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Fitness
Training links:
Testing: Rugby
Canada National Team Standards
(U.18 & U.20)
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Test
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Hookers
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Props
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Locks
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Back Row
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Inside Backs
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Outside Backs
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Beep Test
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>12
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>11
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>11.5
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>12.5
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>12
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>11.5
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35 m sprint
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< 4.80 sec
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< 5.00 sec
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< 4.85 sec
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< 4.70 sec
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< 4.70 sec
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< 4.60 sec
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Triple Jump
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7.5-8.5 m
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7.0-8.0 m
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8.0-8.5 m
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8.5-9.0 m
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8.0-8.5 m
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9.0-9.5 m
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U.18
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Bench Press (3 RM) *
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82-104 kg
180-230 lbs
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91-109 kg
200-240 lbs
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82-104 kg
180-230 lbs
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73-95 kg
160-210 lbs
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68-92 kg
150-200 lbs
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64-91 kg
140-200 lbs
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U.20
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Bench Press
(3 RM) *
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86-114 kg
190-250 lbs
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95-123 kg
210-270 lbs
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86-118 kg
190-260 lbs
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82-104 kg
180-230 lbs
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82-100 kg
180-220 lbs
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77-100 kg
170-220 lbs
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1. 35m Sprint: SPEED
- Measure 35 m (do not assume field markings are accurate).
- Start the watch on the first forward movement of the player (one player at
a time).
- Record the best of 2 runs (allow third run if any doubt about the accuracy
of timing).
- If possible, use two timers.
2. Triple Jump: POWER
- Lay out measuring tape player does 3 continuous two-footed jumps for
distance (no pause between jumps).
- Measure total distance of 3 jumps to the heel (hind most part).
- Record the best of two attempts.
3. 3RM* Bench Press with free weights: STRENGTH
- (*Maximum weight the player is able to lift 3 times*).
- Bench press protocol is feet on ground, hands shoulder width apart, bar is
lowered from position above base of neck to chest (approx. 2 cms above
nipple), and back to start position (elbows locked). Do not allow the bar to
be bounced off chest or back to arch (hyperextend) in press ie: weight
should be controlled throughout.
- Allow for warmup ie: general total body (jog or cycle for 3-5 mins).
- Allow specific bench warmup ie: 10-15 reps at light load (50-60% 1RM); 5-8
reps at medium load (70-80% 1RM).
- Let them try for their 3RM (if less than 3RM allow 3 min rest and reduce
load by 5 kg; if greater than 3RM allow 3 minute rest and increase load by 5
kg until 3RM is achieved).
- Record maximum 3RM.
4. 20m Shuttle (Beep) Test: AEROBIC POWER
- Player runs between cones 20 m apart for 1 minute at constant pace
(measure 20 m).
- At the end of 1 minute, pace increases until player is unable to compete
20 m within the beeps/whistle (allow 2 failures).
- Record the stage and last complete shuttle level the player was able to do
ie: 11.5 stages.
- (11 complete stages and 5 complete shuttles).
- At least one foot must cross the line (ie: push turn).
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