Home
 
Astral Craft
   Elimentalism
   Illusion
   Nethermancy
   Wizardry
   Multi-Discipline
 
Adepts
   Disciplines
      Arbiter
      Astralist
      Knite
      Tail Dancer
   Knacks
 
Creatures
 
Game Aids
 
Linkx
 

Astralist Talents
Mimic Death
Step Number: Rank + Willpower Step
Action: Yes Skill Use: No
Requires Kaema: No Strain: None
Discipline Talent Use: Astralist
The Mimic Death talent allows the character to create the illusion that he is dead. This talent willl not change the apparent genetic makeup of the character, but it can be used with talents, skills and/or spells to accieve the desierd affect. The character takes two strain and then macks a Mimic Death test. The result then becomes the target number for any other characters sensing test when within a range of 15 yards from the character. The Illusion will last for 8 hour or until the Astralist decides to drop it. If a character witnesses the Astralist move while proforming this illusion he get +2 steps to another sensing test which he may take right away. If a character fails the sensing test after seeing the Astralist move he may think the Astalist to be an undead of some sort or maybe not.

Research
Step Number: Rank + Perception Step
Action: Yes Skill Use: Yes
Requires Kaema: No Strain: None
Discipline Talent Use: Astralist
See the Research Skill(ED p.132)

Astral Matrix Strike
Step Number: Rank
Action: Yes Skill Use: No
Requires Kaema: Yes Strain: None
Discipline Talent Use: None
The Astral Matrix Strike talent allows the Astralist to target a magician's spell Matrices with spells and the intent to damage. This talent works only in conjunction with spells that have a casting difficulty of targets spell defense. The casting difficulty for spells used in this way is the spell defense of the magician using the matrix + his circle - your rank in Astral Matrix Strike. The astralist most spend one karma on this test which is not added to any die role. Matrices information can be found on page 154 ED

Summon
The Astralist may use the Summon talent to call forth the spirits name-givers and other beast that would dwell in the are of the earth which the Astralist occupies. These spirits are not usualy of the dead but the not yet born.

Upgrade Matrix
Step Number: Rank
Action: No Skill Use: No
Requires Kaema: No Strain: Wound Threshold-1
Discipline Talent Use: None
The upgrade matrix talent allows a mage to upgrade his matricies. The strain must be taken each time the Astralist raises his/her rank in the Upgrade Matrix talent, and when the Astralist raises the rank of any affected matricies. This strain should be treated as normal damage which must be heald in order to raise any other ranks. In addition to this strain the Astralist takes 1 permanent blood magic each time he/she uses this talent on a matrix that has not already been affected by it the powers of this talent.
Current Matrix Type
Type Upgrading to
Cost in Ranks
Spell
Enhanced
1
Enhanced
Armored
2
Armored
Share
3

Hosted by www.Geocities.ws

1