Scooby-Doo Expandable Card Game Card Wording Differences


I am considering adding images for all 12 cards as I did for Hay Baler.

Card Name Card Type Demo Card Wording Premiere Card Wording
CRYSTAL BALL ITEM Discard this card to look at the
top three cards of your opponent's
play deck. Return them in any
order you choose.
Play on a Location. Discard this
card to look at the top three cards
of your opponent's play deck. Return
them in any order you choose.
DYNAMiTE ITEM Play Dynamite on a Location. If
your opponent does not solve the
Location by the end of their next
turn, discard Location.
Play Dynamite on a Location. If your
opponent does not solve the Location
by the end of their next
Mystery, Inc. turn, discard Location.
GiRL DOG PUPPET ITEM +1 to Fright Level at a Location. If
Girl Dog Puppet is discarded, with a
card effect, opponent's Scooby-Doo
at the same Location, is moved to the
Malt Shop.
+1 to Fright Level of a Location for
the rest of the turn. If Girl Dog Puppet
is disscarded, with a card effect,
Scooby-Doo at the same Location is
moved to the Malt Shop. Discard this
card at the end of the turn.
MYSTERY
MACHiNE
ITEM The Mystery Machine stays in play
permanently. The Mystery Machine
lowers the Fright Level by -1 while in
play. Move with Mystery, Inc.
The Mystery Machine lowers the
Fright Level of a Location by -1 while
in play. You do not have to discard to
use this effect. The Mystery Machine
counts as a member of Mystery, Inc.
for movement purpose.
PHONE BOOTH ITEM SCOOBY-DOO SNACKS SCOOBY SNACKS
HAY BALER EVENT Remove one of your Mystery, Inc.
Members from a Location to capture
a Monster.
Play this card to capture a Monster.
You must move a member of Mystery,
Inc. to the Malt Shop to use this
effect.
"I RON'T REE
RANYTHiNG."
EVENT Plat this card to negate any
card played by your opponent
last round.
Play this card to immediately
negate any card or card effect
played by your opponent.
MONKEYS ARE FUNNY EVENT Play this card to lower the Fright
Level of a Monster by -3 for the
rest of the Turn.
Play this card to lower the Fright
Level of a Monster by -3 for the
rest of the Turn. This may not lower
the Fright Level below zero.
THE LiBRARY EVENT Play this card to draw the top
two cards from your play deck.
Play this card to draw the top
two cards from your play deck
and add them to your hand.
"WE MiGHT ASK YOU
THE SAME QUESTiON."
EVENT Play this card when your opponent
is allowed to draw any cards from
your clue pile. You may draw one card
from your opponent's clue pile.
Play this card when your opponent
is allowed to draw any clues. You may
draw a clue.
WHEN STUFFED
ANiMALS ATTACK
EVENT Play this card on a Location. You may,
as your action for each round, put a
+1 Fright Level "Stuffed Animal"
token into play at this location. Effect
ends and all tokens are discarded
at the end of the current turn.
Play this card on a Location. You may,
as your action for each round, pay one
Scooby-Snack and put a +1 Fright Level
"Stuffed Animals" token into play at
this location. Effect ends and all
tokens are discarded at the end of
the current turn.
"YOU KNOW THE SiGNAL,
DON'T YOU SCOOBY?"
EVENT Play this card during your
Mystery, Inc. phase to reform
the group at one Location.
Play this card during your
Mystery, Inc. phase to reform
Mystery, Inc. at one Location.

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