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221. The Final Duel - Part I (The Destined Final Duel) |
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Bounce: Spell/Quick-play; Transfer the effect of an opponent's Spell Card to the opposite side of the field. |
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Green Gadget: Monster/Effect/EARTH/Machine/4/1400/600; When this card is Summoned, add 1 "Red Gadget" from your Deck to your Hand. |
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Ground Erosion: Trap/Continuous; When you activtae this card, select one of your opponent's monster card zones. Place one counter on this card for each of your standby phases that this card is face-up on your side of the field. A monster in the selected zone's ATK is decreased by 500 x the number of counters on this card. If the selected zone becomes invalid, this card is destroyed. |
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Rebellion: Spell/Quick-play; Select one monster on your opponent's side of the field and attack with it as though it were your own monster. Any battle damage involving the selected monster is inflicted to your opponent's life points. |
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Red Gadget: Monster/Effect/EARTH/Machine/4/1300/1500; When this card is Summoned, add 1 "Yellow Gadget" from your Deck to your Hand. |
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Stronghold the Moving Fortress: Trap/Cotninuous; After activation, Special Summon this card as a monster in defense mode in one of your monster card zones. (EARTH/Machine/4/0/2000) If "Green Gadget," "Red Gadget," and "Yellow Gadget" are all face-up on your side of the field, this card's ATK becomes 3000. (This monster is also treated as a Trap Card.) |
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Summoning Clock: Trap/Continuous; You can only activate this card when your oponent activates a Spell or Trap Card. Send this card to the Graveyard and sacrifice one monster on your side of the field to Normal Summon monsters from your hand equal to the number of your turns that have passed while this card has been face-up on the field. |
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The Tricky: Monster/Effect/WIND/Spellcaster/5/2000/1200; You can discard 1 card from your Hand to Special Summon this monster. |
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PAGE 2 |
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PREVIOUS EPISODE *** NON-US MAIN *** SEASON 5 *** NEXT EPISODE |
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