Card-Specific Rulings

Ancient Dracolich
Avanil
Bell of Might
Caravan
Istus, Avatar of Fate
Master Illithid
Menzoberranzan
Midnight
Quill Pen
Sithicus
Sphere of Annihilation
Time Stop
Tyranthraxus


Ancient Dracolich:
The Dracolich's power to instantly discard an enemy ally may be saved for use later in combat.

Avanil:
Avanil may be discarded at any time (during any phase) to draw five cards and it is then placed in the abyss. Note that if Avanil is discarded during battle, the attacker gets spoils. If no defender is put forward and Avanil is discarded, then no battle has occurred and an attacker may choose another realm to attack. Finally, Avanil may not be used to counter cards. Thus you cannot discard Avanil, draw five cards, and use one of those cards to stop a Cataclysm, Estate Trasference, etc.

Caravan:
The Caravan is played between two player's turns. Multiple Caravans cannot be played in succession; as soon as one is played you are no longer "between turns". Thus, all other Caravan's must be held in hand until the current Caravan turn ends. Note that the active player (the one who just ended his turn) gets priority to play his or her Caravan before other players.

Bell of Might:
The Bell of Might can duplicate another player's event card. If the Bell is used to duplicate a Caravan, then the duplicated Caravan is considered played at the same time the original Caravan is played. Thus, the duplicated Caravan is not in play during the initial Caravan turn. Instead, it is waiting to happen as soon as that turn ends.

Istus, Avatar of Fate:
When attacking with Istus, if your opponent does not choose to put forth a defending champion, battle does not occur. Without battle, Istus may not force your opponent to discard two cards.

Master Illithid:
If the Master Illithid tries to shift cards whose powers have already been "used up", the attempt is legal, however, the cards will not be useable by him. If ever the Master Illithid takes a card that is unuseable, he is just preventing your opponent from using it which is a perfectly legal action.

Menzoberranzan:
Although Menzo may be played at any time, the player with priority must be allowed to play first during this "Menzo pause".

Midnight:
Copying Midnight's permission power actually copies the text as it is written. So, by copying her power Drawmij merely duplicates the command that wizards must ask the original Midnight for permission to cast spells. The copying is therefore redundant.

Quill Pen:
The Quill pen allows you to copy any one card in play. If you choose to copy a spell or psionic power card, you may reselect what Quill Pen is copying each turn. However, if you ever copy a champion's power, the Quill Pen keeps that power and you may not reselect as long as Quill Pen remains in play.

Sithicus:
Sithicus sends to the abyss all cards currently in battle. Since realms are not normally part of combat (not battling), they would not be sent to the abyss.

Sphere of Annihilation:
Only defeated champions that would normally go to the discard pile upon defeat are sent to the Abyss as a result of the Sphere's power. Thus, Strahd still goes to limbo (limbo is not a type of discard) and Tiamat's dragon's return to the pool.

Time Stop:
You may not "Time Stop" to successfully counter a instant kill card. A successful counter requires that the next card played stop the instant kill. Since "Time Stop", itself, doesn't counter, the instant kill activates before the next card can be played.

Tyranthraxus:
You may not steal a champion once he/she/it has been pushed forward into battle. You may only steal from the pool.

 

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