Ancient
Dracolich:
The Dracolich's power to instantly discard an enemy ally may be saved
for use later in combat.

Avanil:
Avanil may be discarded at any
time (during any phase) to draw five cards and it is then placed in the
abyss. Note that if Avanil is discarded during battle, the attacker gets
spoils. If no defender is put forward and Avanil is discarded, then no
battle has occurred and an attacker may choose another realm to attack.
Finally, Avanil may not be used to counter cards. Thus you cannot
discard Avanil, draw five cards, and use one of those cards to stop a
Cataclysm, Estate Trasference, etc.

Caravan:
The Caravan is played between two player's turns. Multiple Caravans
cannot be played in succession; as soon as one is played you are no
longer "between turns". Thus, all other Caravan's must be held
in hand until the current Caravan turn ends. Note that the active player
(the one who just ended his turn) gets priority to play his or her
Caravan before other players.
Bell
of Might:
The Bell of Might can duplicate another player's event card. If the Bell
is used to duplicate a Caravan, then the duplicated Caravan is
considered played at the same time the original Caravan is
played. Thus, the duplicated Caravan is not in play during the initial
Caravan turn. Instead, it is waiting to happen as soon as that turn
ends.
Istus,
Avatar of Fate:
When attacking with Istus, if your
opponent does not choose to put forth a defending champion, battle does
not occur. Without battle, Istus may not force your opponent to discard
two cards.
Master
Illithid:
If the Master Illithid tries to shift cards whose powers have already
been "used up", the attempt is legal, however, the cards will
not be useable by him. If ever the Master Illithid takes a card that is
unuseable, he is just preventing your opponent from using it which is a
perfectly legal action.
Menzoberranzan:
Although Menzo may be played at
any time, the player with priority must be allowed to play first during
this "Menzo pause".
Midnight:
Copying Midnight's permission
power actually copies the text as it is written. So, by copying her
power Drawmij merely duplicates the command that wizards must ask the original
Midnight for permission to cast spells. The copying is therefore
redundant.
Quill
Pen:
The Quill pen allows you to copy any one card in play. If you
choose to copy a spell or psionic power card, you may reselect what
Quill Pen is copying each turn. However, if you ever copy a champion's
power, the Quill Pen keeps that power and you may not reselect as long
as Quill Pen remains in play.
Sithicus:
Sithicus sends to the abyss all cards currently in battle. Since realms
are not normally part of combat (not battling), they would not be sent
to the abyss.
Sphere
of Annihilation:
Only defeated champions that would
normally go to the discard pile upon defeat are sent to the Abyss
as a result of the Sphere's power. Thus, Strahd still goes to limbo
(limbo is not a type of discard) and Tiamat's dragon's return to the
pool.
Time
Stop:
You may not "Time Stop" to successfully counter a instant kill
card. A successful counter requires that the next card played
stop the instant kill. Since "Time Stop", itself, doesn't
counter, the instant kill activates before the next card can be played.
Tyranthraxus:
You may not steal a champion once
he/she/it has been pushed forward into battle. You may only steal from
the pool.
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