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Remember
in Fallout and Baldur's Gate how you could role-play your character in dialogues
and quests? There were so many answers to choose from! There was not only two
answers to choose from. Role-Playing
Quests and Role-Playing Dialogue are meant to do that. To bring much more life
in YOUR character. Is your character evil? If so, then why can he only speaks
politely when choosing an answer? How about an evil answer? Role-Playing
dialogue will deal with many, many NPCs in the game. Now, some of the NPCs that
are already included but have no personality will come to life. That
warrior in the back of that tavern, does he have a story to tell? This crusader
near that Daedric ruin, why can't he join me to kill evil? Why does all of
Morrowind's NPCs do not care about seeing people popping out in their home? All
these questions will be answered in this plugin. Of course, every dialogue will
have multiple choices. Here's
the type of answers you can choose from : -Goodie
Goodie. (Sir? You need help? I
will gladly do so!) -Neutral.
(Hi. So what do you need?) -Greedy.
(That's the reward you offer? I suggest more, for danger is high and my is in
danger.) -Evil.
(Begone, little one! If you think that I have your ring! -Rogue/Thief.
(You give me your ring, or you'll be one head smaller.) -Savant.
He lets his knowledge speak for him. And
here are the features! -More
choices that represent your
character's personality when dealing with dialogue. -Learn
more about many NPCs' past,
present and future. -Join
the crusaders and warriors in
Daedric ruins to fight evil. -Not
all NPCs will like you to walk around their homes.
Be ready to deal with them...or with the guards. -Be
careful if you have low Intelligence
(below 25). You will have one choice and it'll be really simple. If you know
what I mean.. ;) -Npcs
will remember what you said to
them. So be careful when threatening them!



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