Cadet to Mechwarrior
The Cadet, upon permission from his/her Falconer, may
attempt his Trial of Position for the rank of MechWarrior. The Trialee
selects the mission (map), and may pilot any 'mech up to 75 tons..
Officer 1 is to pilot a Shadow Cat, and once destroyed the Trialee
must challenge Officer 2, who may pilot a 65t, 70t or 75t 'mech
at the Officer's discretion. If the Cadet is feeling lucky,
he/she may engage Officer 3, who will be piloting either a Mad Cat
Mark II, or a Dire Wolf. If he/she is successful in destroying
the 3rd Officer, then he/she will be granted the rank of Star Commander.
It is recommended that the second Officer does not exceed the weight
of the Trialee, unless he has chosen to pilot a Light or Medium
mech. NOTE : Only 1 person has been able to destroy all 3 Officers.
MechWarrior to Star Commander
The MechWarrior, with permission from the Oathmaster,
will attempt a Trial of Position for the rank of Star Commander.
The Trialee gets to select the mission (map), and may pilot and
Clan mech up to a maximum of 70 tons. Officer 1 will pilot a Shadow
Cat, and once he/she is destroyed, the Trialee will challenge the
2nd Officer, who will be in a mech from 65t, 70t, 75t, at the Officers
discretion. If the Trialee is successful in destroying the
first 2 Officers, he/she may then, if he wishes, to engage the 3rd
Officer, who will be piloting either a Mad Cat Mark II, or a Dire
Wolf. If the 3rd Officer is destroyed, the MechWarrior will
be awarded the rank of Star Captain.
Star Commander to Star Captain
The Star Commander, with permission from the Oathmaster,
will attempt a Trial of Position for the rank of Star Captain.
The Trialee will pick the mission, and my pilot any mech up to 65
tons in weight. The 1st Officer may pilot a mech up to 60
tons in weight. After he/she is destroyed, the Trialee will
challenge the 2nd Officer, who may pilot a mech up to 95tons in
weight. If the Trialee destroys the 2nd Officer, they may
challenge the 3rd Officer who will be piloting a Dire Wolf.
If all 3 Officers are destroyed, then the Star Commander will be
given the rank of Star Colonel.
Star Captian to Star Colonel
The Star Captian, with permission from the Oathmaster,
will attempt a Trail of Position for the rank of Star Colonel.
The Trialee will select the mission, and may pilot any mech up to
60 tons in weight. The 1st Officer may pilot any mech up to
70 tons in weight. After the 1st Officer is destroyed, the
Trialee shall challenge the 2nd Officer, who may pilot any mech
up to 100tons in weight. This Trail ends here, for no rank
higher than Star Colonel may be trailed for. However, with
exceptional performance on the battlefield, and by showing loyalty
to the clan, the Khan can nominate a person, regardless of rank,
for a higher position in the Touman. The Keshik will decide
if this should go through, and if the person in question accepts
the responsibilities of the new rank, he may assume his new role
in the Touman.
Trial of Bloodright
The Trial of Bloodright is used
when warriors wish to acquire a Bloodname. Bloodname's have
great honor and prestige attached to them. At least 3 warriors
will have to want one, in order for a Trial of Bloodright to take
place. If 3 warriors wish a Bloodname, there is only 1 requirement,
and that is the Warrior must have a minimum rank of MechWarrior.
Each warrior wishing a Bloodname, will engage an Officer, who already
has a Bloodname. If only one warrior successfully destroys
his opponent, then he will gain the Bloodname that we wants.
If 2 warriors defeated their opponents, then they square off, and
the winner picks his Bloodname. If all 3 destroyed their opponents,
then the Warrior with the least amount of damage will get a pass,
and the other 2 warriors fight. The winner and the warrior
who got the pass, will both respawn, and engage. The winner
taking the Bloodname of his/her choice. If 4 warriors wish
to acquire Bloodnames, then there are 2 ways to do it. The
Keshik and Oathmaster both have to agree that either, 1 or 2 Bloodnames
will be given out.
If only 1 Bloodname is to be given out, then the warriors pair off,
and engage each other. The 2 winners then engage, and the
winner of that duel will receive the Bloodname of his/her choice.
If 2 Bloodnames are going to be given out, then the procedure directly
above. Once one Bloodname has been given out, then the remaining
3 use the procedure list above that 3 warriors use to acquire Bloodnames.
Trial of Grievance
Trials of Grievance settle matters
of honor. Because this Trial usually involves a charge of dishonorable
conduct against another Clan warrior, the Clan Council usually supervises
it. Strict rules govern Trials of Grievance to make sure the
fight is evenly matched. Warriors of equal rank (and therefore supposedly
equal skill) can fight in similar machines. Losing a Trial of Grievance
often brings with it a taint difficult to erase; often, the losing
warrior cannot be nominated for a Bloodname until the stain on his
or her honor is purged. Not all Trials of Grievance are matters
for the councils' attention, however. Cadets may declare a Trial
of Grievance, to be settled in a quickly arranged Circle of Equals
under the supervision of a training officer. Some warriors of lesser
stature may waive their right to Council supervision, using the
bidding process to determine equal ground.
Trial of Possession
This Trial is the most common Trial used in
the Astral Dominion League. It is used to decide anything from a
difference of opinion or claims over a warrior's DNA, to entire
Planets. It always begins with a Batchall when it occurs between
Clans, and the bidding is often spirited. Combat rarely exceeds
Cluster-scale engagements, except in the case of a Planetary Assault.
This Trial will be the form in which all Clan Teams will conduct
Planetary Assaults against other Clan Teams. Loss of honor is associated
with the loss of a Trial of Possession.
Trial of Refusal
When matters are settled by a
political decision abhorrent to one party, or when an order does
not sit well with warriors serving under the commander who gave
it, the aggrieved party may demand a Trial of Refusal. This Trial
will force those in positions of Leadership to defend their decisions
in combat, there by preventing abuses of power. Except in the case
of a subordinate officer declaring a Trial against an order, vote
tallies set the odds in a Trial of Refusal. Bidding tends to lower
the odds, however. If a Trial of Refusal is declared, the
Mech assets used and lost will be deducted from that Team�s Touman.
Trial of Annihilation
This Trial, by far the most severe
punishment designed by Nicholas Kerensky, is meted out only by Clan
Council for internal crimes and by the Grand Council for crimes
that affect the Clans as a whole. Individual warriors, Mech Sub-Units
and entire Bloodnames are all viable targets for a Trial of Annihilation.
The Not-Named Clan perished long ago in such a Trial, in one of
the most traumatic moments of Clan history. It is a testament to
Clan justice that a Trial of Annihilation has never been declared
for anything less than the most heinous crimes against Clan society.