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General
Adventure Quest
(AQ) is an online RPG that was developed by Artix
Entertainment in 2002. It is a browser based game
that requires flash. Game play is turn based;
that is, you trade actions with your opponent. AQ
does not allow player vs. player as it is meant
to be a single-person game.
AQ is a free
game, although game play is enhanced with
upgrades. There are two level of upgrades:
Guardian and X-Boost. Upgrades include higher
level caps, powerful equipment, and the ability
to use the Guardian server.
Challenges,
Quests, and Events
There are
different ways to play AQ, with different kinds
of goals. Gameplay can roughly be divided into
four types: random events, challenges, quests,
and special events.
Random play is a
quick and easy way to level up and kill time.
There are no goals or objectives, and players can
heal and restock potions between battles.
Challenges are
simple games in which the goal is to kill as many
monsters as possible. Examples are the Frogzard
Challenge and the Joust Challenge. As players
rack up higher numbers, the monsters become more
difficult.
Quests are
sub-divided into class/ race quests and general
quest. The main objective of a quest is to
complete a series of challenges to reach a goal.
A reward of some type is given when the goal is
reached.
Class quests are
special because they allow a player to level up
in a specific class. Class quests can prove to be
extremely challenging, but also have long-term
rewards.
Special events
include holiday-themed quests and challenges,
wars, and cut-scenes that are essentially movies.
Special events keep AQ fresh and exciting.
Classes
and Races
Players take on
a class or race by buying special
"armor" relevant to the class. Classes
bestow special abilities to the player as the
player levels up by completing class quests.
Currently, Guardians can achieve 10 class levels,
Adventurers (free accounts) can achieve 5.
Races have ten
levels. All of the race's special abilities are
given up front to the wearer of the race-class.
The frequency of the special powers, as well as
how well they perform, go up as the player levels
up doing the race quests.
Players must
switch armors to access classes and races. For
example, a player wearing Knight armor who wants
to become a werewolf must switch to werewolf
armor. This makes it impossible to combine class
and race powers.
Basic
Combat
Basic combat
works like this: The player enters combat during
a quest, challenge, or random play. The
background is loaded with the monster(s), the
player, pets, and companions. Depending on DEX
and LUCK attributes, one side will get the first
attack in.
During the
player's turn, it is possible to pick the best
weapon, armor, shield, pet, and sometimes
companion to use against the enemy. Weapons,
armor, and shields can be switched out freely.
Casting spells, using special class powers, or
picking a pet will use the player's turn.
The player and
monster take turns until the monster dies, the
player dies, or the player flees. The player can
make adjustments to protection, weapons, spells,
and pets throughout the combat.
The key to
successful combat is to optimize damage towards
the enemy's weaknesses and optimize protection
against the enemy's attacks.
Companions
and Pets
Players
can have one companion and one pet to keep them
company and help in combat. Pets can be
purchased, found randomly, or given temporarily
as a reward for completing a quest. Companions
can be summoned either by class power or spell,
found, or picked before a quest. There are many,
many different pets and companions.
Ever
Changing, Ever Upgrading
AQ
is always changing and upgrading. New monsters,
quests, spells, and upgrades happen weekly. New
special events are frequent. From week to week
and month to month, the content of AQ is always
fresh and exciting.
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