Laws of Torvaldsland"With law must our land be built, or with lawlessness laid waste" The Laws of Torvaldsland are the same as those of the Vikings of Iceland from which the Torvaldslanders were originally taken. The only significant difference being that the Law's given in the books are very simplified versions of their Viking counterparts . The Laws on this page which are found in Marauders of Gor will be accompanied by the book reference to them. The rest are Laws which will be included from historical sources of the Vikings. The Laws not detailed in Marauders of Gor will be drawn from the Sagas of the Icelanders. Other parts of this page will be drawn from Chapter 9 of the book "Viking Age Iceland" by Jesse Byrock which covers the Legislative and Judicial System. As you will see, many of them are indeed the basis for the Laws given in Marauders of Gor. Where these Laws expand on what is given in Marauders, the information will be included together to give a better idea of the Law with the exerpts from Marauders given first. An example of this is the Law of Outlawry. In Marauders there is only one Outlawry. It was a judgement put forth by the High Jarl alone against the advice of the Rune Priests and his own men and it could be revoked with the payment of a weregild. Among the Vikings, Outlawry was of two kinds and both were irrevokable, and a weregild had no effect on it. The Law on Outlawry will be expanded on below, in the section covering Outlawry.
The ThingThe Forkbeard, too, and his men, were armed. Blows are not to be struck at the thing, but not even the
law of the thing, with all its might, would have the temerity to advise the man of Torvaldsland to arrive or
move about unarmed. The man of Torvaldsland never leaves his house unless he is armed; and, within his
house, his weapons are always near at hand, usually hung on the wall behind his couch, at least a foot beyond
the reach of a bond-maid whose ankle is chained. Should she, lying on her back, look back and up she sees,
on the wall, the shield, the helmet, the spear and ax, the sword, in its sheath, of her master. They are visible
symbols of the force by which she is kept in bondage, by which she is kept only a girl, whose belly is beneath
his sword.
We saw thralls, too, in the crowd, and rune-priests, with long hair, in white robes, a spiral ring of gold on
their left arms, about their waist a bag of omens chips, pieces of wood soaked in the blood of the sacrificial
bosk, slain to open the thing; these chips are thrown like dice, sometimes several times, and are then read by
the priests; the thing-temple, in which the ring of the temple is kept, is made of wood; nearby, in a grove, hung
from poles, were bodies of six bosk, one of them the ceremonial bosk, six tarsk, and six verr; in past days, it
is my understanding, there might have hung there, in the place of the six verr, six thralls; it had been decided,
however, a generation ago, by one of the rare meetings of the high council of rune-priests, attended by the
high rune-priests of each district, that thralls should no longer be sacrificed; this was not defended, however,
on grounds of the advance of civilization, or such, but rather on the grounds that thralls, like urts and tiny
six-toed tharlarion, were not objects worthy of sacrifice; there had been a famine and many thralls had been
sacrificed; in spite of this the famine had not abated for more than four growing seasons; this period, too,
incidentally, was noted for the large number of raids to the south, often involving entire fleets from
Torvaldsland; it had been further speculated that the gods had no need of thralls, or, if they did, they might
supply this need themselves, or make this need known through suitable signs; no signs, however, luckily for
thralls, were forthcoming; this was taken as a vindication of the judgment of the high council of rune-priests;
after the council, the status of rune-priests had risen in Torvaldsland; this may also have had something to do
with the fact that the famine, finally, after four seasons, abated; the status of the thrall, correspondingly,
however, such as it was, declined; he was now regarded as much in the same category with the urts that one
clubs in the Sa-Tarna sheds, or are pursued by small pet sleen, kept there for that purpose, or with the tiny,
six-toed rock tharlarion of southern Torvaldsland, favored for their legs and tails, which are speared by
children. If the thrall had been nothing in Torvaldsland before, he was now less than nothing; his status was
now, in effect, that of the southern, male work slave, found often in the quarries and mines, and, chained, on
the great farms. He, a despised animal, must obey instantly and perfectly, or be subject to immediate
slaughter. The Forkbeard had bought one thrall with him, the young man, Tarsk, who, even now, followed in
the retinue of the Forkbeard; it was thought that if the Forkbeard should purchase a crate of sleen fur or a
chest of bog iron the young man, on his shoulders, might then bear it back to our tent, pitched among other
tents, at the thing; bog iron, incidentally, is inferior to the iron of the south; the steel and iron of the weapons
of the men of Torvaldsland, interestingly, is almost uniformly of southern origin; the iron extracted from bog
ore is extensively used, however, for agricultural implements. �Do we, free men of Torvaldsland,� called our
Svein Blue Tooth, �grant permission to the Kurii to traverse our land?� �This man,� called out Svein Blue Tooth,
obviously impressed, �has earned in these contests six talmits. Never in
the history of the thing has there been so high a winner.� Svein Blue
Tooth was of Torvaldsland himself. He well understood the mightiness of
the winner�s exploits. It was rare for one man to win even two talmits.
