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DM Handouts:

Sometimes the word needs to get out inbetween a game, and the DM doesn't want to have to tell someone all this stuff. The sections presented here would be presented to the characters playing printed off the computer, and are listed here for future reference and for your enjoyment.
House Rules

I. If someone else at the table is speaking or is currently taking their turn please be respectful and do not interrupt them.

II. When your turn comes, please know what you�re going to do. You�ll have
30 seconds to decide and if you don�t give a response your turn will be withheld as an immediate action.

III. If you don�t agree with a rule or how it is presented, please ask before, during a break, or after the game.

IV. The game
starts at exactly 4pm. If you arrive after and don�t have a chance to level or edit your character, you play the character AS IS until after the game or during a break. Attempting to level a character during the game is a distraction. If you�re not able to make it to a session your character will �POOF!� It means the character just disappears and will reappear with the main body of the group next time your present.

V. Please bring $5.00 for pizza when you come. Any extra money will be held in a �Pot� for later snacks or items we need for playing. It is also not required, but when you come bring soda/snacks of your choice. This would be helpful, as they
WON�T be coming out of the DM�s supply.

VI. If you are absent for 4 consecutive sessions, we will ask you step out of the game. There is nothing personal against this decision or you as a person. This just means you have other things going on in your life. Also, the players (as a whole group) and the DM can ask a player to leave the table at any time if they bring the game down or don�t pay attention. Also please note, we are people. If you don�t come for 3 sessions and show for 1, and this continuously happens - you will be asked to step out of the game.

VII. Your actions at the table
ARE YOUR CHARACTERS ACTIONS. There will be NO exceptions.

VIII. Your character will die. If your character dies it doesn�t mean you have to stop playing, just roll a new character. Don�t take a character death personally; the DM is not out to kill you. *Insert Evil Laugh Here*

IX. Try not to use out of game knowledge with your character. If you know it but your character doesn�t, how can he/she use it?

X. Have some fucking fun, oh and surprise buttsecks!
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Experience Explanation

I. Experience will be awarded at the end of each session

II. When your character levels up you can level any time out of game time (please check rule #4 in the house rule handout)

III. You get awarded XP in multiple ways including but not limited to:

                 i. Killing Monsters
                 ii. Roleplaying (thinking and acting within character)
                 iii. Helping The DM
                        1. Taking Notes
                        2. Cleaning Up
                        3. Setting Up
                        4. Knowing Your Character
                        5. Assistant DM (Later On)
                 iv. Bringing $5.00 (Ending After Session 3)
                 v. Misc. DM Slave (Ending After Session 3)

IV. Basic XP Breakdown:

                  i. 1-100000000000000000000000000000000000
                  ii. 25-1000
                  iii. Helping The DM
                         1. 300
                         2. 300
                         3. 300
                         4. 150
                         5. 2000
                  iv. 250
                  v. 1-500

V. The XP amounts are subject to change at any point, but I will be notifying you about it. The XP for killing monsters depends on the monster level, and the level of the party, so it varies.
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