Headgear: Archers would normally wear at hat, but I will start off by strongly advising against spending any time or money on one. Archers have notoriously bad physical defense, and a hat does not improve it enough to make much of a difference. Instead, invest your resources in a good pair of earrings right from the beginning. The reason is that earrings will add magical defense, which will come in handy down the road. If you start working on a good pair of earrings early then they will be ready for you when you need them the most, which is during active-leveling after level 105. Earrings are also very expensive, which is another reason to start early.
Neckpiece: A necklace looks pretty, but it is not an important part of your equipment. Look for a good necklace after level 112 when you can afford one.
Hands: There are two types of rings: attack rings, and dexterity rings (dex rings). You can purchase attack rings from the NPC in Twin City, but dex rings can only be found off mob drops. As an archer you will never need more accuracy, so the logical choice for you is an attack ring. It is wise to equip a good one early, and work on it when you have the money to do so.
Weapon: Your new archer comes equipped with a level 1 bow and a few arrows. As an archer, your bow and getting the next one should be your main concern. This may sound silly to say, but you don't want to run around wasting your time on swords and blades and other weapons that will not help you down the road. Messing around with other weapons may be amusing for short periods of time, but in the long run they just get in the way. Your bow is the most important part of your equipment list because it is what is going to make you level faster than any other class all the way to level 100.
Armor: Unfortunately for archers, physical defense is not your strong point. It is for this reason that spending a bunch of money on good armor is pretty much a waste of time before you get to level 70. You just don't need it, and this is why... no matter what mob you are fighting, or what other non-archer class are trying to pk you, your best armor will not save you. It is a fact of life. A level 70 trojan with mediocre gear can 1-hit kill a level 100 archer with great gear.
Arrows: There are three levels of arrows: lucky arrows(level 1), iron arrows(level 32), and speed arrows(level 73). There are also several different special arrows you can choose from: fire arrows, poison arrows, and deft arrows. The regular arrows are standard equipment, while the special arrows are used mainly to PK. I have tried them all, and none of them really seem to do much better than speed arrows. You will get some cool effects out of the special arrows which is sorta fun.
Boots: Ignore boots until you reach level 110+. Boots and necklaces are money pits that will not help you very much until you reach high level. Boots add dodge... as an archer you won't stand there and tank the mobs, you will be hopping around avoiding them. If you are already doing your best to avoid mobs then dodge is virtually useless. The main reason for an archer to have good boots is to protect yourself against other archers. Dodge is the only protection any class has against an archer, so if you plan to get into fights with other archers, then you will need a good pair of boots.
Lastly, I would like to talk about blessed items. Do not discount these items because they can be highly useful. A few -5% blessed items will more than make up for a lack of quality especially at the lower levels, so look for them and put them on when you find them.
More discussion on what equipment to have will be in the Leveling portion of this page.
Archers have the longest ranged attack of any other class. This is a great feature because you will continue to attack mobs/players well after they have left your sight (pkers beware). You will hit/kill things not even on your screen, which makes hunting interesting because you need to watch where all your arrows go. This is important because mobs killed outside the visible area can still drop items including meteors and dragonballs, and it happens all the time. This is why I always try to play an archer with the sound on. Even if you don't see the met drop you can usually hear it.
Archers are the only class that can fly. There is basically one use for flying, and traveling is not it. The reason you have fly is to avoid melee attacks. This doesn't work very well for mobs (except in the labyrinth), but it sure makes a trojan think twice about sticking around when you fly up in the air. There are three categories of fly: xp fly (lvl 15), stamina fly (lvl 70), and advanced stamina fly (lvl 100). If you time it right you can fly for almost two minutes with xp fly and stamina fly used one right after the other.
The archer is equipped with only one real pk skill. Intensify with rapid fire. This is a subtle and highly dangerous skill at your disposal, and it can put a big hurt on just about anyone. Intensify is tedious to level, but very much worth the trouble once you get it fixed. Rapid Fire takes no time at all in the training grounds to level so don't worry too much about it. Intensify must be charged, and you can tell it's charged because a bar will fill above your head and lightning will swirl around you. The cool thing is no one else can see it but you, so no one will ever know that you are charging it. The problem with Intensify is it takes time to charge... about 5 seconds, and if you move it goes away. So you must stand still until you use it, but your next shot will pack a hell of a punch. This is why it is used with Rapid Fire as this skill sends up to seven arrows into your target, and if they all carry intensify with them it adds up to quite a lot of damage. A skilled archer can take down a good sized target before they even know what hit em even if the int/rap doesn't kill em first. The trick is to right click on your target to initiate the int/rap then immediately left click on them to fire single shots. This skill is why archers are known as snipers.
