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| THE LADDER EFFECT Heres the older way to make a "ladder/fence" effect using only one brush and the specialized textures included with PtS to create ladders/fences in your levels. These specialized textures are: textures/assault/ladder1.wal textures/assault/ladder2.wal textures/recon/R_weed.wal textures/recon/R_net.wal textures/recon/R_chainlink.wal textures/R_net.wal (why Yoshi made a double I don't know) To use these textures properly, creat a single cube with one of the above textures and size it the way you want. Once you have the desired shape/geometrial figure, follow steps (a) for ladders and (b) for just regular see-thru "fences" or "nets." A. Ladders applies to: textures/assault/ladder1.wal (ladder-red) textures/assault/ladder2.wal (ladder-gray) 1. go to texture properties and select [ladder] and [trans66]. 2. now exit the texture properties and make a copy of the ladder (there now should be two ladders right) move this extra ladder directly in front of the old ladder, make sure that they are touching on one side, and that the side that the player will be climbing on is occupied by your new ladder. 3. go to texture properties for this new ladder, and select [playerclip] now [playerclip] [trans66] and [ladder] should all be checked in this new ladder. 4. now go back to the old ladder and go to its texture properties. now select [auxi] for it. so now [ladder] [trans66] and [auxi] should be checked for the old ladder Now your ladder is ready! This may seem like a lot, buts it'll get easier as you progress. The [auxi] makes you able to shoot through the ladder, and the [playerclip] on the brush in front of the imaged brush makes it so you cannot pass through it. B. Fences applies to: textures/recon/R_weed.wal (weeds sticking out of the ground) textures/recon/R_net.wal (army net) textures/recon/R_chainlink.wal (chainlink fence) 1. go to texture properties and select [trans66] 2. now exit the texture properties and make a copy of the brush (there now should be two brushes right) move this extra brush directly in front of the old brush, make sure that they are touching on one side. 3. go to texture properties for this new brush, and select [playerclip]. now [playerclip] and [trans66] should be checked in this new brush. 4. now go back to the old brush and go to its texture properties. now select [auxi] for it so now [auxi] and [trans66] should be checked for the old ladder Now your fence/net is ready! This may seem like a lot, but it'll get easier as you progress. The [auxi] makes you able to shoot through the ladder, and the [playerclip] on the brush in front of the imaged brush makes it so you cannot pass through it. In the future, these textures will be replaced with TGA version featuring alpha masks, so that it can be autmatically rendered in a special way via scripting (neo engine) (Recon) |