HAY BALER | EVENT | Remove one of your Mystery, Inc. Members from a Location to capture a Monster. |
Play this card to capture a Monster. You must move a member of Mystery, Inc. to the Malt Shop to use this effect. |
| "I RON'T REE RANYTHiNG." |
EVENT | Plat this card to negate any card played by your opponent last round. |
Play this card to immediately negate any card or card effect played by your opponent. |
| MONKEYS ARE FUNNY | EVENT | Play this card to lower the Fright Level of a Monster by -3 for the rest of the Turn. |
Play this card to lower the Fright Level of a Monster by -3 for the rest of the Turn. This may not lower the Fright Level below zero. |
| THE LiBRARY | EVENT | Play this card to draw the top two cards from your play deck. |
Play this card to draw the top two cards from your play deck and add them to your hand. |
| "WE MiGHT ASK YOU THE SAME QUESTiON." |
EVENT | Play this card when your opponent is allowed to draw any cards from your clue pile. You may draw one card from your opponent's clue pile. |
Play this card when your opponent is allowed to draw any clues. You may draw a clue. |
| WHEN STUFFED ANiMALS ATTACK |
EVENT | Play this card on a Location. You may, as your action for each round, put a +1 Fright Level "Stuffed Animal" token into play at this location. Effect ends and all tokens are discarded at the end of the current turn. |
Play this card on a Location. You may, as your action for each round, pay one Scooby-Snack and put a +1 Fright Level "Stuffed Animals" token into play at this location. Effect ends and all tokens are discarded at the end of the current turn. |
| "YOU KNOW THE SiGNAL, DON'T YOU SCOOBY?" |
EVENT | Play this card during your Mystery, Inc. phase to reform the group at one Location. |
Play this card during your Mystery, Inc. phase to reform Mystery, Inc. at one Location. |