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Endings Items After destroying some of the creatures on the
planet SR388, they may Missile Pod This item allows Samus to hold more missiles. it also replenishes Samus' stock of missiles to maximum. Missile Battery Reloads all missile pods to maximum. Energy Tank This item will increase Samus' amount of storable energy and will refill all life energy to maximum. Big Energy Ball This will refill all energy tanks to maximum. Bomb Bombs have the power to hurt enemies, and to break through some floors, walls, and ceilings. Spider Ball This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. High Jump Boots With these boots, Samus can jump more than twice as high as she normally can. Spring Ball This allows Samus to jump while in the ball shape. Space Jump With this item Samus can jump continuously through the air while spin jumping. Learn how to use this item effectively by hitting the jump button again before she touches the ground and Samus will be able to do a perpetual jump. Screw Attack This allows Samus to destroy enemies she contacts while spinning through the air. Varia This item effectively doubles the energy absorption of Samus' cybernetic suit, enabling her to withstand enemy attacks much more effectively. Ice Beam This beam will freeze an enemy
for a short period of time, making them unable to move. Samus can jump on a
frozen enemy without receiving damage. Tips Some walls can be blown up with beams or bombs. Tricks Codes |