|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The Do's and Do Not's of Designing |
|
|
|
Through trial and error I have learned a bit about custom avatars and what will possibly be accepted and what will most likely be rejected. This list is by no means official, it is simply what I have observed. NOTE: It has gotten harder to get art through. Anything that has animation or original art will have an extremely difficult time getting accepted. |
|
|
|
Page 1 |
|
|
|
|
|
|
Things that will most likely be rejected |
|
|
Things that are more likely to be accepted. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
60 pixels wide 100 pixels tall GIF format |
|
|
|
Anything other than 60 pixels wide 100 pixels tall or GIF format |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Complexity, drawings that break the "third wall" by coming at the screen |
|
|
|
Simplicity, drawings that remain 2-D |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Complexity, items or characters that move strangely |
|
|
|
Simplicity |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Objects that enter or leave the frame and straight, clean lines |
|
|
|
Drawings that stay inside the frame and rough, hand-drawn images |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Complexity, shading, drawings that are 3-D |
|
|
|
Simplicity, drawings that remain 2-D |
|
|
|
|
|
|
|
|
|
|
|
|
|