Snake Rattle & VS Super Mario Bros.

 

Kid Niki and Splatterhouse

 

Twinbee 3 and Wrath of the Black Manta

 

Mike Tyson's Punch-Out!

 

Wizards & Warriors 1 and Megaman 3

 

Wizards & Warriors 2 :Ironsword

 

Wario's Woods

 

The Immortal and Teenage Mutant Ninja Turtles 3

 

 

NESticle History

NESticle Version x.xx for DOS (08-18-98)

Version x.xx:
- press ~ to insert coin (vs games)
- Fixed Sidewinder support
- Changes/improvements in sound emulation
- GrIP support has been fixed for users who own Gravis GamePad Pros
- Changes in timing (check out Magician)

NESticle Version 0.43 for DOS (01-01-98)

Version 0.43:
- PMODE/W DOS extender
- Encapsulated nesticle.pal
- Delta Modulation channel (not PCM)
- Minor MMC1 fixes
- Mapper 19 support (Namcot)
- Complete rewrite of sound code
- Mapper 22/23 support (Konami VRC2)
- Native MS Sidewinder support
- Encapsulated gui.vol
- Fixed up some VESA code
- Manual frameskip (-frameskip)

NESticle Version 0.42 for DOS and Win95 (09-22-97)

Version 0.42:
- Support for MMC1 games greater than 512k (DW4)
Thanks to Matthew Richey
- Better LFN detection
- Fixed I-flag after interrupts
- Fixed pattern editor in 95 version

NESticle Version 0.41 for DOS and Win95 (09-10-97)

Version 0.41:
- '-nothrottle' command line option
- 6502 speedups
- Correct sprite priorities (SMB3/PO)
- Corrected trapbadops
- Fixed vram corruption on reset

NESticle Version 0.40 for DOS and Win95 (08-21-97)

Version 0.40:
- Scroll fix workarounds
- Fixed soft-resets
- Rom directory saved
- Automatic state backuping
- "Perfect" sound constant
- Partial grungy PCM channel (only a few games) disabled by default
- State display
- Mapper #6 mirroring fix
- Scanlines in mode 256x256
- 256x224 made more compatible
- Completely rewritten 6502 CPU core
- Added RDTSC and FPUcopy for pentiums
- Added support for MMC1 ROMs > 256k
- Speed throttle disabling
- Improved waitvsync
- GUI enhancement
- Fixed MMC1 glitch
- '-nomsgpopup' option added
- Default DOS res set to 320,200
- Changed DOS SB sound driver
- Fixed DOS hardware error handler bug
- Fixed crash bug with too long descriptions in rom patch files

NESticle Version 0.34 for DOS and Win95 (06-13-97)

Version 0.34:
- Fixed battery backed mem saving problem
- Wave output loggable under DOS
- VRAM bank switching implemented (mapper #6)
Thanks to Fanwen ([email protected])
- DOS startup crash bug fixed (maybe?)

NESticle Version 0.33 for DOS and Win95 (06-11-97)

Version 0.33:
- Somewhat improved mapper #6, most games seem to be all ROM (ie no VROM)
- Some rendering optimizations
- Longer GG code descriptions
- Partial Punchout(#9) support, trainer-less ROM only
VROM switching and sprite priority still messed
- VROM switching in mapper #7
- Minor bug fixes
- OS/2 users must disable long filename support under DOS in order for it to run (ie -disablelfn)

NESticle Version 0.32 for DOS and Win95 (05-18-97)

