



10/27/05: A nice little Program to help you with the CryptoQuote (unofficial page). It's called (how clever is this?): CryptoHelp. I know--it's not clever at all. That's the ... nevermind.
7/16/05: Whee-doggy, it's been a long time. Hitman 2 - Silent Assassin walkthrough released, which is a really bad-ass game. Life, college, and my programs aren't exactly the talk of the town, so . . . Have a good one!
10/09/04: My most recent game is call My Job is My Money (watch out! it's almost 8 megs!). It's an education program my father wrote to teach the wonders of money management. He wrote the gameplay and the music, I turned his dream into reality. 'nuff said.
6/16/04: I wrote a walkthrough for the game Hitman: Codename 47 . It's a fairly old game that didn't get a lot of press, but only because nobody knew how to play it. The game is insanely difficult with 10000-to-1 odds, but that's only if you play it like Doom or Half-Life. With THIS walkthrough, you can play the game the way it was MEANT to be played: hitman-style. You sneak through the levels undetected instead of bustin-in a room with your guns blazing.
6/10/04: Fixed a glitch in Card Game where you could place any card on the joker (the jokers are simply meant to take the place of any card, but you still must follow the rules). Checkers is also updated. The computer is smarter about blocking your moves (this was a gross error on my part), and now the computer gives priority to moves it deems as "safe" making it attempt to get kings and attempt to attack you. Before the update, movement that wasn't a jump or block was randomly selected, meaning a piece could go back and forth for hours. Now the piece can still go back and forth for hours, but it prefers to go towards the opponent pieces and prefers to try to king itself.
Is Chess next? I'd like to hope so.
5/27/04: Couple of new computer games, and an old favorite. First, we have the game of Checkers, followed by SpazeInvaders which is a version of an old 8-color game I used to have. Also now is my nifty little Card Game which I made up a few months ago. Finally, here is a link to good ol' Dr. Tiesaq (lovingly referred to as "TIM") which is a program that simulates conversation. Groovy. Hey, as a little side-note, as a James Bond freak who is currently sitting here at 10:13pm watching Thunderball, in Thunderball SPECTRE asks for $280 million to be delivered on May 27th, at 10:00pm. Almost eerie...
Hope you like the new look of the site, it's here to stay. I also revised the programs section so now all the links work. I also removed my less impressive games that I wrote quite a while ago.
8/30/02: I have released an updated PC version of Seven Men Across. This version is written in C++ and is worthy of a look. Much better than its PC predecessor. I am also releasing a game I made in programming class last year but have yet to release until now-Textris. It's Tetris with a notepad spin on it. Definitely worth a look, check it out .
7/23/02: Two new PC games: PCMaze2D and RushHour. RushHour has only one level and a level generator that sucks so please don't bitch. PCMaze2D is my Ti-89 Maze2D "ported" to PC.
4/14/02: Still alive... check the banner at the bottom. (Removed on site revision).
2/5/02: Well, someone special has a birthday today. I just wanted to proclaim my friendship, love, and etc. (Picture removed on site revision).
1/31/02: CBoom is done. Simple program, re-make of the original and my version. Works on all AMS version now (try to hide your excitement).
1/30/02: CDuckHunt finally finished, and the background was finally added (it even expands to the Ti-92+ screen!). I ended up writing my own PutSprite, but you don't need to hear about that. INCREDIBLY SMALL PROGRAM SIZE! CBattleship released. There might be a few problems with this program, such as shotty AI, but... ya know. Fun to play, quicker than the original.