How To Perpetuate Gender Stereotypes Through RPGs

 

I realize that the title of this essay presents quite a large goal that some people may believe is impossible to attain.  Actually, there are only a few easy steps one must follow in order for gaming to become even more hopelessly mired down in inflexible 1950s-era sex roles.  Read on:

 

1.      Realize that all characters of the opposite gender are inferior, poorly drawn caricatures and treat them as such.  If you are female, assume that all male characters are womanizing, disgustingly violent, male chauvinist swine who think with their groin.  If you are male, understand that female characters only come in three varieties: the bitch, the easy one, and the eternal victim.  Feel free to pigeonhole them into these broadly drawn, usually inaccurate characterizations and deny them the respect you would give members of your own sex.  If evidence to the contrary should present itself, ignore it.

2.      If any member of your group strikes out against this, taunt and ostracize them.  Let the insults fly with full force.  "Girly-man" and "traitor to the female sex" work particularly well.

3.      Don't trust PC members of the opposite gender.  Do all the work yourself or share it only with those who share your chromosomes.  Leave the freaks to watch from the sidelines since you know they'd make a mess of it anyway.

4.      Play your own gender the way it should be played.  If you are male, run around bashing things into submission with swords and bragging about it in taverns afterwards.  If you are female, use your charming wink, your nice collection of body parts, and your superhuman nagging skills to get what you want.  Everyone will be impressed by your honesty and realism.

5.      If any member of your group dissents, they are obviously gay.  And should be treated as such.

 

Armed with this "to-do" list, you're ready to make sure that things take two steps back for every small step forward they may have taken in the past few decades.  But for every list of do's, there's also a list of don't's:

 

1.      Avoid cross-gender roleplaying like the plague.  It raises too many suspicions about, um, orientation.  And it might force you to actually attempt to understand other people and depict them realistically.  We can't have that, now, can we?

2.      Don't stray from your narrow concepts of acceptable character classes for your gender.  Men should be warriors, wizards, thieves, or barbarians.  Women should be witches, connivers, warriors in chainmail bikinis, or just plain whores.  Stray too far from this and you're asking for trouble.

3.      Don't make friends in the opposite gender.  Let's face it, they're good for nothing but procreation.

4.      Boys, if a girl shows up in your game store or RPG group, treat her like the last remaining passenger pigeon.  Stare, giggle, and whisper.  Ask her if she's lost.  Give her a lot of help finding things and generally treat her as though she doesn't know what she's doing.  Make a pass at her if you feel like it, cause let's face it, greasy hair, pimples, and Star Trek T-shirts with unidentifiable Taco Bell stains in strategic spots are dead sexy.

5.      Make all of your dealings in the game with members of the opposite gender as unrealistic as possible.  When men meet women they should flirt and grope relentlessly, even if she's royalty--you know they all want it.  When women meet men they should automatically assume that this is what men are out to do, and break out the heavy artillery.

6.      Finally, never, never use your RPG campaign to deal with gender issues, or anything else serious for that matter.  After all, it's a game; it should be about busting some heads, not sex or big topics like racism or even telling a good story with interesting characters.  Why should it have any use to anyone at all?

 

 

Copyright (c) 2000 by Beth Kinderman.  This is my original work, so please respect it.

 

 

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