So you want to be an warrior?

Warriors are probably the most misunderstood class in this game, and probably the most difficult class to play well. You will often hear that warriors suck, but this is simply not true. As a warrior you will have great physical defense, and several useful skills to master. You will find that getting virtue points has the same problems as a trojan because you just don't power-level people all that well (especially early). As a warrior you will have joined an elite group, as there are the fewest number of warriors compared to all other classes. You will spend most of your leveling time alone, so if you like company this may not be the class for you. The warrior is fun to play and once you master all the little nuances of the class you will find it is powerful as well. If you are new to the game then I really don't recommend a warrior as your first character class because there are just too many things to worry about. If you really want to play a melee class then try a trojan first simply because they are easier to play, and you won't get owned all the time.

Strengths...

1) very fast to level before and after level 100
2) highest physical defense
3) second highest physical attack
4) only class that can carry a shield
5) inexpensive to equip

Weaknesses...

1) second lowest magic defense
2) lowest accuracy rate
3) inefficient at hunting
4) low hit points

Equipment...

Your equipment should mirror your characters strengths, not its weaknesses. Build on your strengths first and you will be more successful.

Headgear: The warrior wears a helmet, and it is a very important piece of armor because it adds to your physical defense. It is wise to acquire a good one early, and improve it quickly. Earrings are really not important to you except in situations where you will know ahead of time that you will be facing a magic based attack, so don't waste your time and money until after level 112 or higher (if even then).

Neckpiece: A necklace is also a very important piece of armor as it adds to your physical defense. Aquiring a decent one early is wise.

Hand: There are two types of rings: attack rings, and dexterity rings (dex rings). You can purchase attack rings from the NPC in Twin City, but dex rings can only be found off mob drops. As a warrior your choice of ring will depend on what weapon you choose to go with. If you choose a high attack/low accuracy weapon then use a dex ring. If you decide to use a low attack/high accuracy weapon then use an attack ring. Dex rings cost about half as much to improve as attack rings do, so that may influence your decision.

Weapon: Your new warrior comes with a level five two-handed weapon, and the skill to go with it. As a warrior you will have the largest selection of viable weapons to choose from. There really is no wrong choice for you; there may be slightly better choices depending on where you want to level, but in the end it probably won't matter too much. If you know that you will want to use a shield after level 40 then focus on one-handed weapons, but if you think that a shield isn't worth the time and effort then focus on two-handed weapons. If you are having trouble deciding what weapon you like the best then read the weapons page on this site. A factor to keep in mind is cost. It is far more expensive to equip a shield and a one-handed weapon than it is to equip a single two-handed weapon. However, the wisest decision may be to have both options available to you at all times.

Armor: A warrior's armor has the second highest physical defense and second lowest magical defense of all classes. If you decide to go with two-handed weapons and forego the shield then your armor must be better than average. If you decide you will use a shield then you will have extra physical and magic defense. Either way you must make your armor a priority because without it leveling will be harder.

Shield: The only class that can use a shield is a warrior. A shield can benefit you in several ways: additional physical defense, additional magic defense, additional attack damage, an additional skill called Dash, and the possiblity of two additional sockets. Having a shield equipped gives you the best physical defense of all the classes, which means you can safely level in higher level mobs.

Boots: Boots are also an important piece of equipment for a melee class because they add dodge. Dodge makes it so the mobs attacking you miss more often. This helps keep the durability up on the rest of your equipment, which in turn lets you stay in the labyrinth longer. I recommend a good pair of boots early.

Lastly, I would like to talk about blessed items. Do not discount these items because they can be highly useful. A few -5% blessed items will more than make up for a lack of quality especially at the lower levels, so look for them and put them on when you find them.

As you can see the warrior has several choices to make, and the decisions you make early will impact what you can and should do down the road. You can always change tactics later, but that can get expensive and time consuming. It is wise to have a plan or a goal, so you don't feel like you made a mistake at some point in the future. More discussion on what equipment to have will be in the Leveling portion of this page.

Skills...

