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The Do's and Do Not's of Designing |
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Through trial and error I have learned a bit about custom avatars and what will possibly be accepted and what will most likely be rejected. This list is by no means official, it is simply what I have observed. NOTE: It has gotten harder to get art through. Anything that has animation or original art will have an extremely difficult time getting accepted. |
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Page 2 |
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Things that will most likely be rejected |
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Things that are more likely to be accepted. |
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No shading |
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Shading |
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Straight, clean lines |
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Rough, hand-drawn images that match existing game art. |
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Blurry lines |
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Unblurred lines |
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Typed text and numbers |
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Hand-drawn text and numbers that match existing game art. |
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Objects or characters that move strangely, like the arm in this drawing. |
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Objects or characters that move naturally |
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