Version 0.32:
- v.32 will not netplay correctly with older versions
- Experimental mapper #5,#6,#8,#11 support
- Partial 100-crappy-games-in-1 mapper support (iNES mapper #15)
- Some MMC1 changes (RcProam 1)
- NES ROM header editor
- DOS GrIP support (see Input Devices)
- Windows->DOS clipboard pasting put in DOS (Shift-ins or Ctrl-V pastes)
- Record/play NES movies (*.nsm)
- Some DOS SB driver changes (fixes?) for single cycle DMA (DSP 2.00)
- Some DirectSound tweaking, better sound (maybe) at the expense of higher latency
- Interactive joystick calibration/button remapping (see Input devices)
- Game Genie codes and general ROM patching (see Rom Patching)
- Should gracefully exit (hopefully) if NESticle runs out of memory. 8MB under DOS is highly recommended
- Scrapped the binary config file 'NESticle.cfg' and opted for a completely text based config file (see Command line options)
- Detects mouse driver now instead of using it blindly (DOS)
- Additional ModeX modes, 256x240 and 256x256 (DOS)
- Menu options accessed using ALT now (ie, ALT-l loads a rom) Did this to resolve ambiguities with edit controls, keyb input, and menu
- Log wave output now writes .WAV files (95 only)
- Added '-sndblksize' command line option.
- Some directory and longfilename stuff fixed
- Some key changes (unified pause/resume with alt-p and reset with alt-r)
- Labelled window buttons

NESticle Version 0.31 for DOS and Win95 (05-06-97)

Version 0.31:
- Some changes in Netplay, default ports changed to reflect this. v.31 will not netplay correctly with older versions
- Big resynching problem fixed when a reset occurs in netplay
- Spacebar key does nothing now, ESC hides gui and maximizes game window
- Some iNES Mapper #7 support added (Wizards & Warriors 1/2) The mirroring isn't quite right, but at least they run for now. Ensure that their headers contain the # of 16k banks, NOT 32k
- Finally, long fucking file names under DOS (MSDOS 7.x under 95) If they cause problems, disable with '-disablelfn'
- Log wave output feature added (Win95 only) Written to a signed 16-bit mono RAW file (no header)
- Uses asynchronous functions to resolve local host (no more hanging under win95 w/o being connected to internet)
- Calibrate button actually calibrates the joystick (who would have thought) Center it then push the button...calibrate under win95 with the control panel
- BRK instruction fixed (DW1 works again)
- Louder triangle wave (normalized sound constant as well)
- Seperate dirs for different file types (see command line options)
- "Read only" roms now load
- Longer default VBlank interval (fixes many games)
- Reverted to using DOS4GW, apparently some people were having problems with the PMODE/W extender so DOS4GW was put back in. If you liked PMODE/W better you can always download it and bind it to the EXE

NESticle Version 0.30 for DOS and Win95 (04-30-97)

Version 0.3:
- PPU mem address wrapped around now
- Sound settings dialog added (soundconstants fixed)
- GUS support
- Pattern editor
- Resorted to multi-threading under 95 to compensate for DirectSound being such a living pile of shit (still not fixed totally)
- Fixed sprite clippings
- Triangle wave channel fixed
- Noise channel implemented
- Enter/Tab work when GUI disabled or game window has input focus
- Cycle timings fixed
- Hitflag/Split screen improved
- PCX snapshots saved to 'snap??.pcx'
- Netplay TCP/IP or IPX (Win95 only)
- 'sndconstant' command line option added
- 'swapbut' command line option replaced by 'remapbut'
- Ctrl/Alt now mappable to keyboard input devices
- Default keys for keyboard #1 are B/A=Ctrl/Alt
- Command line now read from 'default.w95' and 'default.dos'
- Dumb bug in MMC1 fixed (Zelda 2 works)
- IRQ's for MMC3 fixed
- DOS4GW replaced by PMODE/W (its a little faster and its a lot smaller) If it causes problems, DOS4GW can still be used (run "dos4gw nesticle") If you get a "Unable to allocate framebuffer selector" error, use DOS4GW.

NESticle Version 0.21 for DOS and Win95 (04-04-97)

Version 0.21:
- You can change directories now when you load roms.
- Sound cards under DOS that do not support auto-initialized DMA transfer have been fixed, i hope.
- Now uses a secondary sound buffer for mixing as opposed to using the primary one (under Win95 DirectSound). This should make it more compatible. Also is using a timer callback to update the buffer, should eliminate some static. DirectSound is atrocious.
- 'swapbut' command line option added. Swaps the A&B joystick buttons
- 'palfile' command line option added. Now you can use multiple-palettes.
- The new palette was thankfully provided by Loopy ([email protected]).

NESticle Version 0.2 for DOS and Win95 (04-03-97)

Version 0.2:
- Initial release

 

 

Links to NESticle Related Pages

More links coming soon...email us if you have any that *need* to be here!

 

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