|
Astralist
|
| Astralist are spellcasters
who specialize in the casting of spells while engaged in combat. Their magic
focuses on self-enhancement, enhancement of allies, directly damaging opponents
and Speed. It is better to do willforce+1 each round than willforce+4 every
two rounds. |
| Important Attributes:
Dexterity, Perception and Willpower |
| Racial Restrictions:
Obsidiman, Ork and Troll (Because of penalties in the Important Attributes
area) |
| Karma Ritual:
The Astralist reattunes, on the fly, each Matrix to the spells he thinks
will be the most beneficial for him this day. If he fails the reattuning
test his matrix is wiped and can�t be fix as part of this ritual. |
|
| FIRST CIRCLE |
|
| Talents |
| Karma
Ritual |
| Read
and Write Language |
| Read
and Write Magic(D) |
| Spellcasting(D) |
| Spell
Matrix |
| Spell
Matrix |
| Thread
Weaving (Prototyping)(D) |
|
| SECOND CIRCLE |
| Talents |
| Astral Sight(D) |
| Durability
(4/3) |
| Spell Matrix |
|
| THIRD CIRCLE |
| Talents |
| Empathic
Sense |
| Research*(D) |
|
| FOURTH CIRCLE |
| Initiative Step plus
1 |
| Talents |
| Spell
Matrix |
| Willforce |
|
| FIFTH CIRCLE |
| Project Self:
For the cost of 1 strain every five minutes the astralist can project its
self into the astral plane. While in the astral plain the Astralist appears
to be asleep and dreaming (mutters thing not quiet audible) |
| Talents |
| Glide
Stride |
| Speak
Language |
|
| SIXTH CIRCLE |
| Physical Defense plus
1 |
| Talents |
| Enhanced
Matrix |
| Missile
Weapons |
|
| SEVENTH CIRCLE |
| Spell Defense plus 1 |
| Talents |
| Hold
Thread |
| Steal
Thought |
|
| EIGHT CIRCLE |
| Social Defense plus
1 |
| Talents |
| Enhanced
Matrix |
| Mimic
Death*(D) |
|
| NINTH CIRCLE |
| Initiative Step plus
1 |
| Recovery Test Step plus
1 |
| Talents |
| Armored
Matrix |
| Astral
Matrix Strike* |
| Taunt |
|
| TENTH CIRCLE |
| Plus 1 Recovery Test
per day |
| Physical
Defense plus 1 |
| Talents |
| Armored
Matrix |
| Summon*(D) |
|
| ELEVENTH CIRCLE |
| Plus 1 Recovery Test
per day |
| Spell Defense plus 1 |
| Talents |
| Astral
Pocket |
| Defense |
|
| TWELFTH CIRCLE |
| Social Defense plus
1 |
| Talents |
| Armored
Matrix |
| Bargain
with Summoned Creature(D) |
|
| THIRTEENTH CIRCLE |
| Maximum Karma plus 20 |
| Divine Intervention:
For the cost of three blood-magic, which can be healed in a year and a day,
The Astralist may re-role any failed test. |
| Talents |
| Share
Matrix |
| Upgrade
Matrix* |
|
|
| FOURTEENTH CIRCLE |
| Spell Defense plus 1 |
| Social Defense plus 1 |
| Talents |
| Share Matrix |
| Multiweaving |
|
| FIFTEENTH CIRCLE |
| Physical Defense plus 2 |
| Talents |
| Share Matrix |
| Aura Armor(D) |
|
| * - New or modified
Talent |
| (D) - Discipline Talent |
Astralist Talents | Astralist
Spells
|