YEAR: 1998 & 2003
PLAYERS: 1
PUBLISHED BY: CAPCOM
GENRE: 2D SIDE SCROLLING ACTION
PLATFORM: SUPER FAMICON & GAMEBOY ADVANCE

[ ROBOT MASTERS | ITEMS | CD DATABASE | CHEATS | CODES ]
ITEMS FOR MEGA MAN
SPARE BODY
BOLT COST 50:
IT WILL ADD AN EXTRA LIFE
ENERGY BALANCE
BOLT COST 120:
REFILLS THE LOWEST WEAPON ENERGY NEEDING IT
EXIT UNIT
BOLT COST 50:
IT ALLOWS YOU TO EXIT THE STAGE. BUT IT WON'T WORK UNLESS YOU HAVE DEFEATED THE BOSS OF THE STAGE
SPIKE GUARD
BOLT COST 10:
IT ABSORBS THE IMPACT AND MAKES THE SPIKES LESS LETHAL. ONE USE ONLY
COMMUNICATOR SYSTEM
BOLT COST 100: IT ALLOWS YOU TO TALK WITH ROLL
ITEM PRESENT
BOLT COST 60: IT MAKES A SPECIAL BALL THAT CONTAINS AN ENERGY CAPSULE
ENEMY ANALYZER
BOLT COST 50:
IT MAKES A SPECIAL BALL THAT CONTAINS AN ENERGY CAPSULE
SUPER RECOVER
BOLT COST 200:
IT ALLOWS YOUR ENERGY TO BE RECOVERED BY A LARGER AMOUNT THAN USUAL
CRISIS ATTACK
BOLT COST 200: IT MAKES YOUR OFFENSIVE POWER INCREASE IN A TIGHT SITUATION
AUTO CHARGER
BOLT COST 50:
IT ALLOWS YOUR BUSTER TO BE CHARGED WITHOUT HOLDING THE B BUTTON DOWN
ENERGY SAVER
BOLT COST 200: IT ALLOWS YOU TO USE SPECIAL WEAPONS BY CONSUMING LESS ENERGY
DAMAGE ABSORBER
BOLT COST 300:
YOUR LIFE ENERGY WILL BE SLIGHTLY REFILLED EVERY TIME YOU RECEIVE DAMAGE
SUPER ARMOR
BOLT COST 300:
IT REDUCES THE AMOUNT OF DAMAGE INFLICTED
AUTO RECOVER
BOLT COST 450: IT MAKES YOUR LIFE ENERGY RECOVER SLOWLY
HYPER CHARGE
BOLT COST 150:
IT ALLOWS YOU TO CHARGE YOUR MEGA BUSTER FASTER
CD FINDER
BOLT COST 300:
HELPS FIND CDS UNDERGROUND. LET RUSH DIG THEM UP
CD COUNTER
BOLT COST 100: IT ENHANCES THE FUNCTION OF YOUR COM SYSTEM. IT ALLOWS YOU TO KNOW HOW MANY CDS REMAIN
RUSH SEARCH
BOLT COST 100: RUSH WILL DIG OUT A HIDDEN ITEMS FOR YOU
EDDIE
BOLT COST 150: EDDIE WILL GIVE YOU SEVERAL RANDOM POWER UP ITEMS
BEAT
BOLT COST 300:
WHEN YOU USE THIS, BEAT WILL DELIVER A BARRIER TO YOU
ITEMS FOR BASS
SPARE BODY
BOLT COST 50:
IT WILL ADD AN EXTRA LIFE
ENERGY BALANCE
BOLT COST 120:
REFILLS THE LOWEST WEAPON ENERGY NEEDING IT
EXIT UNIT
BOLT COST 50:
IT ALLOWS YOU TO EXIT THE STAGE. BUT IT WON'T WORK UNLESS YOU HAVE DEFEATED THE BOSS OF THE STAGE
SPIKE GUARD
BOLT COST 10:
IT ABSORBS THE IMPACT AND MAKES THE SPIKES LESS LETHAL. ONE USE ONLY
COMMUNICATOR SYSTEM
BOLT COST 100: IT ALLOWS YOU TO TALK WITH ROLL
ITEM PRESENT
BOLT COST 60:
IT MAKES A SPECIAL BALL THAT CONTAINS AN ENERGY CAPSULE
ENEMY ANALYZER
BOLT COST 50:
IT ENHANCES THE FUNCTION OF YOUR COM SYSTEM. BY ANALYZING THE ENEMY DATA
SUPER RECOVER
BOLT COST 200: IT ALLOWS YOUR ENERGY TO BE RECOVERED BY A LARGER AMOUNT THAN USUAL
CRISIS ATTACK
BOLT COST 200:
IT MAKES YOUR OFFENSIVE POWER INCREASE IN A TIGHT SITUATION
HIGH SPEED DASH
BOLT COST 100:
IT ALLOWS YOU TO DASH FASTER
STEP BOOSTER
BOLT COST 100:
IT ALLOWS YOU TO CLIMB THE LADDER FASTER
ENERGY SAVER
BOLT COST 200:
IT ALLOWS YOU TO USE SPECIAL WEAPONS BY CONSUMING LESS ENERGY
DAMAGE ABSORBER
BOLT COST 300:
YOUR LIFE ENERGY WILL BE SLIGHTLY REFILLED EVERY TIME YOU RECEIVE DAMAGE
SUPER ARMOR
BOLT COST 300:
IT REDUCES THE AMOUNT OF DAMAGE INFLICTED
SUPER BUSTER
BOLT COST 300:
IT ENHANCES THE OFFENSE POWER OF THE BASS BUSTER
HYPER BUSTER
BOLT COST 300: IT MAKES THE BASS BUSTER BULLETS BUSTER'SBULLETS FLY THROUGH TERRAIN OR WALLS
CD COUNTER
BOLT COST 100:
IT ENHANCES THE FUNCTION OF YOUR COM SYSTEM. IT ALLOWS YOU TO KNOW HOW MANY CDS REMAIN
TREBLE BOOST
BOLT COST 200:
TREBLE TRANSFORMERS INTO A BOOSTER ADAPTER FORM. IT ALLOWS YOU TO FLY
Hosted by www.Geocities.ws

1