Magia Arcana
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1� N�vel de Magias |
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| Nome: | Analyze Drink |
| Esfera: | (Divination) |
| Alcance: | 0 |
| Componentes: | S |
| Dura��o: | Instantaneous |
| Tempo de Execu��o: | 3 |
| �rea de Efeito: | One drink |
| Saving Throw: | None |
| Descri��o: |
This spell requires the caster to sip a drink of
any sort. The spell will then analyze all the components of the drink and
make them known to the caster. The various liquids which make up the drink
are revealed specifically, as well as the proportions in which they are
existant. Specific brews, vintages, or brands (if applicable) are known
exactly, and any dilution of the drink with water is also revealed. Since
the casting requires actually tasting the drink, it is not really useful
in safely identifying poisons (although the caster will instantly know the
kind of poison that just hit him!). |
| Nome: | Animal |
| Alcance: | 3 yards + 1 yard per level |
| Esfera: | (Illusion/Phantasm) |
| Componentes: | V, S |
| Dura��o: | Special |
| Tempo de Execu��o: | 1 |
| �rea de Efeito: | One animal formed per level |
| Saving Throw: | Special |
| Descri��o: |
An illusion of one or more small animals can be
brought into being by means of this spell. The animals must be of a sort
very familiar to the wizard, and each can be no larger than a fox, a
rabbit, or a medium hawk. Animals created can be of more than one type.
The illusion is visual and auditory, being much like a specialised form of
the 2nd-level wizard spell improved phantasmal force. |
| Nome: | Animate Mist |
| Alcance: | 30 yards |
| Esfera: | (Alteration) |
| Componentes: | V, S, M |
| Dura��o: | 2d4 rounds + 1 round per level |
| Tempo de Execu��o: | 1 |
| �rea de Efeito: | 20-foot + 10-foot per level cube of mist or fog |
| Saving Throw: | Special |
| Descri��o |
This spell allows a wizard to shape a dense mist or
fog into any shape within the confines of the area of effect. The shape
can then be animated. The details of the shape and the complexity of the
animation are poor at lower wizard levels, but increase with experience. A
1st-level wizard may be able to make a humanoid shape of a given size, but
couldn't make itlook like a dwarf. Similarly, he couldn't animate it, but
could displaceit within the spell's range. By third level, the wizard
could animate the shape to the point where it would resemble a dwarf (but
not a particular dwarf) and could talk. The material component is a bit of dense mist, fog or smoke. The spell can add more mist, but it can't create mist out of nothing. For example, the smoke from a fire or a fog spell would be sufficient. Mist mages: when cast by a mist mage, animate mist has the metamagic ability of increasing the effect or potency of other spells. If animate mist is cast prior to spook, the spook can affect more creatures � usually 1 HD more -, or a -2 penalty on the victim's saving throws can be added. |
| Nome: | Anti-Magic Aura |
| Alcance: | 70 yards |
| Esfera: | (Abjuration, Enchantment, Metamagic) |
| Componentes: | S, M |
| Dura��o: | 1d4 rounds + 1 round per level |
| Tempo de Execu��o: | 9 |
| �rea de Efeito: | One creature |
| Saving Throw: | Special |
| Descri��o |
The origin of the spell is still unknown, but it is said that it was found accidentally by a magic student who was killed by a powerful wizard a few days later. That wizard is said to have been his teacher. The distinction of this spell is that only a small number of wizards has heard of or used it. It is said that it travels from one wizard to another with a spellbook with a cost of the death of the last wizard carrying it. When the spell is cast, a bright grey light occurs on the wizard's finger. As the wizard points the target, a grey aura covers the victim but gives no harm. The victim is unaware of this, but every round the spell sucksthe enchantments from every item carried, including swords, armour, cloaks, potions, rings, staves, wands or anything else that is magical. Items that do not have bonuses in the form of plusses or percentages immediately become useless, until the spell ends. The ones having bonuses lose one point each round. For example, Ayala has a broad sword, +4. When he is under the spell's effect, the sword is +4 in the first round, +3 in the second round, +2 in the third round, +1 in the fourth round, and na ordinary broad sword after that, until the spell's duration expires. The enchantments never go negative and negative ones stay the same. At the instant the spell expires, the bonuses return by one point per round. Items having an ego are allowed to save versus spell, but they suffer a �1 penalty for every two levels of the caster. Other items are not allowed to save. Also, there is a 20% chance that a wizard will fail casting a spell when surrounded by the aura, even if he is casting dispel magic. By the way, dispel magic negates the effects. The material component of this spell is an ornate fan, worth at least 10 gp. |
| Nome: | Association |
| Alcance: | 0 |
| Esfera: | (Divination) |
| Componentes: | V, S |
| Dura��o: | Instantaneous |
| Tempo de Execu��o: | 5 |
| �rea de Efeito: | Two surfaces |
| Saving Throw: | None |
| Descri��o |
When casting this spell, the wizard must brings two surfaces into contact with one another. Possibilities include the surface of a jewel and that of a safe, or the surface of an arrow and that of a bow. If the two surfaces were ever before adjacent, the spell so indicates, and if the surfaces were ever directly connected as a single item, an even stronger reading results. |