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The round starts by everyone typing Init Their Character . So if I wanted to be the Bio-borg I would type init bio-borg. Dicebot will generate a random number (or roll) between 1 to 20. Who ever rolled the highest number goes first, the next highest number goes second etc. When it is your turn you get to shoot the others or cast spells. During someone else's turn you can only dodge their attacks. Besides taunting them of course.
. When its your attack, or turn you can chose your characters action. Typically this is shooting or hitting them, or casting a spell if you have picked a magic using character.
Shoot Foe weapon taunt When you want to fire a gun at someone. Similar to Blast but different sounds.
Blast Foe weapon taunt When you want to blast with a energy weapon.
HTH Foe weapon taunt HTH or Hand To Hand combat. That is punching, kicking, biting etc.
Spell Foe spell taunt This casts a spell at a foe and checks to see if it will affect them or not.
Cast Spell Description This is used when if you have a characters that can cast spells on themselves.
Examples:
All of these will cause dicebot to chose a random number from 1-20 and play a sound depending on what dicebot rolled for you. The larger the number the better. If you got a 1, it means you fumbled, which could be a life threatening boo-boo. Such is life. If you roll a 20 how ever, you will get a critical which means more damage & possibly a quick kill or cripple.
The target has the choice of trying to equal what you rolled. This is called a dodge. The target must type Dodge if feel lucky it or type hit if they don't want to try.
If the target is successful and rolls higher than the attackers roll, they take no damage off.
Why not always dodge? Well when you fail your dodge, you have to take maximum damage from the weapon that hit you.
Spell Foe spell taunt This casts a spell at a foe and checks to see if it will affect them or not.
Cast Spell Description This is used when if you have a characters that can cast spells on themselves.
Examples:
In the case of Spell dicebot will determine whether or not the spell has effected the target. Spells vary greatly in the effects once they work. The Cast command s for spells you cast on yourself that you wont to work, or for spells that always work like force field.
Yep, Some things hurt a lot more than others things. to roll for different damages takes a bit to get used to, if its confusing you should stick with one character until you learn it.
If a weapon says it does 1 d 6 damage, dice bot rolls 1 six sided dice, (that is a number between 1-6). If the weapon does 3 d 6 damage, it would mean roll 3 six sided twice and add the total, (that is a number between 3-18). If a weapon does 3 d 6 x 10 damage, it means roll 3 four sided dice and multiply it by ten, (that is a number between 30 -180 damage).
This damage is taken off the foes MDC or health. The more taken off the better (or wore if you are the foe...). If your health reaches below 0, you are dead. On 0 you are merely knocked out which isn't a very good survival tactic in a fight to the death, (though you might still out live other gladiators). Above 0 means your fine.
The command for rolling damage is
Roll dice_amount D dice_sides operator number
Examples:
You use * for multiple, / for divide, - for subtraction, + for addition
So for the Cyborg BFG which does 3 d 6 x 10 damage, you have to type roll 3 d 6 * 10, for the bio-borgs cannon you would type roll 2 d 8 * 10.
That should be all of the commands. For now.
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