Every class has at least one useless skill... for an archer it's Arrow Rain. It comes fixed so there is no need to level it, and it is an xp skill so you can only use it one time every few minutes. It is basically an xp version of your regular scatter with the exception that it's a magic attack, so mobs/players with low magic defense take more damage.
As you are out hunting and leveling in Conquer Land you will notice a few things. One thing in particular is how the mobs react to your presence. Some mobs will ignore you until you get right up on them, others will come from three screens over to hunt you down and attack you, others may even run away at the mere sight of you, but mostly they will do nothing until you shoot them at which point they move toward you like zombies. This is what dragging is all about, the art of getting a large mob to follow you wherever you lead. Archers are very good for this, and it will serve you well when you are trying to actively level above level 100. The trick to dragging is simple... never stop in one spot longer than it takes to scatter back at your mob and keep moving toward your goal. This skill comes in handy when you are actively leveling in Advanced Zone.
You may not think of hunting as a skill, but I believe for an archer it is. Hunting is going to be your bread and butter for making lots of money and finding meteors until you reach very high level. You will want to hunt when you are bored with leveling, plus its good to take a break while maybe earning some virtue points in the meantime. Leveling can be very stressful always trying to stay alive, while hunting is very relaxing for an archer. The trick to hunting with your archer is to find the mobs you can one-hit scatter kill. These will probably be mobs 25-30 levels below your current level, and you will want to hunt mainly in the second map of Ape Mountain. When you can one-hit scatter kill Minimacs you will find a whole new world opening up for you. You will want to learn where all the spawns are, and where the best place to stand in the spawn is to get the most from your scatter. You will not need a lot of potions, one vanilla does nicely, and you will need maybe 1500-2000 arrows. This means you may want to wait until level 73 before you really get into the spirit of hunting. The only warning I have is this... if you find something good take it to your warehouse immediately. It's not as hard to hop back to your spawn as it is to recover from getting pkd and dropping an inventory full of valuable items. You will get pkd when you're hunting in Ape Mountain... expect it, and learn the difference between when it's time to run, and when it's time to stay and fight.
Up until you reach level 23 your only option is single shots with your bow. This is fine because you can only level your bow skills with the single shot, so go out and shoot stuff until you get to level 23. Low-level archers level best in mobs that have white names, so start in the pheasants outside twin city. When the white level mobs turn green its time to move on to the next. Make sure you pick up everything that drops especially PK Tickets. If you collect six PK Tickets you can trade them in for 6000 silver. That is a lot of money for a new character, and you will need it to buy arrows. Arrows are probably the biggest nuisance for this class because they always seem to run out just when you need them the most. My advice is to put your health potion in F1 and your arrows in F2. I choose that order because it's easier to hit F1 when you need to use a health potion, and believe me you do not want to be reloading arrows when you are trying to heal. It doesn't do any good to go leveling outside your white levels, so don't bother. What will happen is you will die more because your physical defense is so terrible, so be patient because you will level fast.
At level 15 you get to promote to an intern archer at the job center. Now you can finally put on some armor, and you should have plenty of money to get whatever you need because the only money you really need to spend until now is on arrows. I recommend a trip to Bird Island at this point because you can buy your first pair of earrings from the storekeeper there. You may also want to take a trip to the market because you can usually find refined archer coats for less than 5000 silver. There is no need to look for anything else at this point because you probably can't afford it.
Now that your equipment is where it should be it's time to go level some more. Your goal is level 23. At level 23 you can learn scatter, and now things can really start moving. You will use twice as many arrows now, but you will see a dramatic rise in the amount of experience points you get because you can hit every mob on the screen. Use scatter to kill as many as you can, and use single shots to finish them off. Remember, scattering does not level your bow skills, only single shots do that. However, scatter does not cause your durability to go down therefore making it less expensive in the long run to repair equipment.
There really is no secret to this... just stay in your white level mobs and you will do just fine. At level 40 you get to promote again, and this time you will recieve a unique level 45 bow with one socket. Yes you read it right, at level 40 you get a level 45 bow. I don't know why this is... it just is. You may think this bow is a treasure... it is not. Save your money and find a unique or better bow that has two sockets. This will be far cheaper than spending the five dragonballs it will take to put a second socket in your bow. By all means use the bow, but don't waste money on a gem to socket it. It's not worth your time, and as an archer time is money. Just keep leveling and saving your money until you get to level 73, and this won't take as long as you think. At level 73 you get to use Speed Arrows, and these are a time saver to say the least.