At level 15 you get to learn your first warrior skills, and you get four right away. They are (in order of importance): Superman, Accuracy, Shield, and Roar. All four skills are XP skills, which makes them one-time-good-deals every few minutes. Superman is like Cylcone, however, in that for every kill you make it adds time back to it, so if you keep killing fast enough it will not run out. Superman is going to be your single most important skill as a warrior, period. If you are out leveling, there should never be a time when you miss a chance to use superman to its fullest extent. You should even plan for it by finding the largest group of mobs, and rounding them up. Superman makes your attack 10x more powerful, which allows you to one-hit kill red and even black-named mobs. Your only concern is how much damage the mobs do to you, so you must either have adequate health potions or adequate defense. You will watch your experience go up by whole percents at times because 10x the damage = 10x the experience, and that is saying something. This single skill can make you level almost as fast as an archer over time, and occasionally even faster. The other three skills are hardly worth mentioning because you will almost never use them, but for the sake of arguement I will discuss them briefly.

Warrior accuracy is the same as a trojan's accuracy as it makes you 300 percent more accurate on your attacks. Shield quadruples your defense, so that makes you nearly impervious to any attack. Shield can be useful in the same way Robot is useful for a trojan, when you are trying to upgrade equipment in Twin City. Roar is the warrior's stupid useless skill. It is supposed to boost XP for all teamates, but I really don't see that it does much good. I have never thanked anyone for using Roar. In fact as an archer I have often scolded warriors about using it on my team because it turns off follow.

At level 40 a warrior gets to learn Flying Moon. Flying Moon is also an XP skill, so that means in order to level it you must sacrifice time in Superman. However, if you do manage to get it fixed then it's great little PK skill. Flying Moon is a magic attack, so it doesn't care if the target is airborn or hopping around on the ground because it doesn't miss. More than a few unsuspecting players have fallen victim to this little trick-up-the-warrior's sleeve.

At level 63 a warrior gets Dash, the shield skill. This is an activated skill that uses stamina much the same way FB and SS do. You will get about three Dashes in before you have to rest to restore stamina. In order to use Dash you must have a shield equipped, and using the skill causes your shield durability to go down. Dash is an interesting little skill, and it can be quite useful. If your target is backed into a wall and you Dash, you will do double damage. If your target is not on a wall then you just follow it around until you run into it doing normal damage; it doesn't miss and it will knock your target backwards. Now combine Dash with Superman and you can bring down just about any target especially if they are on a wall (that's 20x normal damage!). I recommend spending a little time practicing this skill.

There really is no good way to hunt as a warrior. For you hunting and leveling are pretty much the same thing because you will be able to kill your white level mobs fairly easily, so "hunting" is nearly a waste of time. You are best off spending your time leveling and picking up everthing as you go. You won't find quite as many items leveling as you might hunting in your one-hit-kill mobs, but why waste time there when you can do pretty much the same thing leveling and still get good experience. This is the same for a trojan. As a warrior, you will want to focus on getting to level 110 as fast as possible so you can do the good quests (moonbox) as that is how you will make most of your money.

The following information doesn't really qualify as a skill, but nevertheless you may need to be aware of it's usefulness. As stated in the opening paragraph in this guide warriors can have a hard time keeping a team together making it difficult to acquire virtue points. There is a fairly simple solution to this, but it requires a certain bit of diplomacy and humility on your part. What you need to do is make an arrangement with an archer your level or higher who is about ready to go hunting. A good place to find such an archer is in Ape Mountain where all the spawns are. When you find an archer ask politely if you may start a team and have them join it. Be sure to explain why you would like them to do this, and offer some reasonable payment for their time. Most archers have more than enough virtue points to accomodate you, but are perhaps a little jaded at having been pked by so many trojans or warriors before you. This is where an offer of payment in the form of money, mets, or even protection can make the deal for you. Just do yourself one favor, honor the deal you made even if it didn't work out quite the way you were planning. If you do this, then that same archer may be willing to help you in the someday.

Leveling...