Thousands entered the contests. Only one, in each contest, could achieve
the winner�s talmit. �I distinguish myself, and enter into the history of
our land,� said the Blue Tooth, �in being the high Jarl to award these
talmits in the games. As we honor this man we, in doing this, similarly do
honor unto ourselves.� This was cultural in Torvaldsland. One is regarded
as being honored when one rightly bestows honor. It is not like one man
taking something from another, so much as it is like an exchanging of
gifts. To a somewhat lesser extent, it might be mentioned, this is also
cultural in the south. The Thing is a gathering in Torvaldsland that is the equivalent of the Icelandic Althing. All Free Men not needed to work their farm were required to attend the Thing. They are required to bring their weapons, either an axe, sword or spear, and their shield and helm to present to an officer of their Jarl. Those Free Men who are in the direct hire of a Jarl are often supplied at the Jarl's expense. The ones who work their own farms are responsible for maintaining their own equipment at their own expense. Those Jarls who work their own farms and are unable to attend the Thing must still maintain the required equipment. The Jarls appoint officers, commonly the same as the ones who inspected the equipment at the Thing, to visit the various districts and inspect the free farmer's armament once per year. It is not stated in Marauders of Gor what happens to those who fail to maintain this equipment, but from historical sources, it likely involves a fine. The Thing is also a place for the meeting of the Law-Council, or l�gr�tta. Here the Jarls (Chieftains or go�ar) review old Laws and make new ones. Only the Jarls have the right to vote in the Law-Council. Each Jarl may bring two advisors with him into Council meetings. The Law-Council acts for Torvaldsland in the event treaties are needed. The formal government is public at the Thing. The Law-Council and the courts all meet in the open air and any may attend. At the Law-Council seating is in three concentric rings. The Jarl sits in the center ring and his advisors sit in front of and behind him in the Council. The L�gs�guma�ur or L�gma�ur or "Law-Speaker" is elected to a three year term of 'office'. He is the chairman of the Law-Council. Each year at the Thing the Law-Speaker recites one third of the Laws enacted by the Council from memory. This is done at what is called the L�gberg or "Law Rock". Attendance at this is required of every Jarl or, if he cannot make it, his two advisors who sit with him in the Law-Council must attend. The Jarls or their advisors and other interested parties sit on the slope around the Law Rock and offer corrections to the Laws in the event the Law-Speaker speaks wrongly and take part in other legal discussions. The Law-Speaker's duties also includ publicly announcing any Law's passed by the Law-Council. He also can be called on by the Law-Council to provide any part of the Law that the Jarls need in their consideration of new Laws. If the Law-Speaker is faced with a memory lapse or a point of Law that is difficult to understand, the Law-Speaker must consult five or more legal experts, or L�gmenn. These experts clarify the point for him so he can report it to the Law-Council. The Law-Speaker is still allowed to engage in feuds and also in litigation. He can take sides in this litigation so it is unclear exactly how much official power the Law-Speaker holds. It is unknown how he decides what to recite at the Law-Rock and that choice may provide him with some leverage. His duty is only to answer questions when asked, leaving it up to the individuals to know the proper questions to ask. This knowledge comes from the stories of settlements (both in and out of court), feuds, disputes and legal cases. The talmit is a headband. It is not unusual for the men of Torvaldsland to wear them, though none of
Forkbeard�s men did.. They followed an outlaw. Some talmits have special significance. Special talmits
sometime distinguish officers, and Jarls; or a district�s lawmen, in the pay of the Jarl; the different districts,
too, sometimes have different styles of talmit, varying in their material and design; talmits, too, can be
awarded as prizes.
Jarls appoint officers and men to work for them in the area or district they control to keep order. These
men wear special talmits designating them as such and answer directly to the Jarl for their behavior. These
are the men who go around once per year to inspect the weapons of the farmers who could not attend the
Thing. These men are also the ones who go to the courts at the Thing, both the annual one and the smaller
ones held by the Jarls of the District and testify for or against people.
