Q&D commands

 

NOTES:  

  1. If you don't know how connect to Austnet yet, click here for my advice or seek professional help.
  2. When I say 'type this' I mean type it in the channel window and press enter.
  3. Text in blue italics is meant to be typed in exactly as it is shown here.  
  4. Text  in Red italics is for your own descriptive text or for information, i.e. if the example is Shoot Foe, you would have to type the 'shoot' but instead of typing foe you would type the name of who you are attacking or some abusive variation.
  5. It may make more sense if you have looked at the characters first 
  6. As the scripts is still in progress - there are bugs!

 

Starting  Shooting & Hitting  Spells  Damage 

Starting the Battle

  The round starts by everyone typing Init Their Character .  So if I wanted to be the Bio-borg I would type init bio-borg.  Dicebot will generate a random number (or roll) between 1 to 20.  Who ever rolled the highest number goes first, the next highest number goes second etc.  When it is your turn you get to shoot the others or cast spells.  During someone else's turn you can only dodge their attacks.  Besides taunting them of course.

.  When its your attack, or turn you can chose your characters action.  Typically this is shooting or hitting them, or casting a spell if you have picked a magic using character.  

Shooting & Hitting  Spells  Damage Top

The various commands for shooting & hitting are:

Shoot Foe weapon taunt  When you want to fire a gun at someone.  Similar to Blast but different sounds.  

Blast Foe weapon taunt  When you want to blast with a energy weapon.

HTH Foe weapon taunt  HTH or Hand To Hand combat.  That is punching, kicking, biting etc.

Spell Foe spell taunt  This casts a spell at a foe and checks to see if it will affect them or not.

Cast Spell Description  This is used when if you have a characters that can cast spells on themselves.

Examples:

  1. shoot tassborg with chest lasers 
  2. blast toke with all the missiles
  3. blast GM
  4. shoot em-away BFG - I'll show you why this is called the Big Fragger
  5. HTH Pendragon this will learn ya

All of these will cause dicebot to chose a random number from 1-20 and play a sound depending on what dicebot rolled for you.  The larger the number the better.  If you got a 1, it means you fumbled, which could be a life threatening boo-boo.  Such is life.  If you roll a 20 how ever, you will get a critical which means more damage & possibly a quick kill or cripple.

The target has the choice of trying to equal what you rolled.  This is called a dodge.  The target must  type Dodge  if  feel lucky it or type hit if they don't want to try.

If the target is successful and rolls higher than the attackers roll, they take no damage off.

Why not always dodge?  Well when you fail your dodge, you have to take maximum damage from the weapon that hit you.

Starting  Shooting & Hitting  Damage Top

The commands for spells are

Spell Foe spell taunt  This casts a spell at a foe and checks to see if it will affect them or not.

Cast Spell Description  This is used when if you have a characters that can cast spells on themselves.

Examples:

  1. spell Dingo Maim
  2. cast invisibility
  3. spell pixie harm - if this works your a goner.

In the case of Spell dicebot will determine whether or not the spell has effected the target.  Spells vary greatly in the effects once they work.  The Cast command s for spells you cast on yourself that you wont to work, or for spells that always work like force field.  

Starting  Shooting & hitting  Spells  Top

Different weapons do different damage:

Yep,  Some things hurt a lot more than others things.  to roll for different damages takes a bit to get used to,  if its confusing you should stick with one character until you learn it.  

If a weapon says it does 1 d 6 damage, dice bot rolls 1 six sided dice, (that is a number between 1-6).  If the weapon does 3 d 6 damage, it would mean roll 3 six sided twice and add the total, (that is a number between 3-18).  If a weapon does 3 d 6  x 10 damage, it means roll 3 four sided dice and multiply it by ten, (that is a number between 30 -180 damage).

This damage is taken off the foes MDC or health.  The more taken off the better (or wore if you are the foe...).  If your health reaches below 0, you are dead.  On 0 you are merely knocked out which isn't a very good survival tactic in a fight to the death, (though you might still out live other gladiators).  Above 0 means your fine.

The command for rolling damage is

Roll dice_amount D dice_sides operator number

Examples:

  1. roll 1 d 6
  2. roll 3 d 6
  3. roll 3 d 6 * 10
  4. roll 2 d 8
  5. roll 5 d 12 + 10

You use * for multiple, / for divide, - for subtraction, + for addition

So for the Cyborg BFG which does 3 d 6 x 10 damage, you have to type roll 3 d 6 * 10, for the bio-borgs cannon you would type roll 2 d 8 * 10.

That should be all of the commands.  For now.

Starting  Shooting & hitting  Spells  Damage Top

 

 

 

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