| J.A.C.K III - Pentex First Team #51 | ||||||||||||
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| Concept: Tank, Heavy Weapon, Renitent, ABC Warrior Name: J.A.C.K III Age: ?? Willpower: 5 Rage: 5 Actions: 3 per Turn Soak: 14 +4 Flak Jacket Description: J.A.C.K III *J.A.C.K III stands a massive 7' and 4" in height, dwarfing those around him, his age is unclear if anyone should be watching for it, looks at least like he�s passed twenty. He has cold steel grey eyes which look around searching, as if looking for something or someone. He has thin lips which seem unable to smile and make him look kind of cruel. A layer of burn scars covering his skin, as if he was on fire. His head is shaven bald, on the back of his head is a tattoo of a barcode and the number III, he has big brushy black eyebrows. His skin seems to be between a normal skin tone and a sickly pale colour, a glint of metallic can be seen beneath his right ear occasionally. His massive body is bulging with muscles, and his movements are slow....real slow. He is dressed in a large, probably custom made, brown leather flak jacket, which hangs open, the sleeves of the duster being extraordinary wide. Pulled tight around his muscled chest is a black shirt with a patch and small red letters �Maelstrom Incorporated�. His arms are huge and bulge with muscles, his hands covered by a pair of black leather gloves, his fingers seeming oddly long compared to the rest of him. He also wears a pair of large black jeans, and iron shod black combat boots. (App: X, Cha: 1)* *His lower arms seem to have been heavily modified, before his hands are three barrels, which disappear into the arm, the same thing is visible on and in his other arm, the internal mechanism audible as it reloads* Physical Strength: 00000 000 0 (Str 8, +1 Die Exoskeleton) Dexterity: 0 (Maxed) Stamina: 00000 000 0 (Str 8, +1 Die Exoskeleton) Social Charisma: 0 (Maxed) Manipulation: 0000 (Maxed) Appearance: X (Maxed) Mental Perception: 000 (Maxed) Intelligence: 0 (Maxed) Wits: 000 (Maxed) Talents Alertness: 2 Brawl: 4 Dodge: 1 Intimidation: 4 Subterfuge: 1 Skills Firearms: 3 Melee: 3 Security: 1 Stealth: 1 Survival: 2 Knowledges Medicine: 1 Linguistics: 1 Occult: 2 Backgrounds Consecrated - 3 (Dedicated to Servitude, Pentex or whomever buys him) Equipment - 2 (Sub Dermal Radio) Equipment Sub Dermal Radio (Rank 2) - 25 Yards Range. Flak Jacket (Armour Rating: 4, Dex Penalty: -1) Merits & Flaws Deformity - 0 Scary Presence - 2 Pt Flaw (Unsettling presence) Huge Size - 4 Pt Merit Vengeful - 2 Pt Flaw Amnesia - 2 Pt Flaw Powers - 68 * Claws: Strength +2 Aggravated Damage * Exoskeleton: Provide +1 Die to Strength and Stamina * Beserker: The Fomori has Rage * Hide of the Wyrm: +5 Soak * +3 Strength: Raising it to 8 * +3 Stamina: Raising it to 8 * +3 Health Levels: Grants 3 additional Bruised Health Levels * Hazardous Breath: Dex + Brawl (Diff: 7), Does 10 Lethal Damage, Can be used once per scene for every dot of Sta the char has * Extra Speed: Has 3 actions per turn, Enhanced Movement: Walk: 14, Run: 26, Sprint: 40. * Regeneration: The fomor regenerates like a garou, Regenerate in Combat, Stamina roll Diff: 6 Taints - 70 * Breed Prejudice: How known the Fomortype is * Walking Bomb: Can be activated by the owner, does 12 Dice of Non Soakable Aggravated Damage to Jack (Killing him instantly unless under the use of Fomorol) * Doomed: Lifespan is 6 Months * Derangement - Sadism: Loves to inflict pain on others * Derangement - Masochism: Loves to be hurt * Derangement - Misomania: Hates everything * Limited Mobility - Halves Movement (Halve the Extra Speed movements) * Brainwashed - Obediance: Will obey every command * Addiction - Needs to take a specific Medication once per hour * Attrophy - (-1 Man, -4 Dex, -4 Cha, -4 Intelligence, -2 Wits, -2 Perception): * * * Reduced Stats, all stats at the moment are maxed, unable to gain in any stat. * The Fading: Must make a wp roll every time he activates (Diff: 5), Should he fail he loses a Willpower, if all his Willpower is gone, so is her mind. * Disintegration -(Hazardous Breath): Whenever he uses this power he takes a level of Unsoakable Lethal Damage (which regenerates the turn afterwards) * Special Diet: The Fomor needs to be Recharged and doesnt get any sustenance from anything else * Severe Allergy - (Yoghurt, Milk, Cheese): If exposed to the listed he suffers one unsoakable health level of damage, which will not heal as long as hes exposed to it. * Balefire Curse: When exposed to Balefire for three consecutive turns, he gains another Taint. * Worms: Nevermind are removed during Recharge * Ugly as Sin: Appearance: 0 Health Level Chart: Bruised Bruised Bruised Bruised Bruised Hurt -1 Injured -1 Wounded -2 Mauled -2 Crippled -5 Incapacitated |
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