The Jarls of a district also throw smaller Things to settle the legal issues of a district. These Things
generally last around a week and are divided into two parts. These parts are the Courts of Prosecution, or
S�knarthing, and Courts of Payment, or Skuldathing, which are panels dealing with debts. The
Jarl names twelve officers, known as b�ndr who serve on the panels of judges, that act very much like
juries. As the Jarls officially take no part in the legal process beyond naming the judges, they are free to take
part in the litigation and maneuvers that take place out-of-court. The Courts of Prosecution last for four days
and then the Courts of Payment take place and people enter the courts to settle debts and put values on
goods traded within the district.
These smaller Things also allow the Jarl to see how many men he has under his control as they all attend
these meetings, even if they do not attend the larger annual Thing due to having to work their farms or
whatever reasons might cause them to miss the Thing.
Duels�I am an outlaw,� said Ivar. �In a duel I killed Finn Broadbelt.�
�Let us watch duels,� said the Forkbeard. The duel is a device by which many disputes, legal and
personal, are settled in Torvaldsland. There are two general sorts, the formal duel and the free duel. The free
duel permits all weapons; there are no restrictions on tactics or field. At the thing, of course, adjoining
squares are lined out for these duels. If the combatants wished, however, they might choose another field.
Such duels, commonly, are held on wave-struck skerries in Thassa. Two men are left alone; later, at nightfall,
a skiff returns, to pick up the survivor. The formal duel is quite complex, and I shall not describe it in detail.
Two men meet, but each is permitted a shield bearer; the combatants strike at one another, and the blows,
hopefully, are fended by each�s shield bearer; three shields are permitted to each combatant; when these are
hacked to pieces or otherwise rendered useless, his shield bearer retires, and he must defend himself with his
own weapon alone; swords not over a given length, too, are prescribed. The duel takes place, substantially, on
a large, square cloak, ten feet on each side, which is pegged down on the turf; outside this cloak there are two
squares, each a foot from the cloak, drawn in the turf. The outer corners of the second of the two drawn
squares are marked with hazel wands; there is this a twelve-foot-square fighting area; no ropes are stretched
between the hazel wands. When the first blood touches the cloak the match may, at the agreement of the
combatants, or in the discretion of one of the two referees, be terminated; a price of three silver tarn disks is
then paid to the victor by the loser; the winner commonly then performs a sacrifice; if the winner is rich, and
the match of great importance, he may slay a bosk; if he is poor, or the match is not considered a great
victory, his sacrifice may be less. These duels, particularly of the formal variety, are sometimes used
disreputably for gain by unscrupulous swordsmen. A man, incredibly enough, may be challenged risks his life
among the hazel wands; he may be slain; then, too, of course, the stake, the farm, the companion, the
daughter, is surrendered by law to the challenger. The motivation of this custom, I gather, is to enable strong,
powerful men to obtain land and attractive women; and to encourage those who possess such to keep
themselves in fighting condition. All in all I did not much approve of the custom. Commonly, of course, the
formal duel is used for more reputable purposes, such as settling grievances over boundaries, or permitting
an opportunity where, in a case of insult, satisfaction might be obtained.
Duels in Torvaldsland, as stated in the quote above, come in two varieties, the Formal Duel, or
H�lmganga, and the Free Duel, or Einv�gi. These duels are just as described in Marauders and
are used for just those purposes as well as a means of avoiding legal action in the Thing courts. At RedTarn's
Landfall, for the Formal Duel, swords not over 36" will be used and, to simplify matters, no shield bearer will
be allowed, though the combatants will still be allowed three shields. Aside from that, at RedTarn's Landfall, duels will be conducted
as stated in Marauders. More specific rules for Duels can be found on the Combat Rules page.
Proving TruthWe passed one fellow, whom we noted seized up two bars of red hot metal and ran some twenty feet,
and then threw them from him.
Proving that you have told the truth is an easy matter among the Torvaldslanders. The method above is
sort of a combination of how it was done by the ancestors. One method of proving truth, called Jernbyrd or
'carrying of (hot) iron', had several methods, the most common of which is to grab a piece of iron from boiling
water and carry it for nine paces. Another method was walking twelve paces on red-hot irons. If after three
days the feet were inspected and the burns were without infection then the Gods must be protecting the one
telling the truth.
Outlawry�Well,� said Ivar Forkbeard to me, �I am an outlaw.�
�I am an outlaw,� said Ivar. �In a duel I killed Finn Broadbelt.�
The talmit is a headband. It is not unusual for the men of Torvaldsland to wear them, though none of
Forkbeard�s men did.. They followed an outlaw. Some talmits have special significance. Special talmits
sometime distinguish officers, and Jarls; or a district�s lawmen, in the pay of the Jarl; the different districts,
too, sometimes have different styles of talmit, varying in their material and design; talmits, too, can be
awarded as prizes.