********** Disclaimer: The following information is intended for people who do not wish to be power-leveled. **********

Leveling a warrior is a fast-paced constant struggle to make the most of your Superman skill, but you don't get it until level 15. This is no tragedy, just a simple fact. Use the first fifteen levels to try and figure out what weapon you want to use. Your new warrior came with a random two-handed weapon and its associated skill, so why not give it a try. Who knows you may decide you like it. There are several lines of thinking regarding what weapon levels a warrior the best, but keep in mind these are all opinions. There really is no right or wrong weapon to use because Superman makes up for most inherent inadequacies that a given weapon may have. To level fastest you will most likely want to use a weapon that carries an area effect skill such as: whip, club, wand, glaive, halberd, long hammer, or poleaxe. The whip and club are one-handed weapons, which allow the use of a shield while the last five are two-handed weapons. I would recommend becoming proficient in at least two one-handed weapons, and one two-handed weapon. By doing this you will leave yourself more options down the road. The three most highly recommended one-handed weapons are the sword, blade, and club because of their skills, while the wand, glaive, long hammer, and poleaxe are the most popular choices of the two-handed variety.

Up to level 40 I would recommend using a two-handed weapon for leveling because they do the most damage and most have good area effect skills. Two-handers are a little slower, but Superman makes up for that as well. As your armor improves the best place to go for Superman is your red or black-named kings. These have high health, so you can't kill them in one hit which makes them perfect during a Superman. If there is no king to be found, then do the best you can in the highest level mob you can take a hit from. This approach means you will need to make sure you are always well equipped with enough health potions to last through the battle.

After level 40 you get to equip a shield. This won't change your leveling strategy, but it might change the weapon you use. I would however, recommend getting and keeping your club skills up to date because the club will probably be your best tool when you finally start going to the labyrinth. I say this because you are going to want your best defense when you do go down there, and that means carrying a shield. You may be wondering why I haven't encouraged the use of a blade and Fast Blade for a warrior. The reason is simply this... Fast Blade is useful for PKing and leveling in the training grounds, but it is most effective when used with a trojan. FB does not add to your attack, and a warrior doesn't have the luxury of a second weapon to "double" their attack power. It is entirely likely that a really good two-handed weapon will be just as good for you in the training grounds, but it is a close call. Blades are nearly as expensive as clubs, so it might be wise to not spread yourself too thin. Using your two-hander in the training grounds will do just fine for as much as you will be in there.

After you reach level 70 it is important to gain as many virtue points as you can up until you reach level 97. At level 70 you should immediately start making teams and leveling newer characters so you can get virtue points. You will need these virtue points to get into the labyrinth once you reach level 97. A really good way to make sure you always have a team is to create a new water tao and marry it (just make sure your new water tao is the opposite gender and it has to be over level 20 to be married). This new water tao is more valuable than you may realize at this point. It will not only give you some much needed virtue points, but you can also use it in the training grounds for stigma.

At level 97 you can equip the next level helmet and necklace. Those two pieces of equipment will make it possible for you to enter the first floor of the labyrinth fairly safely provided they are of decent quality. I would recommend that you have at least the following equipment at this point: elite +3 helmet, elite necklace, elite +3 dex ring or elite +1 attack ring, unique +3 club with two sockets (rainbows, or dragon gems are good), elite +3 armor, elite +3 shield, and elite boots. This list may sound expensive, but it's not as bad as you might think and there really should be no reason why you would not be able to aquire this list by the time you get to level 97. If your equipment is at least this good then the Slingers will probably not hurt you at all.

It is vital to have a club when you go to the lab because the mobs are large, and they often surround you making Rage very efficient. There is a best way to make this happen, and that is to hop into the middle of a large group, wait a second to let them find you, then start your attack. I also like to use the strategy of hitting the mob that has the most life left. If you keep switching to the highest health mob then it increases the number of times Rage is useful. Superman with rage becomes extremely efficient down in the labyrinth because there are so many mobs, and you will level very fast here.

