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Triggers
Run Counter
#VAR xp 0
#VAR coin 0
#VAR kills 0
#VAR med 0
#VAR hitpoints 0
#VAR mana 0
#VAR levels 0
#VAR Pracs 0
#AL reset {#VAR xp 0;#VAR kills 0;#VAR coin 0;#VAR hitpoints
0;#VAR mana 0;#VAR levels 0;#VAR Pracs 0}
#AL show {lllll @xp @kills @coin @hitpoints @mana @levels @Pracs}
#AL lllll {gtell |w|%1 |b|xp, |w|%2 |b|Killed, Kill, |w|%3 |b|Coins,
|w|%4 |b|Hp, |w|%5 |b|Mana, |w|%6 |b|Lvls, |w|%7 |b|Pracs}
#TR {^You receive (%d) experience points.} {#ad xp %1;#ad kills
1} counter
#TR {^You get (%d) gold coins from corpse of} {#ad coin %1}
counter
#TR {^Your gain is: (%d)/(%d) hp, (%d)/(%d) m, (%d)/(%d) mv
(%d)/(%d) prac.} {#ad hitpoints %1;#ad mana %3;#ad levels 1;#ad Pracs %7}
counter
#TR {Your share is (%d) gold coins} {#ad coin %1} counter
#ST Xp : @xp Killed : @kills Coins : @coin Hit : @hitpoints Mana
: @mana Levels : @levels Pracs : @Pracs
"show" gives the run stats
"reset" resets the run stats
Damage Counter
#AL resdam {#VAR mangling 0;#VAR
disembowling 0;#VAR dismembering 0;#VAR massacring 0;#VAR mutilating 0;#VAR
Demolishing 0}
#TR {^Your (%*) (%d) (%*), with (%*)ANGLIN(%*)} {#add mangling
1} damage
#TR {^Your (%*) (%d) (%*), with (%*)ISEMBOWELIN(%*)} {#add
disembowling 1} damage
#TR {^Your (%*) (%d) (%*), with (%*)ISMEMBERIN(%*)} {#add
dismembering 1} damage
#TR {^Your (%*) (%d) (%*), with (%*)ASSACRIN(%*)} {#add
massacring 1} damage
#TR {^Your (%*) (%d) (%*), with (%*)UTILATIN(%*)} {#add
mutilating 1} damage
#TR {^Your (%*) (%d) (%*), with (%*)EMOLISHIN(%*)} {#add
demolishing 1} damage
#AL repdam {gtell |b|Mutilating-> {|w| @mutilating |b|}
Disembowling->{|w| @disembowling |b|} Dismembering->{|w| @dismembering |b|}
Massacring->{|w| @massacring |b|} Mangling->{|w| @mangling |b|}
Demolishing->{|w| @demolishing |b|}}
"repdam" gives your damage stats
"resdam" resets the damage counter
Level Trigger
#VAR TNL 0
#TR {(?)} {#VAR TNL (*);#IF (@TNL<100) {wear cru;wear hat;#T-
leveltest} {}} leveltest
#TR {^Your gain is: (%d)/(%d) hp, (%d)/(%d) m, (%d)/(%d) mv
(%d)/(%d) prac.} {wear bone;wear med;wear helm;#T+ leveltest} levelgear
Probably the coolest trigger here. Change
what's in the (?) to what your prompt is, put the number that your TNL is for
the (*) and change what lvl gear to wear, how you want it
Rescue Trigger
#AL autorescue {#ad groupie "%lower(%1)|";gtell
|w|%1|b| Added to Rescue List}
#AL resetrescue {groupie="";gtell |b|Rescue List Cleared}
#TR {(%*) attacks haven't hurt (%w)} {#if %ismember(%lower(%2),@groupie) {rescue
%2;#t- rescue}} {rescue}
#TR {(%*) attacks strike (%w)} {#if %ismember(%lower(%2),@groupie) {rescue
%2;#t- rescue}} {rescue}
#TR {(%*) attack haven't hurt (%w)} {#if
%ismember(%lower(%2),@groupie) {rescue %2;#t- rescue}} {rescue}
#TR {(%*) attack strikes (%w)} {#if %ismember(%lower(%2),@groupie) {rescue
%2;#t- rescue}} {rescue}
#TR {(%*) is DEAD!!} {#T+ rescue} {rescue2}
"autorescue (groupie name)" to add groupie
to autorescue list
"resetrescue" to clear rescue buffer
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