FreeTendo Emulator For Linux
NES emulation for Linux/x86
_____
Download version 0.66
View Screenshots
_____
News: Click here
Freetendo Emulator, based on NesTra and TuxNES, is licensed under the GPL version 2
Features are all in the news.
December 14, 2001 - Version 0.66 released!
What's new:
- Emulate the behavior of the bits which are shared between 2005/2006
- Fixed the stuff that I broke in the last version
- Fixed STA addr,X and STA addr,Y instructions
- Added -i option to ignore unknown instructions
- Added -s option to allocate static colormap on 8-bit displays (similar to TuxNES(Freetendo is also based on this))
Nestra(Freetendo is also based on this)
- X11 keysym support (thanks Ben Sittler)
November 28, 2001 - Version 0.65 released!
What's new:
- Allow the decimal mode bit to be set even tho it doesn't do anything.
- Improved support for self-modifying code.
- Some fixes to the mid-hblank and video registers.
- MMC1 ROM address masking
- MMC3 VROM address masking, and ignore low bit for 2k pages.
September 18, 2001 - Version 0.64 released!
What's new:
- 512-byte trainer support (also thanks to Ben Sittler)
- Some minor changes for FreeBSD.
- Fixed ROL instruction.
- Fixed one-screen mirror bug.
- Fixed VRAM palette mirroring bug.
- Fixed interrupts and RTI instruction.
- Fixed a sprite DMA bug.
June 2, 1999 - Nestra Version 0.63(Freetendo is based on this) released!
What's new:
- Mapper 7 (RARE/AOROM) support
- More support for self-modifying code
- Cleaned up the memory allocation a bit
- Save games can be stored in $HOME/.nestra/
May 22, 1999 - Version 0.62 released!
What's new:
- Mapper 11 and partial mapper 9 support (thanks Kristoffer Brånemyr)
- Reload code after mapper switch (should fix -l problems)
- Fixed a MMC3 bug.
- Minor bugfix to mid-hblank updates.
Version 0.62 released!
This is a bugfix release only. I want to thank everyone who sent me patches
and suggestions, but I need to fix the old bugs before I start adding new
ones, so many new features didn't make it into this release. Don't worry,
the new stuff is coming soon.
What's fixed in 0.61:
- No scanline IRQs while the display is off.
- Fixed some problems with the sprite 0 hit flag.
- NMI occurs during scanline 241, not at the end of line 239.
- Sprite DMA takes 514 CPU cycles. (Thanks Matthew Conte!)
- Handle v-scroll values greater than 240 like a real NES does.
What's new:
- MMC3 IRQ support added.
- New video code draws pixmap directly instead of calling xlib, which should improve accuracy and portability. It's a bit slower tho.
- Self-modifying indirect jump instruction is now handled properly.
- Corrected cycle count for branches which cross page boundary.
This page has been visited 0000056
times.