The labyrinth is the best place to level for a warrior as long as your virtue points hold out. They drop plenty of money, meteors, dragonballs, +1 items, quality items, and diamonds. You can trade diamonds in with Simon for prizes, and it is worth your time to pick them up. There are three different mobs in each level of the lab, and there are four levels of the lab. The main mobs are what you will spend the most time on, the second type will drop tokens to the next level, and the last type is a boss that always drops a quality item. The boss is very rare, and very hard to find so don't bother going down there just to find him and kill him. Once the main mobs turn white-named it will be close to the time when you need to go to the next level so you can get the best experience for your time there. Your time there is valuable because you can only stay as long as your equipment holds out, so that means you must pay careful attention to the durability of all your items. When your durability gets low, it's time to go. Luckily, if you log out while in the lab you will login to where you were. If you die, however, you will respawn back in Twin City.

The labyrinth can get you all the way to level 125 as long as you always have the virtue points to enter, and can get the required tokens to reach the floor you need to be at. A decent pair of earrings can be useful while looking for tokens on the second and third floor because token-giving mobs do a magic attack. This can be risky though because you will want your helmet for leveling, so you will need to have it in your inventory while you are hunting for tokens. However, there is a nifty trick you can do if you want to go through the hassle of it all. See "Making a WH char".

Final note on the labyrinth... Every level of the lab is a maze, every level gets about twice as big as the last, and you have no minimap to use for a guide. This can make finding your way around very difficult to say the least. There are a couple of maps that people have taken the time to create, and they are available in the forums. You can also do it the hard way and figure it out for yourself... the choice is yours.

Once you have reached level 125 you can still actively level in the Wine Zone(WZ). The WZ holds mobs who wield a magic attack, so this is also where a good set of earrings can come in handy. You can continue to level in WZ up to level 127, but after that killing sticks in the training ground is as good as anything else. Just make sure you always have a water tao casting stigma on you because it helps quite a bit.

There is another way to improve your leveling in the training grounds, but it is expensive. If you have the money purchase a Night Devil book from someone in the Market as soon as you can reasonably afford one. This skill, which you can learn after level 70, will double your melee attacks in the training ground. Using this skill in the training grounds is just like using Robot as described in the Trojan page with one very big exception. When you come out of Night Devil form in the training grounds you will be hitting the stakes at double your normal speed, which will allow you to level faster with Rage or a two-handed weapon than with FastBlade.

Lastly, I would just like to explain to the reader what weapons I chose to go with on my warrior because it may help you decide what you want to do with yours. I chose to go with the sword and shield for my one-hand weapon and the spear as my two-handed weapon for the training ground. I chose the sword because it has a ranged attack (Scent Sword), and I can also have Phoenix which enhances my attack. The sword doesn't give me Rage for the Labyrinth, but Superman seems to make up for that loss pretty well. The spear is not a very often used weapon, but if you study the statistics on all the two-handed weapon skills the spear clearly rises to the top of its class. It shares the same basic weapon statistics as the wand, glaive, and halberd, so it's the spear skill that makes it stand out from the rest in my opinion. Speedgun is the spear skill, and before you get to level 100 you may think it pretty much sucks. But I am here to tell you that after level 100, Speedgun becomes amazing. The highest level that any weapon skill can have is nine, and it's not until your Speedgun gets to level eight that it begins to hit two stakes in the training grounds. Prior to level eight, Speedgun just looks like it should be hitting two stakes when it is really not. When Speedgun is fixed it activates more often than any other two-handed weapon skill, and it increases your attack by 210%, which is 30% more than its closest competitor. Because Speedgun doesnt really become usefull until your warrior is level 100 I didn't learn Speedgun until my spear proficiency was level eleven, at which point I just went to the training ground and started doing Speedgun on the stakes to level it. It took about two hours to get my Speedgun to level eight, so needless to say... it levels very fast. Couple Speedgun with Night Devil and you have a very effective training ground combination, not to mention Speedgun is one of the better pk skills. You may notice that a great many Warriors use a wand, and I don't mean to belittle the wand at all. In fact if a Warrior is your main class a wand is a very good all-around weapon. You can actively level, hunt, and be reasonably effective in the training ground with it. The wand skill makes the wand good in the training ground from the elementary level, and really the only downfall of the wand is it has no long-range attack. The single biggest reason I didn't choose the wand is because I really wanted to use a sword as my main weapon, and I can get nearly the same results in the training ground with Scent Sword.

