Enemies
Yumbo
Flies unsteadily in the air.
Tsumuri This snail-like
creature has very sticky legs and will creep along the walls and ceilings of the
caverns.
Drivel They move back and forth in the air. When Samus approaches, they
will spit a strong liquid acid.
Skreek They usually hide in the
gaps in the ground or in the liquid. They will suddenly appear to attack,
spitting bullets from their mouth.
Hornoad Be wary of this hopping
enemy.
Chute Leech Usually they
will lay quietly on the ground or in the liquid. But, when Samus comes close,
they will jump up to attack, falling down like a leaf from a tree.
Mumbo This enemy flies in the
air.
Gawron This enemy lives in a
nest with many of its kind. When Samus approaches, they will start attacking,
one after another.
Septogg This unusal shaped
creature floats in the air. Samus can ride on it without damage.
Gullugg This creature flies
around and around in the air.
Blob Thrower This plant
creature spits out little blobs.
Senjoo Spinning the rings on its
side, this creature floats in the air and attacks at a perpendicular angle.
Seerook Moves back and forth on
the ground.
Moheek Usually quite tame, but
if Samus touches its tendrils, she will be hurt badly.
Skorp They come out from their
holes to attack with their disk saws.
Needler They move along the
walls and the ceilings.
Glow Fly When dormant, they
stick upon the wall with their abdomen flashing. When Samus comes close, they
will roll up and crash into her.
Yumee This creature will pop out
of the ground and try to sting Samus with its sharp thorn.
Flitt Samus will not receive any
damage even if she touches them. Look closely for them, as they have a tendency
to conceal themselves.
Meboid This is an amoeba-like
creature. They just move back and forth.
Octroll WHen Samus comes close,
they fall fluttering downward.
Arachnus It will roll up its
body like an armadillo, then rush at Samus.
Tpo This robot may be small, but it
will do damage.
Wallfire A robotic, proximity
detecting sentry mounted upon the walls.
Shirk This robotic enemy is
programmed to crush targets with its sharp nail.
Autrack This robotic guardian
can be found in various places. They have a long neck that is usually withdrawn,
but it will extend it and attack with a laser beam.
Autoad Another type of robot,
presumably left over after the demise of the ancient civilization. They now hop
around out of control.
Autom Watch out for this robot's
severe firepower.
Gunzoo This multi-gunned robot
fires at anything that moves.
Pincher Fly A fly-like
creature found in some areas. If touched, they will damage Samus, but they will
not attack on their own.
Gravitt It comes out of the
ground and rushes at Samus, then darts back underground.
Halzyn It flies unsteadily in
the air. The hard shell on both sides of its body keeps it safe from beams fired
its way.
Moto When Samus comes close, they
will dash at her. They have a hard shell that protects them from beams.
Proboscum Originally
programmed as a worker, not a fighter, this robot is out of order and out of
control.
Ramulken Their bodies are
protected by a hard shell, and beams will not affect them. Their only weak point
is their legs!
Metroids and Other Known Mutations
Metroid This is their first shape after hatching from eggs. They will cling
to any creature that they can find, drawing its victim's life energy away.
Alpha Metroid This is the
shape of a Metroid after its first molting.
Gamma
Metroid After molting from the lesser mutation, the Metroids will grow much
larger, gaining the power to attack with lightning bolts.
Zetametroid Multiple mutations will cause a Metroid to continue to grow into
an even larger and more powerful adversary.
Omega
Metroid This mutation is absolutely huge; its power, incredible!