At level 70 you should immediately start making teams and leveling newer characters so you can get virtue points. You will need these virtue points to get into the labyrinth once you reach level 73. A really good way to make sure you always have a team is to create a new water tao and marry it (just make sure your new water tao is the opposite gender and it has to be over level 20 to be married). This new water tao is more valuable than you may realize at this point. It will not only give you some much needed virtue points, but you can also use it in the training grounds for stigma. You will also want to reborn your water tao eventually so you can collect the super gem. You are best off teaming when you are hunting, so the levels from 70-73 may take a little longer.
By the time you reach level 73 (if you have been saving your money) you should have several million by now, and quite a few interesting items that need to be sold in the market. You should also have collected quite a few meteors which you should hold on to for later use. Try to resist the urge to sell your meteors as you will need them later. You should take a break from leveling and sit in the market for a day or two to get rid of everything you don't need. If you have been coming to the market frequently you should have a pretty good idea of what stuff is worth, so set your prices accordingly. Now you should spend some money. First find a unique or better two socketed bow, and a unique or better attack ring. Try to find items that are as close to your level as possible so you don't need to waste meteors leveling them up. You are also going to want to get an elite coat, and unique or better earrings. Resist the temptation to buy or trade for super items! They are not worth the hassle of trying to level them. You will spend more meteors than you can imagine trying to level super gear, so stay with elite and plus the crap out of it. You will also want to find two normal rainbow gems to put in your bow. Normal rainbows gems (+10% experience) will help you more than normal dragon gems (+5% physical damage), and they cost about the same. There are no other gems that you need to even consider putting in your bow.
Hopefully by the time you reach level 73 you have 2000 virtue points because it's time to use them. First go learn your stamina fly skill as this is vital for the next phase of leveling. You will need 2000 virtue points, one twin city scroll, two or three ginseng boxes (not individual potions but boxes of three), and then fill most of the rest of your inventory with speed arrows (leave five slots or so free). Then go find Simon in Twin City to enter the Labyrinth. It is best to have a guide at this point if you can find one, and by level 73 you are probably in a guild or at least have a few friends who might be able to help you. Once in the labyrinth start looking for any large spawn of Slingers (level 105 mob). These will be black named to you and will kill you in one hit, so use those avoidance tactics you have been learning up until now. By the way, from here on out you will never level in your white levels again (unless you're bored). Your strategy in the labyrinth is simple... fly, scatter, rest, repeat... and don't get hit. If you get hit that's 2000 virtue points down the drain because you revive back in Twin City, and you will need 2000 more virtue points to get back in. This will be your leveling life until you reach level 105 (give or take). There is another option, but I don't recommend it. You can go to Adventure Zone and do pretty much the same thing, but there are always very high level archers there power-leveling, and they kill everything so fast that it makes your own leveling difficult.
Once the Slingers turn white they will stop giving such good experience, so it's time to leave the labyrinth behind for Adventure Zone. Now those earrings you have been working on are going to pay for themselves. Your equipment should be a minimum of this by now: elite earrings +1, unique necklace, elite ring +2, elite bow +2 with two sockets (normal or refined rainbow gems included), elite coat +3, unique boots. If your equipment is at least that good or better you will find a certain relief in Adventure Zone. These mobs all do a magic attack, and an archer has great defense against this. You will most likely be able to tank your black named mobs from here on out, which is very nice. You no longer really "need" virtue points, but you are not done teaming. This is where the dragging technique described above will come in handy. You will want to find fire taos your level and join their team or have them join yours. The fire taos will stand in the middle of the largest mobs, and the archers will drag the mobs to them. The fire taos will be using inferno by now probably, so they will do most of the damage to the mobs. That does not mean you should drag and then watch... nooooooooo... drag and then scatter, scatter, scatter until they all die then go get some more. You will level pretty good here, and you can do this until you get to level 120 because that's when the Basilisks turn green (I believe). During this time you should be hunting as well, so you can afford to elite your necklace and boots as well as add additional +'s to all of your equipment. The more you plus your equipment now the better off you will be after you reborn.
