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Enemies

Yumbo Flies unsteadily in the air.

Tsumuri This snail-like creature has very sticky legs and will creep along the walls and ceilings of the caverns.

Drivel They move back and forth in the air. When Samus approaches, they will spit a strong liquid acid.

Skreek They usually hide in the gaps in the ground or in the liquid. They will suddenly appear to attack, spitting bullets from their mouth.

Hornoad Be wary of this hopping enemy.

Chute Leech Usually they will lay quietly on the ground or in the liquid. But, when Samus comes close, they will jump up to attack, falling down like a leaf from a tree.

Mumbo This enemy flies in the air.

Gawron This enemy lives in a nest with many of its kind. When Samus approaches, they will start attacking, one after another.

Septogg This unusal shaped creature floats in the air. Samus can ride on it without damage.

Gullugg This creature flies around and around in the air.

Blob Thrower This plant creature spits out little blobs.

Senjoo Spinning the rings on its side, this creature floats in the air and attacks at a perpendicular angle.

Seerook Moves back and forth on the ground.

Moheek Usually quite tame, but if Samus touches its tendrils, she will be hurt badly.

Skorp They come out from their holes to attack with their disk saws.

Needler They move along the walls and the ceilings.

Glow Fly When dormant, they stick upon the wall with their abdomen flashing. When Samus comes close, they will roll up and crash into her.

Yumee This creature will pop out of the ground and try to sting Samus with its sharp thorn.

Flitt Samus will not receive any damage even if she touches them. Look closely for them, as they have a tendency to conceal themselves.

Meboid This is an amoeba-like creature. They just move back and forth.

Octroll WHen Samus comes close, they fall fluttering downward.

Arachnus It will roll up its body like an armadillo, then rush at Samus.

Tpo This robot may be small, but it will do damage.

Wallfire A robotic, proximity detecting sentry mounted upon the walls.

Shirk This robotic enemy is programmed to crush targets with its sharp nail.

Autrack This robotic guardian can be found in various places. They have a long neck that is usually withdrawn, but it will extend it and attack with a laser beam.

Autoad Another type of robot, presumably left over after the demise of the ancient civilization. They now hop around out of control.

Autom Watch out for this robot's severe firepower.

Gunzoo This multi-gunned robot fires at anything that moves.

Pincher Fly A fly-like creature found in some areas. If touched, they will damage Samus, but they will not attack on their own.

Gravitt It comes out of the ground and rushes at Samus, then darts back underground.

Halzyn It flies unsteadily in the air. The hard shell on both sides of its body keeps it safe from beams fired its way.

Moto When Samus comes close, they will dash at her. They have a hard shell that protects them from beams.

Proboscum Originally programmed as a worker, not a fighter, this robot is out of order and out of control.

Ramulken Their bodies are protected by a hard shell, and beams will not affect them. Their only weak point is their legs!

Metroids and Other Known Mutations
 

Metroid This is their first shape after hatching from eggs. They will cling to any creature that they can find, drawing its victim's life energy away.

Alpha Metroid This is the shape of a Metroid after its first molting.

Gamma Metroid After molting from the lesser mutation, the Metroids will grow much larger, gaining the power to attack with lightning bolts.

Zetametroid Multiple mutations will cause a Metroid to continue to grow into an even larger and more powerful adversary.

Omega Metroid This mutation is absolutely huge; its power, incredible!

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