Path of the
Learned
This is the path of the scholar. Surprisingly enough, more thaumaturges outside
the Tremere clan are in possession of this path than the Tremere themselves.
It is believed that the Path of the Learned was first developed by Egyptian
scholars, then perfected by monks in the Dark Ages. Until recently, it has
been the closely guarded secret of independent Kindred and resourceful Nosferatu.
[1] Hermes' Tutelage
With this level of the Path, the thaumaturge can read and comprehend any
printed material at astonishing speeds provided the material is in
a language the vampire can understand. Using this power, the thaumaturge
can peruse entire libraries with lightning speed, or can scan documents with
just a moments glance.
System: Each success rolled by the player gives the thaumaturge the ability
to read any printed material at the rate of 10 pages per minute (e.g. Felicity
wishes to scan a book using Hermes' Tutelage, she scores 3 successes on her
activation roll; she therefore may read at the rate of 30 pages per minute).
The length of time a thaumaturge may keep up this extended rate of reading
is determined by a separate Intelligence + Academics roll (difficulty 6)
each success extends the length of time as per the chart below.
1 success: one minute
2 successes: 30 minutes
3 successes: one hour
4 successes: three hours
5+ successes: one night
This time frame may be lengthened with the expenditure of one Willpower point.
Each point spent raises the time limit to the next success level.
[2] Memory's Imprint
While Hermes' Tutelage gives the vampire the ability to read with amazing
speed, she still only retains portions of the information as is normal
when reading large amounts. However, once the thaumaturge activates Memory's
Imprint, she can memorize entire volumes and recite them back letter perfect.
This ability may be combined with Hermes' Tutelage.
System: The character activates the thaumaturgical path normally, then spends
a point of Willpower. The number of successes on the initial roll determine
the volume of material that may be memorized. This power may only be used
once per night.
1 success: 150 pages of text memorized
2 successes: 500 pages of text memorized
3 successes: 1000 pages of text memorized
4 successes: 5000 pages of text memorized
5 successes: 10000 pages of text memorized
The amount of information absorbed by this ability can be extended, by spending
another point of Willpower, the vampire may memorize a total volume equal
to the next step up on the table per point of Willpower spent.
[3] Call of the Gathering
The sharing of knowledge is almost as important as the gathering of it. With
this level, the thaumaturge may call together any vampires in the area who
possess Path of the Learned level one or higher.
Other Kindred are under no obligation to meet with the thaumaturge, but once
the Call of the Gathering has been made, all will know who and where to meet.
System: Each success rolled increases the radius in which the Call of the
Gathering may be heard.
1 success: 5 miles
2 successes: 10 miles
3 successes: 50 miles
4 successes: 70 miles
5 successes: 100 miles
[4] Unfettering of Chained
Knowledge
With this power, no knowledge can be kept from the thaumaturge, at least
not for long. At this level, the vampire has the ability to walk through
solid objects, such as walls, doors, even iron bars. The vampire actually
pushes her body through the obstruction, leaving no trace of her passage.
It is unsure how or even why such a powerful ability came into the possession
of the thaumaturges of this path. Perhaps the incessant need to learn drove
them to create a way to get at knowledge that was previously denied them.
System: The player spends a blood point then the character activates the
power. The thickness through which she may travel is limited to her Strength
+ the successes on the activation roll, in feet. For example; Felicity needs
to get at a very important document, kept in a Tremere's basement. Somehow
(that would be telling) she gets to the basement, but is blocked by a large
iron door. To get through she spends her blood point, and her player rolls
four successes. Because she has a Strength of 3, she can move through 7 feet
of obstruction. That's good, 'cause the door is 6 feet of titanium steel.
If a character does not have enough total Strength + successes, she can spend
another blood point and roll Dexterity + Athletics (difficulty 8) to keep
from being trapped. One success is all she needs to make it through to the
other side, though she takes one health level of aggravated damage in the
process. If she fails this roll, she is trapped inside the door, wall or
whatever obstruction she was attempting to circumvent. If trapped, she may
attempt to use Unfettering of Chained Knowledge again, but at a +1 difficulty.
[5] Resist the Morning's Call
Relentless in their pursuit of knowledge, the practitioners of the Path of
the Learned despise the sun for it deprives them of valuable time which could
be spent studying. By employing Resist the Morning's Call, the thaumaturge
may preform minor activities throughout the day, though she must still be
protected from the sun.
The thaumaturge enters a trancelike state, minimizing the use of their spirits.
While in this state, the vampire may read, walk (slowly), and even carry
on (very) limited conversations while Resist the Morning's Call is in effect,
and still "awaken" the next evening refreshed as if she had slept the entire
day away. She cannot, however, use Disciplines, engage in involved conversations,
fight, or even move faster than a slow shuffle.
It is said that masters of this path have not slumbered in centuries, busying
themselves in the pursuit of knowledge.
System: The character spends a point of Willpower and activates Resist the
Morning's Call. Only one success is needed to remain awake throughout the
day, though she gains all the benefits of a full days rest gain one
Willpower, loose one blood point.
If the character tries to attempt any action other than slow walking, reading,
or speech, she immediately suffers all the penalties from being awake during
the day, though she does not take penalties for surprise. |