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Projects

COMPUTERS 1
Project #3
Simple Adder


You are to create a program that ha a title page and proper REMARKS. This will be true for all future programs and will not be mentioned again.

The program must be repeatable for the users, i.e. you should ask the user if they want to do it again and use a REPEAT_UNTIL loop structure allow them to do so. After the title page the user should see a message of greeting repeated between 7 and 20 times. You word the message and try to make it look interesting. After the user presses the ENTER key to move on, you are to ask the user what positive number they want to count up to. Here you must use a variable FOR_DO loop to accomplish the task. A hard copy is due by this FRIDAY,9/14/01 and it must be saved on your diskette so that Mr. Pierce can see it run.


COMPUTERS 1
Project #4
Simple Adder


This program should contain the usual remarks and title page. Additional remarks should be included to indented the traps you will be called upon to include.

The object of this program is to ask the user, by name, to enter two positive numbers. The program will then output the sum of these numbers while echoing back the users name and the positive numbers they entered. The user should then be asked if they want to continue and if they do, the program should repeat (But not the title page).

There should be a trap to protect against non-positive numeric entries and other trap to ensure against improper entries for the continue request.
Beginning with this project, there must always be a message that binds the user goodbye.


COMPUTERS 1
Project #6


This program is to have all the usual amenities, including an explanation of the program's function, which the user can view if they want to, or they can by-pass it if they so chose.

The objective of this program is to printout for the user all the integers that are divisible by an integer of their choosing, within any range of numbers they chose.

For example, they may want to know all numbers between 100 and 500 that are divisible by 7.


COMPUTERS 1
Project #7
Simple Grade Book


The program should have all the basic amenities and traps.

You are to create a program to allow a student to calculate their grade in a class. The student would have to enter all the grades (The decimal form of the percentage) they received in a class. The program will then add all the grades together, average them and print out the percentage they earned in the class. Along with the numeric value of their grade, you must print out their letter grade using the following grade table :

Grades


COMPUTERS 1
Project 8
Using The Random Generator


This program should have all the normal amenities.

The purpose of this program is to ask the user to enter the number of numbers he wants to see. Then the user will be asked to enter the highest number that the Random Number Generator will generate.


COMPUTERS 1
Project #9
Grade Book


The program is to have all the basic ameneties and traps.

You are to create a program to allow a student to calculate their grade in a class. The student would have to enter all the grades (The decimal form of the percentage) they received in a class. The program will then add all the grades together, average them.

The output will apear in table form with all the grades they entered as well as the numeric average of those grades. Along with the numeric value of thier grade, you must print out thier letter grade using the following grade table:

Grades




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_ _ 07/10/01
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