At level 120 you can reborn or you can keep going for level 130 before you reborn. The choice is yours, and the debate continues on whether or not its worth it to reborn at level 120 or level 130. Leveling after 120 is less than fun, but if you decide to go for 130 here are a few tips. Always have a water tao using stigma on you in the training grounds, but this is something you should have been doing ever since your water tao was level 55 in the first place. Power-level water taos in Adventure Zone preferably in the Alien Apes. You probably won't have good enough equipment to kill them very fast, but it's better than nothing. You will actually get fair experience for this, which is at least better than the training grounds. The by-product of this is the super gem you will get when your water tao reaches level 110 and gets reborn. I recommend a super dragon gem to replace one of the rainbow gems still in your bow because the rainbow gems have lost there usefulness by now. And thus another power-leveler is born. It is your destiny as an archer, and the key to your riches.
One last thing to remember... if you are polite to the other power-levelers, then they just might be polite back to you.
1) Moon Gem: This quest takes quite a while, but the reward is a refined moon gem which you can sell in the market. The Moon Gem quest will test your patience, but can be pretty fun especially once you get to the Python map. I would recommend that you can one-hit scatter kill any mob in Ape Mountain before you try this quest.
2) Snake Islands: This quest is a must for any archer over level 112. This one takes some getting used to because you have to learn how to shift your screen quickly and hop to the next set of lilly pads. There is a consistant pattern to this quest and once you learn it this will be the easiest quest for you. The rewards are excellent as I have always gotten a least one met from the Snake King, but he also drops six mets at once and the occasional dragonball. The Snake King respawns about every 20 minutes and the quest takes five to ten minutes to complete.
3) Dis City: This quest requires you to be at least level 110, but I'm not sure an archer has much chance at getting though if you are not at least level 125. If nothing else you can go into the first map and make a small fortune in a short period of time because the mobs drop a ton of gold.
4) Meteor Zone (Met Zone): Met Zone is a map well past all the others in Adventure Zone, and once you get in... there is no turning back because you CANNOT use a scroll to leave. In order to get out you must either die twice, or get lucky enough to make it through the water devils in the islands. In either case you will revive/come out in Stone City. Stone City is a long-ass hop from anywhere, so it is wise to have a scroll on you. There is a simple solution to this potential problem which is this... While you are leveling or power-leveling out in Adventure Zone you will notice that the mobs drop Stone City gates, and Twin City gates. Take a few minutes and collect a couple Stone City gates and 5-10 Twin City gates. When you get done with power-leveling that day, use one of your Stone City gates and deposit 5-10 Twin City gates in your warehouse out there. That way, when you find yourself "stranded" in Stone City because you thought the meteordoves wouldn't kill you, you have a way home.
    Now... Why is Met Zone so great? Because you can find loads of meteors there... hence the name Meteor Zone; in fact, the rate is about 1 meteor per 120 kills which is far better than any other mob in the game. The area is occupied by meteordoves which are known to drop money, meteors, and the occasional dragonball, and there are two types which look exactly alike. The second type of meteordove always drops five meteors... always, and it has ten times the defense of normal meteordoves. Meteordoves look exactly like the turtledove in the Wind Plain, but the "real" meteordoves are easy to find because they will always be the ones that are still attacking you after everything else is dead. Five meteordoves spawn about once every 20 minutes across the map. There are 23 (I believe) spawn points, but only five doves per spawning. This means the spawn location is random, so you have to just hop around until you happen across one. One drawback (besides the fact that you can't scroll out) is that meteordoves hit HARD. They are also extremely hard to kill. Therefore, I do not recommend that any archer venture out into Met Zone before you get to level 112 and have very good gear. You may be thinking that taking a team will make it worthwhile. If so, then ask yourself this... Do I really want to share my mets with a team?
    But, I digress... because no matter how many people I tell to not go up there before an adequate level they always do it anyway. The lure of "easy" meteors must be just too tempting, and no matter how many meteors they find they hardly ever come out with more than two. A good rule of thumb is if it takes you more than 1500 arrows and five vanillas to kill a meteordove... don't even try...just stay away. I would also recommend learning the way out with an empty inventory before trying it with a full one. There is a trick to getting out with all your meteors still in your inventory, and if you have read this far then you deserve to know it (as long as you are high enough level to even go there). If you desire to know the secret, then whisper me (Haldir) in the game. Hunting in Met Zone should be an elite privilege, and not for just any noob who thinks they can handle it. Too many low-level characters have spent too much time trying to take down a meteordove, only to have some high-level come along and steal it from them. Save yourself the heartache, and don't go until you can hold your own.
As you can tell the quests that are really worth your time require a high level, so be patient. You can always give the other quests a try, but they are either too difficult for an archer or not worth your time because the reward is inadequate.
| Home | Announcements | Guild Leaders | Rules |
| Photo Album | Guides | Guild Photo | Abbreviations | Guild List |