Outlawry is a very serious penalty and is only levied in the most extreme of circumstances. When a
person is outlawed they can be killed without fear of retribution, with no worries of vengeance being exacted,
although sometimes this rule is broken. Outlawry gives Torvaldsland a simple, efficient and cost-effective
way of getting rid of troublemakers. It does away with the need to maintain a body of law officers dedicated to
overseeing corporal punishment, execution or incarceration.
There are two main types of Outlawry. The first is Lesser Outlawry, or fj�rbaugsgar�r, and the
second is Full Outlawry, or sk�ggangr, literally translated as 'forest-going'. Both sentences of
Outlawry included full confiscation of all property. Lesser Outlawry carries with it a sentence of three years
exile abroad. If a lesser outlaw, or fj�rbaugsma�r, fails to leave Torvaldsland within three years he
becomes a full outlaw, or sk�garma�r. A full outlaw is denied all assistance in Torvaldsland. He is not
to be harbored by anyone. He can also not be helped to leave Torvaldsland. This is tantamount to a death
sentence as a full outlaw can be killed with impunity by anyone. The Law-Council at the annual Thing can
mitigate a sentence of full outlawry, allowing the outlaw to leave Torvaldsland for life.
A third type of Outlawry was District Outlawry, or h�ra�ssekt. This is a judgement that is
generally limited to a local district, or h�ra�. This sentence will be passed for such breaking of laws
which impact a district, but not the whole of Torvaldsland. This sentence is for a three year period and, if
ignored, will be referred to the courts at the Thing for a sentence of Lesser Outlawry which enables the
outlaw to be killed.
Due to the seriousness of the penalty of Outlawry it requires, in the majority of cases, a substantial
consensus. Here is where Viking Law differs from Norman's Torvaldslandic Law, which allowed the High Jarl
to pass an Outlawry alone. Also, Torvaldslandic Law allowed a wergild to end the Outlawry, whereas the
Laws of the Vikings allowed only time to possibly end it. For the purposes of this gathering of Laws, either
may be the case, either timed Outlawry or until a wergild is paid, may be the judgement passed down.
BrotherhoodThere were two methods of Brotherhood common in the (original) lands of the Torvaldslanders (i.e. Iceland). These were Foster- and Sworn Brotherhood. They were basically the same thing, but they had different backgrounds and thus were spoken of as two seperate methods. These are given here, despite not being mentioned in Marauders, to add more depth to the Roleplay. Fostering, known as f�stur, was a common practice. Children were often brought up by foster-parents. The foster-parents received either payment or support for this from the real parents of the children. Thus it was sort of different from being adopted. It was more of a legal agreement and a form of alliance between the two families. Despite the fact that it was a symbol of alliance, fostered children were seen as being part of the family, emotionally and in some cases, legally. The relationship and loyalty between foster-kindred had the potential to grow very strong. The terms f�stri (male) or f�stra (female) were used to describe the foster-parents, but also for the people who were responsible for looking after, bringing up and teaching the children of the holding. The practice of Sworn Brotherhood, known as f�stbr��ralag, was seen as another form of Foster-brotherhood. Instead of being arranged by the parents to strengthen relations between the families, Sworn Brotherhood was decided by the individuals themselves. The individuals literally became 'Blood Brothers'. They swore unending loyalty to each other and sealed the pact by going through a religious ceremony. This ceremony involved a type of symbolic rebirth during which they joined blood and passed through an arch of raised turf (Gisli Sursson's Saga ch 6), called a jar�armen. This is prepared the following way in the Sagas: 'A long piece of sod was cut from a grassy field but the ends left uncut. It was raised into an arch, under which the person carrying out the ritual had to pass' (The Saga of The People of Laxardal, ch 18).
