|
TM |
WHERE
TO GET IT |
WHAT IT
DOES |
PRICE |
| TM01/Dynamic
Punch |
Cianwood City |
-EFFECT UP
SOON-
|
- |
| TM02/Headbutt |
Ilex
Forest/Goldenrod City |
An attack that may make foe flinch. |
2000 |
| TM03/Curse |
Celadon City |
Works differently for
Ghost Pokémon. |
- |
| TM04/Rollout |
Route 35 |
Attacks 5 turns with
rising power power. |
- |
| TM05/Roar |
Route 32 |
Scares wild foes to end battle. |
- |
| TM06/Toxic |
Fuchsia City |
A poison move with
increasing damage. |
- |
| TM07/Zap
Cannon |
Power Plant
|
An attack that always
paralyzes. |
- |
| TM08/Rock
Smash |
Route
36/Goldenrod City |
An attack that may lower defense. |
1000 |
| TM09/Psych Up |
Trade |
Copies the foe's stat
changes. |
- |
| TM10/Hidden
Power |
Lake of
Rage/Celadon City |
The power varies with the
Pokémon. |
3000 |
| TM11/Sunny Day |
Goldenrod
City/Celadon City |
Boost fire-type moves for
5 turns. |
2000 |
| TM12/Sweet
Scent |
Route 34 |
-EFFECT UP
SOON-
|
- |
| TM13/Snore |
Dark
Cave/MooMoo Farm |
An attack useable only while asleep. |
- |
| TM14/Blizzard |
Goldenrod City |
-EFFECT UP
SOON-
|
5000 Coins |
| TM15/Hyper
Beam |
Celadon City |
1st turn:
Attack 2nd
turn: Rest |
7500 Coins |
| TM16/Icy Wing |
Mahogany Town |
-EFFECT UP
SOON-
|
- |
| TM17/Protect |
Celadon City |
-EFFECT UP
SOON-
|
3000 |
| TM18/Rain
Dance |
Slowpoke
Well/Celadon City |
Boost water-type moves for
5 turns. |
2000 |
| TM19/Giga
Drain |
Celadon City |
Steals 1/2 of the damage
inflicted. |
- |
| TM20/Endure |
Burned Tower |
Always leaves at least 1 hp. |
- |
| TM21/Frustration |
Goldenrod City |
-EFFECT UP
SOON-
|
- |
| TM22/Solarbeam |
Route 27 |
1st turn: Prepare
2nd turn: Attack |
- |
| TM23/Iron
Tail |
Olivine City |
An attack that may reduce defense. |
- |
| TM24/Dragonbreath |
Dragon’s Den |
A strong breath attack. |
- |
| TM25/Thunder |
Goldenrod City |
An attack that may cause
paralysis. |
5500 Coins |
| TM26/Earthquake |
Victory Road |
Tough but useless vs.
flying foes. |
- |
| TM27/Return |
Goldenrod City |
An attack that is based on
loyalty. |
- |
| TM28/Dig |
National Park |
1st turn:
Burrow 2nd turn: Attack |
- |
| TM29/Psychic |
Saffron
City/Celadon City |
An attack that may lower
SPCL. DEF. |
3500 Coins |
| TM30/Shadow
Ball |
Ecruteak City |
-EFFECT UP
SOON-
|
- |
| TM31/Mud-Slap |
Violet City |
-EFFECT UP
SOON-
|
- |
| TM32/Double
Team |
Celadon City |
-EFFECT UP
SOON-
|
1500 Coins |
| TM33/Ice
Punch |
Goldenrod
City/Trade |
An icy punch. May cause freezing. |
3000 |
| TM34/Swagger |
Lighthouse |
Causes confusion and
raises ATTACK. |
- |
| TM35/Sleep
Talk |
Goldenrod City |
-EFFECT UP
SOON-
|
- |
| TM36/Sludge
Bomb |
Route 43 |
An attack that may poison
the foe. |
- |
| TM37/Sandstorm |
Route
27/Celadon City |
Inflicts damage every
turn. |
2000 |
| TM38/Fire
Blast |
Goldenrod City |
An attack that may cause a
burn. |
5500 Coins |
| TM39/Swift |
Union Cave |
An attack that never
misses. |
- |
| TM40/Defense
Curl |
Mt. Mortar |
Heightens the user's
defense. |
- |
| TM41/Thunder
Punch |
Goldenrod City |
An electric punch. It may paralize. |
3000 |
| TM42/Dream
Eater |
Viridian City |
Steals HP from a sleeping
victim. |
- |
| TM43/Detect |
Lake of
Rage/Trade |
Evades attack that turn.
It may fail. |
- |
| TM44/Rest |
Ice Path |
Sleep for 2 turns to fully
recover. |
- |
| TM45/Attract |
Goldenrod City |
-EFFECT UP
SOON-
|
- |
| TM46/Thief |
Mahogany Town |
-EFFECT UP
SOON-
|
- |
| TM47/Steel
Wing |
Rock
Tunnel/Route 28 |
Stiff wings strike the
foe. |
- |
| TM48/Fire
Punch |
Goldenrod City |
A fiery punch. May cause a burn. |
3000 |
| TM49/Fury Cutter |
Azalea Town |
Successive hits raise
power. |
- |
| TM50/Nightmare |
Route 31 |
-EFFECT UP
SOON-
|
- |