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Power Shield
Cost: 6 Bolts
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Prevents Megaman from moving back once he receives damage from an enemy. |
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Spare Extra
Cost: 6 Bolts
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This enables Mega Man to begin the game with four extra lives. |
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Shooting Part
Cost: 6 Bolts
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Megaman can shoot 5 buster shots at a time instead of 3. |
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Energy Balancer
Cost: 5 Bolts
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Once you get a weapon enery capsule, the weapon with the lowest life gets refilled |
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Exit
Cost: 4 Bolts
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Megaman can exit a stage that has been cleared. |
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Laser Shot
Cost: 5 Bolts
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Megaman can charge his buster and shoot out a powerful laser beam. |
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Arrow Shot
Cost: 5 Bolts
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Megaman can charge his buster and shoot a powerful arrow projectile. |
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Auto Shoot
Cost: 5 Bolts
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Megaman can automatically fire a buster shot when you charge up his buster. |
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Step Booster
Cost: 5 Bolts
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Megaman will climb ladders much faster than normal. |
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Energy Saver
Cost: 6 Bolts
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When Megaman uses weapons, the amount of energy used is reduced. |
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Super Recover
Cost: 5 Bolts
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Megaman will recover much more than normal when he recieves a energy capsule. |
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Spare Charger
Cost: 4 Bolts
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Spare lives will be refilled whenever Megaman exits a stage. |
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Hyper Slider
Cost: 5 Bolts
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Megaman slides faster than normal. |
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High Speed Charge
Cost: 7 Bolts
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Megaman would be able to charge his buster up faster than normal. |
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Rapid Part
Cost: 6 Bolts
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Megaman would shoot off 3 buster shots for each time you press the fire button. |
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Boost Part
Cost: 5 Bolts
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Megaman's buster shots would travel faster than normal. |
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Exchanger
Cost: 4 Bolts
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If Megaman receives a energy capsule and his life is full, the energy capsule would convert to a weapon capsule. |