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TAC OPS: WEAPONS


Every player needs to make themselves familiar with the weapons of Tactical Ops. After all, these are the tools that will save your life. Weigh their advantages and disadvantages, then test each one out to determine which one fits your style of play best.

This section will be updated whenever new weapons are added to or modified in Tactical Ops. Check back periodically to see the latest updates.

NOTE: Full Load is the maximum amount of ammo you can carry for the weapon. This is listed in terms of extra clips, and does not count a clip loaded in the gun. Therefore, the actual total amount of ammo you can carry for the weapon is the Full Load + 1.

Pistols

Glock 21
Glock 21 Cost: $500
Ammo Cost: $15 per magazine
Magazine Size: 13 Rounds
Full Load: 5 Magazines
Firing Modes: Single shot, 3 rounds burst fire
Secondary Fire: None
PROS: Fast rate of fire, burst mode, large magazine, cheap.
CONS: Weak damage.
BOTTOM LINE: This is your standard sidearm, the one you start every round with. While it may be the weakest gun in the game, do not underestimate it's power... many a player has been startled to be cut down by this handgun.
Israel Military Industries Desert Eagle
Israel Military Industries Desert Eagle Cost: $700
Ammo Cost: $25 per magazine
Magazine Size: 7 Rounds
Full Load: 7 Magazines
Firing Modes: Single shot
Secondary Fire: Laser sight
PROS: Moderate damage, laser sight.
CONS: Small magazine, expensive.
BOTTOM LINE: A better sidearm than the Glock 21 in terms of damage, but you will find yourself going through ammo at a quick pace. Small magazines mean reloads will be more frequent in a heavy firefight. A great choice for those who have good ammo management skills.

Shotguns & Submachine Guns

Ingram MAC 10
Ingram MAC 10 Cost: $1200
Ammo Cost: $30 per magazine
Magazine Size: 32 Rounds
Full Load: 6 Magazines
Firing Modes: Full automatic
Secondary Fire: None
PROS: Fast rate of fire, large magazine, cheap.
CONS: Inaccurate.
BOTTOM LINE: Decent rate of fire and low cost makes this weapon attractive early in the game or when money is tight. Great when used as an ambush weapon or to lay down suppressing fire. Large magazine size means infrequent reloads, but any prolonged firing will severely affect accuracy. Good medium range weapon but most effective in close combat.
Heckler & Koch MP5N
Heckler & Koch MP5N Cost: $1500
Ammo Cost: $50 per magazine
Magazine Size: 30 Rounds
Full Load: 5 Magazines
Firing Modes: Single shot, 3 rounds burst fire, full automatic
Secondary Fire: Silencer
PROS: Decent range, three modes of fire.
CONS: Inaccurate during sustained fire.
BOTTOM LINE: Excellent for close-quarters combat, yet still packs a punch at medium range. Three modes of fire make this the perfect weapon for those players who prefer to manage their ammo. Good rate of fire combined with a removable silencer makes the MP5N possibly the best all-around weapon in the game.
Mossberg Shotgun
Mossberg Shotgun Cost: $1800
Ammo Cost: $40 for 8 shells
Magazine Size: 8 Shells
Full Load: 50 Shells
Firing Modes: Single shot
Secondary Fire: None
PROS: Massive damage, wide shot pattern.
CONS: Poor range, slow rate of fire and reload time.
BOTTOM LINE: A great weapon for clearing out a room full of enemies. When used up close it matches any gun in stopping power, yet its efficiency suffers in medium-ranged combat. It has a wider shot pattern than that of the Benelli M3 due to a shorter barrel length. Reload when the opportunity presents itself because a long reload time will make you vunerable.
Benelli M3 Super 90 Shotgun
Benelli M3 Super 90 Shotgun Cost: $2200
Ammo Cost: $40 for 8 shells
Magazine Size: 8 Shells
Full Load: 50 Shells
Firing Modes: Single shot
Secondary Fire: None
PROS: Massive damage, wide shot pattern.
CONS: Poor range, slow rate of fire and reload time, expensive.
BOTTOM LINE: This is THE weapon for close-quarters combat. A few shots up close will kill even the most heavily armored opponent almost every time. Wide shot pattern makes accuracy less important; however, damage drops off sharply with range. Reloading is painfully slow, so reload frequently to minimize down time.

