|
YEAR: 1998 &
2003 PLAYERS: 1 PUBLISHED BY: CAPCOM GENRE: 2D SIDE SCROLLING ACTION PLATFORM: SUPER FAMICON & GAMEBOY ADVANCE |
| [ ROBOT MASTERS | ITEMS | CD DATABASE | CHEATS | CODES ] | |
ITEMS
FOR MEGA MAN![]() |
|
SPARE
BODYBOLT COST 50: IT WILL ADD AN EXTRA LIFE |
|
ENERGY
BALANCEBOLT COST 120: REFILLS THE LOWEST WEAPON ENERGY NEEDING IT |
|
EXIT
UNITBOLT COST 50: IT ALLOWS YOU TO EXIT THE STAGE. BUT IT WON'T WORK UNLESS YOU HAVE DEFEATED THE BOSS OF THE STAGE |
|
SPIKE
GUARDBOLT COST 10: IT ABSORBS THE IMPACT AND MAKES THE SPIKES LESS LETHAL. ONE USE ONLY |
|
COMMUNICATOR
SYSTEMBOLT COST 100: IT ALLOWS YOU TO TALK WITH ROLL |
|
ITEM
PRESENTBOLT COST 60: IT MAKES A SPECIAL BALL THAT CONTAINS AN ENERGY CAPSULE |
|
ENEMY
ANALYZERBOLT COST 50: IT MAKES A SPECIAL BALL THAT CONTAINS AN ENERGY CAPSULE |
|
SUPER
RECOVERBOLT COST 200: IT ALLOWS YOUR ENERGY TO BE RECOVERED BY A LARGER AMOUNT THAN USUAL |
|
CRISIS
ATTACKBOLT COST 200: IT MAKES YOUR OFFENSIVE POWER INCREASE IN A TIGHT SITUATION |
|
AUTO
CHARGERBOLT COST 50: IT ALLOWS YOUR BUSTER TO BE CHARGED WITHOUT HOLDING THE B BUTTON DOWN |
|
ENERGY SAVERBOLT COST 200: IT ALLOWS YOU TO USE SPECIAL WEAPONS BY CONSUMING LESS ENERGY |
|
DAMAGE
ABSORBERBOLT COST 300: YOUR LIFE ENERGY WILL BE SLIGHTLY REFILLED EVERY TIME YOU RECEIVE DAMAGE |
|
SUPER
ARMORBOLT COST 300: IT REDUCES THE AMOUNT OF DAMAGE INFLICTED |
|
AUTO
RECOVERBOLT COST 450: IT MAKES YOUR LIFE ENERGY RECOVER SLOWLY |
|
HYPER
CHARGEBOLT COST 150: IT ALLOWS YOU TO CHARGE YOUR MEGA BUSTER FASTER |
|
CD
FINDERBOLT COST 300: HELPS FIND CDS UNDERGROUND. LET RUSH DIG THEM UP |
|
CD
COUNTERBOLT COST 100: IT ENHANCES THE FUNCTION OF YOUR COM SYSTEM. IT ALLOWS YOU TO KNOW HOW MANY CDS REMAIN |
|
RUSH
SEARCHBOLT COST 100: RUSH WILL DIG OUT A HIDDEN ITEMS FOR YOU |
![]() |
EDDIEBOLT COST 150: EDDIE WILL GIVE YOU SEVERAL RANDOM POWER UP ITEMS |
![]() |
BEATBOLT COST 300: WHEN YOU USE THIS, BEAT WILL DELIVER A BARRIER TO YOU |
![]() |
ITEMS
FOR BASS![]() |
|
SPARE
BODYBOLT COST 50: IT WILL ADD AN EXTRA LIFE |
|
ENERGY
BALANCEBOLT COST 120: REFILLS THE LOWEST WEAPON ENERGY NEEDING IT |
|
EXIT
UNITBOLT COST 50: IT ALLOWS YOU TO EXIT THE STAGE. BUT IT WON'T WORK UNLESS YOU HAVE DEFEATED THE BOSS OF THE STAGE |
|
SPIKE
GUARDBOLT COST 10: IT ABSORBS THE IMPACT AND MAKES THE SPIKES LESS LETHAL. ONE USE ONLY |
|
COMMUNICATOR
SYSTEMBOLT COST 100: IT ALLOWS YOU TO TALK WITH ROLL |
|
ITEM
PRESENTBOLT COST 60: IT MAKES A SPECIAL BALL THAT CONTAINS AN ENERGY CAPSULE |
|
ENEMY
ANALYZERBOLT COST 50: IT ENHANCES THE FUNCTION OF YOUR COM SYSTEM. BY ANALYZING THE ENEMY DATA |
|
SUPER
RECOVERBOLT COST 200: IT ALLOWS YOUR ENERGY TO BE RECOVERED BY A LARGER AMOUNT THAN USUAL |
|
CRISIS
ATTACKBOLT COST 200: IT MAKES YOUR OFFENSIVE POWER INCREASE IN A TIGHT SITUATION |
|
HIGH
SPEED DASHBOLT COST 100: IT ALLOWS YOU TO DASH FASTER |
|
STEP
BOOSTERBOLT COST 100: IT ALLOWS YOU TO CLIMB THE LADDER FASTER |
|
ENERGY
SAVERBOLT COST 200: IT ALLOWS YOU TO USE SPECIAL WEAPONS BY CONSUMING LESS ENERGY |
|
DAMAGE
ABSORBERBOLT COST 300: YOUR LIFE ENERGY WILL BE SLIGHTLY REFILLED EVERY TIME YOU RECEIVE DAMAGE |
|
SUPER
ARMORBOLT COST 300: IT REDUCES THE AMOUNT OF DAMAGE INFLICTED |
|
SUPER
BUSTERBOLT COST 300: IT ENHANCES THE OFFENSE POWER OF THE BASS BUSTER |
|
HYPER
BUSTERBOLT COST 300: IT MAKES THE BASS BUSTER BULLETS BUSTER'SBULLETS FLY THROUGH TERRAIN OR WALLS |
|
CD
COUNTERBOLT COST 100: IT ENHANCES THE FUNCTION OF YOUR COM SYSTEM. IT ALLOWS YOU TO KNOW HOW MANY CDS REMAIN |
|
TREBLE
BOOSTBOLT COST 200: TREBLE TRANSFORMERS INTO A BOOSTER ADAPTER FORM. IT ALLOWS YOU TO FLY |
![]() |