Remember in Fallout and Baldur's Gate how you could role-play your character in dialogues and quests? There were so many answers to choose from! There was not only two answers to choose from.

Role-Playing Quests and Role-Playing Dialogue are meant to do that. To bring much more life in YOUR character. Is your character evil? If so, then why can he only speaks politely when choosing an answer?  How about an evil answer?

Role-Playing dialogue will deal with many, many NPCs in the game. Now, some of the NPCs that are already included but have no personality will come to life. 

That warrior in the back of that tavern, does he have a story to tell? This crusader near that Daedric ruin, why can't he join me to kill evil? Why does all of Morrowind's NPCs do not care about seeing people popping out in their home? All these questions will be answered in this plugin. Of course, every dialogue will have multiple choices.

 

Here's the type of answers you can choose from :

-Goodie Goodie. (Sir? You need help? I will gladly do so!)

-Neutral. (Hi. So what do you need?)

-Greedy. (That's the reward you offer? I suggest more, for danger is high and my is in danger.)

-Evil. (Begone, little one! If you think that I have your ring!

-Rogue/Thief. (You give me your ring, or you'll be one head smaller.)

-Savant. He lets his knowledge speak for him.

 

And here are the features!

-More choices that represent your character's personality when dealing with dialogue.

-Learn more about many NPCs' past, present and future.

-Join the crusaders and warriors in Daedric ruins to fight evil.

-Not all NPCs will like you to walk around their homes. Be ready to deal with them...or with the guards.

-Be careful if you have low Intelligence (below 25). You will have one choice and it'll be really simple. If you know what I mean.. ;)

-Npcs will remember what you said to them. So be careful when threatening them!




 

 

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