GP4 PROGRESS

|
||||||||||||||||||||||||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||||
![]()
21 February, 2005
Japanese GP Specification 2004 Car Wad:
- MP4/19B McLaren Mercedes
by BMWFan & Enzojz (German GP specification)
- R5 Jaguar Cosworthh by
Marco Buttner & Dahie (Canadian GP specification)
- PS04B Minardi Cosworth by
Fongu & Ross (US GP specification)
- 006 BAR Honda by
CTDP & Dahie (German GP specification)
- TF104B Toyota by
BMWFan & Enzojz (Hungarian GP specification)
- FW26 Williams
BMW by Wai Keen Lam /
Bojan Tarticchio & Intweb (Brazilian GP specification)
- EJ14
Jordan Ford by BMWFan & Enzojz (Italian GP specification)
- R24 Renault by Nemo KJ & Enzojz
(German GP specification)
- F2004 Ferrari
by Acciarri / Schroeder & Bojan Tarticchio (Japanese GP specification)
- C23 Sauber Petronas by
Erik Van Leeuwen & Duco Lammers (Hungarian GP specification)
Current Specification 2005 Car Wad:
- FW27 Williams
BMW by
YohanFGP
(Carshape and livery as per launch version)
- RB1 Red Bull Cosworth
by
Saint based off
Acciarri / Schroeder & Bojan Tarticchio
(Interim test livery based on R5 Jaguar)
- C24 Sauber Petronas by
YohanFGP
(Carshape and livery as per launch version)
- TF105 Toyota by
YohanFGP
(Carshape and livery as per launch version)
- R25 Renault by
Rom1
(Carshape and livery as per launch version)
- 007 BAR Honda by
YohanFGP
(Carshape and livery as per launch version)
![]()
Latest News:
- Rom1 has finished the R25 Renault. A screenshot
can be found here.
- YohanFGP has released his fourth car of the 2005 season this time the
007 BAR Honda.
- Intweb is close to releasing his FW27 Williams
BMW. Preview screenshots can be found
here.
- Sniper has finished the livery on the all new
RB1 Red Bull Cosworth
although it is based off
YohanFGP's Toyota TF105B template. A screenshot can be
found here.
- An F3000 Mod is currently in progress. All the information relating to this mod can be found here.
- A new publication called "The Infernos` Modification GP42004 BaseModv1 for Grand Prix 4" has become available which incorporates the following features.
1. Individual Cockpits to each car :- ........ yup, we redesigned the
t-cam {right arrow click} and changed its codes heavily to get a cockpit model
straight from the car you are driving. Now each car has a Unique look in the
cockpit as they happen to differ in shapes and textures.
2. Individual Physics to each car :- ........ well, a much more detailed
description of this "new" feature is given in the READ ME. Each car now handles
very differently, and its almost impossible now to get the minardi win races
easily in the highest difficulty settings. The game has a common physics file to
which each car acts different to it, and the physics file is thoroughly Hard to
master. So, for newbies and grip-lovers, there are three more Physics files
embedded in gpxpdata/phys folder to have your own choice.
3. Extended Pit-Radio Commentary :- ....... we added more than 30 new voices for
many events during the race. So, the tension just builds up during a race.
4. Optimised High-Speed Sensation :- ........ The game now has a Developed Speed
Sensation. WE believe we achieved a full 200% increase in the speed, You would
now have the adrenaline pumping, going right down the straight after the lesmos
at Monza in a BMW in its own cockpit view.
5. New Menu System :- Menus are now changed. The format is still the same, as i
believe GP4 stock Menu Format and BGMusic are Top Class stuff which dont need
change.
6. 7th Gear Auto-Enabled in the Game.
7. 2004 Track order
8. 2004 Early Season performances
9. 2 Exclusive Cars by Enzojz.... F2004 & C23
10. Ricardo Lampert`s Track Pack 3.5 {IMG customised}.
![]()
![]()
- Don't forget to check out the debate and progress on Track Editing over at grandprixgames at this thread.
- Xero has posted WIP screenshots of Nurburgring 2005. Track editing is really starting to take shape, proof of this is in these screenshots.
![]()
![]()