Warrior quality quests...

There are several truely worthwhile quests that a warrior can do, and do well.

1) Ganoderma/Titan: After about level 70 a warrior can hunt these two behemoths without much worry, but dont bother until you're above level 110 because you will most likely get KSed until then. Ganoderma spawns in the Pheonix Castle forest every hour at 15 minutes after the hour, while Titan spawns one minute after Ganoderma in Ape Mountain near the SnakeMonsters. They both drop the same thing which is the occasional XP Potion. You can also usually find XP potions in the market for about 1.5M.
2) Skypass: After level 80 you can begin doing this quest, but you will need better than average equipment to be successful. These mobs can hit you hard, but it can also be a quiet place to make some money, find some mets, and maybe even get a level or two. The quest is simple enough with the hardest part just getting to the beginning. It is located way at the top of Dreamland where you must talk to Daniel to get in. The reward at the end is a choice between a guaranteed four meteors, or a chance to get lucky. If you choose to try your luck then you may recieve as many as 10 meteors, or as little as 10,000 silver. Do you feel lucky?
3) Moonbox: After you reach level 110 you can start "moonboxing", but waiting until level 115 is a little more efficient. The goal of moonbox is simple, just collect a token from each of the six tactics, then trade them in for a moonbox at the end. After you recieve your moonbox you have a choice to make, open it or sell it. I don't really see this as a choice, but many people decide to sell it for around 1.75M. See "Moonbox Tactics" for more information.
4) Treasure Labyrinth: This is the same labyrinth you have grown to love, but this time your goal is diamonds from either the third or fourth floor. If you collect 17 star diamonds from the third floor then you can trade them in for a random normal gem. If you collect 17 cloud diamonds from the fourth floor then you can trade them in for an Ancestor Box. An Ancestor Box is very similar to a Moonbox with respect to the prizes you can get. In both boxes you can get rare quality items, meteors, and socketed equipment, but the Ancestor Box can also give higher quality gems.
5) Dis City: You must be level 110 or higher to do this quest. It takes an hour and a half, but is worth the time because if nothing else you can make alot of money in a short period of time. You also have a chance at a Night Devil skill book in the third zone, which makes you level considerable faster in the training ground plus it look really cool.

As a warrior you won't make alot of money hunting, but you will survive. Quests are where it's at for you and you can find some very nice stuff once you start doing them on a regular basis.

After rebirth...

If you decide to reborn as a warrior you will get a new skill called Reflect. This is a passive skill, and it deals damage back to your opponent equal to the damage done to you. Oh my god! How good is that?! Imagine going afk to mine for awhile, but when you return you find the PKer who tried to kill you... killed himself instead!! This is only one small example of its usefulness, but you get the point. Suffice to say Reflect is a damn good skill to have on your side. You will also recieve a unique level 40 poison blade. This blade is very good, but unless you really like blades... sell it to the nearest trojan. The blade has a random chance of poisioning your target which adds damage and stuns/confuses the target. You will also get a Fire Rat for a pet which helps you kill whatever target you are attacking. The Fire Rat deals a magic attack, but it's not real potent especially at first. Leveling after rebirth will be the same as before, but should go much quicker as you will have far better equipment this time around.

Afterthought...

You may have noticed there are a great many similarities between the trojan and the warrior classes, but these likenesses only extend to the locations where it is best to level and what quests to do. Do not make the mistake in thinking that a warrior is nothing more than a weak trojan. It is its own class and should be played that way. A warrior relies on its high defense and varied skills, while a trojan relies on its high attack and massive hit points. These are very different classes, and if you understand that idea then you can learn to respect and appreciate what the warrior class can offer.

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