Magia Arcana

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1� N�vel de Magias

Nome:  M�os �cidas
Esfera:  (Altera��o)
Alcance:  0
Componentes: V, S
Dura��o:  1 round
Tempo de Execu��o: 
�rea de Efeito:  Especial
Saving Throw:  Nenhum
Descri��o:  Esta magia � muito similara magia m�os flamejantes de 1� n�vel, exceto que o mago jorre �cido corrosivo das suas m�os.Dano � um hit point por n�vel do mago.
 
Nome:

Falsifica��o de Ahrvar

Alcance: 0
Esfera: (Altera��o)
Componentes: V, S, M
Dura��o: 1 round por n�vel
Tempo de Execu��o: 1
�rea de Efeito: O Realizador
Saving Throw: Nenhum
Descri��o:

O mago consegue duplicar qualquer trabalho escrito a m�o perfeitamente.O componente material desta m�gica � o peda�o a ser copiado e material de escrita.

 
Nome: Ritual Pequeno de m�os flamejantes de Alenman's
Alcance: 0
Esfera: (Altera��o)
Componentes:  V, S
Dura��o: 1 round
Tempo de Execu��o: 1
�rea de Efeito: Especial
Saving Throw: Nenhum
Descri��o

Com essa magia o mago pode controlar a intensidade da queima das chamas conforme a tabela:

N�vel das chamas

1-2 Amarelo 1  (Pap�l, Roupa fina)
3-5 Laranja 1.5 (Roupas,cabelos)

6-8 Vermelho 2 (Madeira)
9-12 Violeta 3  (Madeira molhada)
13+ Azul 5 (Carne)

� preciso que o mago esfregue o polegar na palma da sua outra m�o e recite palavras de poder.

 
Nome: Alpha's Acid Stream
Alcance: 30 yards
Esfera: (Conjuration)
Componentes: V, S, M
Dura��o:  Instantaneous
Tempo de Execu��o: 1
�rea de Efeito:  One creature
Saving Throw: Special
Descri��o

The spell causes a thin stream of purplish, hissing acid to shoot forth from the wizard's outstretched hand, out to the maximum range of the spell. This acid causes 1d4 points of damage per level of the wizard, up to a maximum of 8d4. The intended target may attempt a saving throw versuspetrification to dodge the jet of acid (save at -4 if size G, -2 if size H, -1 if size L, +1 if size S, and +3 if size T), and if successful the jet of acid will have been avoided, and will continue on in a straight line out to the extent of its range. Any creature in the path of the acid must save as above or be struck by the spell. The acid stream can affect only one target in any event.

The material component is a drop of any acid.

 
Nome: Alpha's Electric Arc
Alcance: 10 yards + 10 yards per level
Esfera:  (Evocation)
Componentes: V, S
Dura��o: Instantaneous
Tempo de Execu��o: 1
�rea de Efeito: One creature
Saving Throw: Special
Descri��o This spell causes an arc of electricity to leap from the wizard's extended fingertip. This electricity unerringly strikes one target of the wizard's choice, inflicting 1d4 HP + 1 HP per level of the wizard (up to a maximum of +12), with no saving throw. A target in metal armour or wielding a large, mostly metallic weapon (any sword or battle axe, for example) must save versus spell and, if the saving throw is failed, the bonus (i.e.,per-level) damage inflicted by the spell is doubled.

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