Assault & Sniper Rifles

Kalashnikov AK-47
Kalashnikov AK-47 Cost: $2800
Ammo Cost: $40 per magazine
Magazine Size: 30 Rounds
Full Load: 4 magazines
Firing Modes: Full automatic
Secondary Fire: None
PROS: Large magazine size, cheap.
CONS: Inaccurate, small full load.
BOTTOM LINE: You get what you pay for in this entry level assault rifle. It's inexpensive price tag makes it attractive, but it's small full load will turn some players off to it. Inaccuracy during sustained fire coupled with a small ammo reserve makes this a weapon that has to make every shot count. Despite it's shortcomings, though, this is still a fine rifle to take into combat.
GIAT FAMAS
GIAT FAMAS Cost: $3500
Ammo Cost: $50 per magazine
Magazine Size: 25 Rounds
Full Load: 6 Magazines
Firing Modes: Single shot, 3 rounds burst fire, full automatic
Secondary Fire: None
PROS: Fast rate of fire.
CONS: Inaccurate, fast rate of fire eats ammo.
BOTTOM LINE: Perhaps the most interesting looking weapon in the game, the FAMAS is designed to be both compact and deadly. An assault rifle with a modest price tag, fast rate of fire, average magazine size and good damage capabilities seem to endear this rifle to the masses. A fast rate of fire is a blessing and a curse, however, as it will have you reloading frequently.
Steyr AUG
Steyr AUG Cost: $3750
Ammo Cost: $50 per magazine
Magazine Size: 30 Rounds
Full Load: 5 Magazines
Firing Modes: Full automatic, single shot
Secondary Fire: Scope
PROS: Scope, fast rate of fire, large magazine.
CONS: Inaccurate.
BOTTOM LINE: The Steyr AUG appears to be the rifle of choice among many Tactical Ops players. A large magazine size means you'll spend less time reloading and more time shooting, a task which is made that much easier with the attached scope. Don't let these luxuries fool you, though, because accuracy takes a noticable hit during sustained fire. This is a weapon best used at medium-range with short, controlled bursts.
Heckler & Koch SR9
Heckler & Koch SR9 Cost: $4000
Ammo Cost: $40 per magazine
Magazine Size: 20 Rounds
Full Load: 4 Magazines
Firing Modes: Full automatic
Secondary Fire: None
PROS: Deadly damage, accurate.
CONS: Slow rate of fire, expensive.
BOTTOM LINE: This rifle is more like a cannon because it can cut through an armored opponent like a hot knife through butter. Most players are put off by the slow rate of fire or the steep price tag, but in the hands of a capable player it can be a devastating weapon. Designed primarily for medium- to long-range combat, it becomes difficult to use up close. If you are willing to trade quantity for quality, then this is your weapon.
Heckler & Koch PSG1
Heckler & Koch PSG1 Cost: $4500
Ammo Cost: $20 per magazine
Magazine Size: 5 Rounds
Full Load: 5 Magazines
Firing Modes: Single shot
Secondary Fire: Scope (two magnification levels)
PROS: Adjustable scope, deadly damage, fast rate of fire.
CONS: Tiny magazine, expensive.
BOTTOM LINE: The Ferrari of sniper rifles. Scope allows two magnification levels for all your sniping needs. Great weapon to reach out and hurt someone with, but is unwieldy at close range. Rapid-fire capability gives you the edge against fast moving enemies. Magazine only holds 5 rounds, so amateurs should be wary of running out of ammo quickly.
Parker-Hale M85
Parker-Hale M85 Cost: $5500
Ammo Cost: $15 per magazine
Magazine Size: 10 Rounds
Full Load: 5 Magazines
Firing Modes: Single shot
Secondary Fire: Scope (two magnification levels)
PROS: Adjustable scope, lethal damage.
CONS: Expensive.
BOTTOM LINE: This rifle is a favorite among snipers mainly because it has a greater magazine size than the PSG1. One shot, one kill... only heavily armored opponents are likely to need a second shot. The M85 is a top-notch sniper rifle that is excellent in its stopping power and accuracy. A steep price tag will keep some players from using this as their primary weapon, so it's a safe bet that someone using this weapon knows what they're doing.

Other Weapons

Combat Knife
Combat Knife Cost: N/A
Ammo Cost: $100 for 6 knives
Magazine Size: N/A
Full Load: 7 knives
Firing Modes: Throw, slash
Secondary Fire: Clean knife
PROS: Lethal damage, silent.
CONS: Can only be used at close range.
BOTTOM LINE: The combat knife is one of two weapons available to you at the start of each round. While certainly a deadly weapon in any close combat situation, sneaking up behind your enemy means there is a good chance that one swift stroke will take their head off. The close range required for proper use is a severe drawback. Buying more knives will allow you throw them at your enemies from a distance. This is a weapon best used when the enemy is unaware of your presence or you are out of ammo.

Explosives

Flashbang Grenade
Flashbang Grenade Cost: $400
Ammo Cost: N/A
Magazine Size: N/A
Full Load: 1 grenade
Firing Modes: Throw
Secondary Fire: None
PROS: Incapacitates enemies.
CONS: Affects everyone within range.
BOTTOM LINE: This grenade can really help you out during a firefight. When detonated, it sends out a blinding light, incapacitating everyone within it's radius. The affected person's vision will return gradually over time, but during the time they are blinded their screen will be bright white making moving and shooting almost impossible. A word of caution: the blast will affect everyone inside it's radius including you and your teammates. Make sure you inform your team to give them adequate time to prepare.
Concussion Grenade
Concussion Grenade Cost: $500
Ammo Cost: N/A
Magazine Size: N/A
Full Load: 1 grenade
Firing Modes: Throw
Secondary Fire: None
PROS: Shock wave has moderate damage radius.
CONS: Affects everyone within range.
BOTTOM LINE: This grenade sends out shrapnel in every direction as well as a shock wave. While it is a decent grenade to have in combat, it's damage radius seems to be pretty easy to avoid. Use this on groups of enemies or when you have them pinned in a room or hallway. Again, the blast will affect everyone inside it's radius including you and your teammates, so excercise caution when using it.
HE Grenade
HE Grenade Cost: $800
Ammo Cost: N/A
Magazine Size: N/A
Full Load: 1 grenade
Firing Modes: Throw
Secondary Fire: None
PROS: Explosion has large damage radius.
CONS: Affects everyone within range.
BOTTOM LINE: Heavy damage dealing capabilities makes this grenade the king of damage... lobbing one of these onto the combat field will cause people to scatter in every direction. Respect the power of this weapon, because as with all grenades, the blast will affect everyone inside it's radius including you and your teammates.

[Latest Files]
- - - - - - - - - - - - - Excellent CS bot. Works in almost all CS map.
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Diablo 2 v.1.03 patch.
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All the CS maps used in PCGH.
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Half-life CD key generator.
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[Game Guides]
- - - - - - - - - - - - - Basics & advanced guide on counter-strike aliases & binds.
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Advantages & disadvantages of using each weapon.
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What you need to know to enjoy playing Tac Ops.
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