Free Companionship�Save them.� Said I, �for your sister�s dowry in her companionship.�Marauders of Gor; p. 150 The free woman was a tall woman, large. She wore a great cape of fur, of white sea-sleen, thrown back to reveal the whiteness of her arms. Her kirtle was of the finest wool of Ar, dyed scarlet, with black trimmings. She wore two brooches, both carved of the horn of kailiauk, mounted in gold. At her waist she wore a jewelled scabbard, protruding from which I saw the ornamented, twisted blade of a Turian dagger; free women in Torvaldsland commonly carry a knife; at her belt, too, hung her scissors, and a ring of many keys, indicating that her hall contained many chests or doors; her hair was worn high, wrapped about a comb, matching the brooches, of the horn of kailiauk; the fact that her hair was worn dressed indicated that she stood in companionship; the number of keys, together with the scissors, indicated that she was mistress of a great house. She had gray eyes; her hair was dark; her face was cold, and harsh. Marauders of Gor; p. 156 Free Companionship is known in the North, same as elsewhere. The 'claiming' of a woman, as is so commonly done online, is not how it is done in Torvaldsland. Free Companionship, same as in the South, can and often is done without the knowledge or consent of the woman. Alliances are formed through Free Companionship and there is a procedure that is generally followed. The man who is seeking a Free Companion will approach the Father or eldest male relative of the woman. He inquires about the Companion Price and, once it is negotiated, pays it. The dowry is then taken out of the Companion Price and is given to the Free Companion who keeps it 'in trust' for the woman's use. There is no set manner for Free Companionship given in Marauders, but it would likely involve a ceremony honoring Frigga, and asking for her blessings on the union as well as prayers to Freya asking that the union be a fertile one. Once the woman is Companioned, she begins to wear her hair dressed with combs as a sign that she is now Free Companioned. Women who are not Companioned commonly do not wear their hair dressed.
NamingThe Ritual of Naming, or vatni ausinn, is simply where the parents of the baby present the child to a Rune Priest. The Rune Priest sprinkles water over the child as the parents name the child publicly. This signifies that the child is initiated into society and cannot be taken out to die of exposure as is done with babies in hard winters.
EnslavementHe then drew with the handle of his ax a circle, some twenty feet in diameter, in the dirt floor of the temple.
�Go to the bond-maid circle,� said Ivar Forkbeard, indicating the circle he had drawn in the dirt.
Mead was replenished in the drinking horn by a dark�haired bond-maid, who filled it, head down, shyly,
not look�ing at me. She was the only one in the hall who was not stripped, though, to be sure, her kirtle, by
order of her master, was high on her hips, and, over the shoulders, was split to the belly. Like any other
wench, on her neck, riveted, was a simple collar of black iron. She had worn a Kur collar before, and, with
hundreds of others, had been rescued from the pens. The fixing of the Kur collar, it had been decided by
Svein Blue Tooth, was equivalent to the fixing of the metal collar and, in itself, was sufficient to reduce the
subject to slavery, which condition deprives the subject of legal status, and rights attached thereto, such as
the right to stand in companionship. Accordingly, to her astonish�ment, Bera, who had been the companion of
Svein Blue Tooth, discovered suddenly that she was only one wench among others. From a line, as part of his
spoils, the Blue Tooth picked her out. She had displeased him mightily in recent years. Yet was the Blue
Tooth fond of the arrogant wench. It was not until he had switched her, like any other girl, that she understood
that their relationship had under�gone a transformation, and that she was, truly, precisely what she seemed to
be, now his bond-maid. No longer would her dour presence deprive his feasts of joy. No longer would she, in
her free woman�s scorn, shower contempt on bond�maids, trying to make them ashamed of their beauty. She,
too, now, was no more than they. She now had new tasks to which to address herself, cooking, and churning
and carry�ing water; the improvement of her own carriage, and beauty and attractiveness; and the giving of
inordinate pleasure in the furs to her master, Svein Blue Tooth, Jarl of Torvalds�land; if she did not do so,
well she knew, as an imbonded wench, that others would; it was not, indeed, until her re�duction to slavery
that she realized, for the first time, how fine a male, how attractive and how powerful, was Svein Blue Tooth,
whom she had for years taken for granted; seeing him objectively for the first time, from the perspec�tive of a
slave girl, who is nothing herself, and comparing him with other free men, she realized suddenly how mighty
how splendid and magnificent he truly was. She set herself diligently to please him, in service and in pleasure,
and, if he would permit it, in love. Bera went to the next man, to fill his cup with mead, from the heavy, hot
tankard, gripped with cloth, which she carried. She was sweating. She was barefoot. The bond-maid was
happy.
In Torvaldsland female slaves are called bondmaids and male slaves are called thralls. To enslave a
woman in Torvaldsland a bondmaid circle is drawn and the woman enters it. She doesn't have to enter it
willingly, she can be thrown into it all tied up. All that matters to the Laws of Torvaldsland is that she enter
the circle. Once in the circle, she leaves it a bondmaid. There is no special method of enslaving thralls, they
are just enslaved.
RulesHome�2007 Ř�bęřţ Ŕőŵė |