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Spells


Spell Requirments Definition
Fire Blast Requirments This spell summons a fire ball from the deepest parts of hell itself. You are immune to your own blast so you can hold it in your hand to fire... or you can fire it from a weapon such as a staff or sword. It only flies about 100 feet away though, so not for distance fighting.
Sonic Boom Requirments When this spell is summoned and extremely loud blast of sound is eminated from the caster. This spell can be used to jam electronics, or it can be consentrated and used to blow out an enemies ear drums.
Liquification Requirments This spell can be used on inanimate, solid objects or small areas of ground. As the name implies it turns any non-living thing into a liquid for as long as the caster can stay concentrated. This is useful when trying to get through a wall, or to render your enemy immobile by sticking them into the ground.
Fross Bite Requirments This spell can be used to make your enemy or any other thingimmobile for approximately 30 seconds, but if the caster or anything else comes into contact with whatever the spell was used on they too will become under the spell. This spell will also keep something suspended in the air for said amount of time.
Invoke Discharge Requirments A dangerous spell to any and all, yet very useful. When using this spell you must simply say "Invocation" with your hand held out in front of you and three marble sized balls will appear. You must throw these balls at whatever you would like quickly because after exactly 10 seconds they will create a large explosion.
Restrain Requirments This spell, when used, makes your hands binding tools. After using it the next thing you touch will be binded. If, for example, you are in a battle and use the spell, if you grabbed the enemies left wrist with your right hand, a shackle would appear on the enemies wrist. And what ever you touched with your left hand would then become attached to the shackle, whatever distance it may be. The chain attaching the two can unfortunately be broken after three minutes of use.
Heal Requirments This spell does exactly what it says. It heals. The more wisdom and power you have, the more you can heal and faster.
Barrier Requirments This spell can protect you from other magical attacks, though some still may get through depending on your power, but physical weapons will penitrate it.
Tornado Throw Requirments In order for this spell to work you must Invoke an explosion marble and hold it in your closed hand while pointing in a random direction. It is very hard to do this spell incorrectly but if it is it will most likely result in a loss of your hand. But when done right this spell creates a tornado that ejects out of the casters outstretched finger.
Hope Cloak Requirments Covers the caster in a barrier that makes him appear to be an inadamint object, such as a rock or table or bed. But becareful, it will not protect you from getting hit
Wall Requirments Creates a barrier of pure energy that can stay up for as long as 25 hours but weakens if hit with a certain spell. If any living thing touches the barrier more than one thousand volts of electricity are sent through it's body.
Cold Ignition Requirments This spell encases the enemy in ice and keeps them frozen for around five seconds. After that amount of time is up the block of ice, with the person/animal inside, then bursts into flames untill all the ice is melted and then it keeps the person on fire for another 5 seconds.
Blazing Chinos Requirments "Liar liar pants on fire." This spell stays with it's victim for five days and five nights. It's more of a lesson than an attack, but every time the person lies, no matter if it's a small fib to a humungous lie, the spell then activates itself and heats up the person pants untill it is uncomfortable and painfull. Great for small children and/or pathological liars.

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