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Tribunals as Fairs

By Angus Macdonald

In many sagas Tribunal meetings merely happen. This is all well and good in that playing out each vote can get, at best, tedious. Most sessions I have seen centering around Tribunals become schematic exercises in vote-counting with a bit of bribery and espionage thrown in to the mix. But there is a greater opportunity available here. When this many magi come together in one place more is bound to happen besides votes on major and minor points of Tribunal policy.

One of the greatest possibilities for these meetings, as I see it, is running a session of what happens outside the actual Tribunal halls. Consider: here are a great number of magi, along with assorted consortis and a gaggle or two of grogs. Many magi will have, in the intervening seven years, created magical items. Many more will be in search of vis, rare books and herbs, and other assorted commodities necessary to maintaining a proper laboratory. As such, the atmosphere of a Tribunal gathering seems to call out to be conducted as a medieval fair.

What would this actually mean in terms of setting? First of all, Tribunal meetings suddenly become very large gatherings. The Tribunal-qua-Tribunal is only a small, albeit important, part of the proceedings. The whole matter would last upwards of six weeks, with the largest group of people being there towards the middle of that time.

Consider some of these possibilities for your Tribunal-Fair:

In addition to these elements, suddenly a Tribunal gathering becomes a place to be seen. Grogs might be dressed out in matching tabards, or at least have some sort of insignia to designate them as coming from a particular Covenant; indeed the power and prestige of a Covenant could well be displayed in minor matters such as sartorial splendour. Perhaps a Covenant would want to display other talents - a notable tale-teller, a batch of fine wine, a sponsored contest of strength. Maybe you wish to set up a feast for specific attendees of the Tribunal gathering, be they magus, consors, or custodes, just to show off your wealth and generousity. Who knows? Maybe such display and sponsorship would convince a grog or two belonging to another Covenant to switch allegiance and join with you. How one conducts one's business in such a public arena becomes all the more notable.

One of the aspects of Ars Magica that sets it apart from other games is the sense of community it engenders. Community need not stop at the Covenant walls. Take a moment and make the world you inhabit just a bit more vibrant and a touch more real. Players respond to such details and often add more of their own, thus creating a truly cooperative game. By having a fair at Tribunal time, you foster a sense of a much larger community, that of the Order as a whole. Don't limit this situation to just a chance to air grievances amongst magi.

Text copyright © Angus Macdonald 2003.

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