Panzer Front Bis
English Language Manual
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Controller Buttons
Throughout the Construction Editor and the menus in Panzer Front Bis the
O button is used to Accept and the X button is used to Cancel.  This definition is the opposite to their use in the original Panzer Front.
Construction Editor Screen 1

Load Map

Load Saved Scenario

Load Custom Scenario

Exit
Options Breakdown

Load Map - up/down to select one of 50 available maps.  See Appendix C for complete list.
Load Saved Scenario - Load scenerio from memory card.
Load Custom Scenario -
Left/Right to select one of ten custom missions included with game.
Exit -
yes/no

  Memory Slot             Slot 1   Slot 2

  Saves
          O  Hose Kicks Arse
          O  Hose Kisks More Arse
          X  Empty
 
  Exit
Construction Editor Screen 2
                                             Construction
     Back L1                                                                            R1 Next

   
              4   Kursk I                   Mission One

  **************************  Weather                        Fog
  **************************  Time of Day                   Dusk
  **************************  Which Army                   USA
  **************************  Loadout                         Mixed
  **************************  Support Fires               6
  **********MAP*********   Show Place Names      Yes
  **************************  Music                            Wind
  **************************  Victory Conditions        []
  **************************  Supply Point                  []
  **************************  Scenario Intro               []
  **************************  Paint Scheme
                                     In-Game Messages
Options Breakdown

Weather (default = None) 
     None
     Fog
     Rainstorm
     Snowing
     Thunderstorm

Time of Day (default = Dawn)
      Dawn
      Midday
      Dusk

Which Army (default = USA)
This setting determines the Map Names of the enemy units.  The options are:
      USA
      Russia
      Germany
      UK
      Japan

Loadout (default = Mixed)
      Mixed Loadout
      Anti-Tank Loadout
      Anti-Infantry Loadout
      Empty (no shells)

Supporting Arty Fires (default = None)
      None
      1 to 9 salvos

Show Place Names (default = No)

      Yes
      No

Music (default = None) 
      I  - New Song
      II - New Song
      III - New Song
      IV - New Song
      V - Credits Music
      VI - American Training Music
      VII - German Training Music ("Panzerlied")
      VIII - Russian Training Music
      IX  - Wind between buildings
      X - Wind on plain
      XI - Thunderstorm
      American Commentary
      Russian Commentary
      German Commentary

Victory/Failure Conditions (default = 1)

The blue box is the victory condition while the red box is the failure condition.    There are 19 options for the victory/defeat criteria. 

There are four customised settings.  These are

(1) -  is the unit group one
(2) -  is the unit group two
(3) -  is the time interval
(4) -  is the area
Win Lose
1 Nil Nil
2 All tanks are destroyed Nil
3 All soldiers are killed Nil
4 All enemies are destroyed Nil
5 Group (1) is destroyed Nil
6 Group (1) is destroyed Group (2) is destroyed
7 One unit from Group (1) enters Area (4) Group (1) is destroyed
8 Group (1) is destroyed One unit from Group (1) enters Area (4)
9 All tanks are destroyed One enemy unit enters Area (4)
10 All soldiers are killed One enemy unit enters Area (4)
11 After Time (3), one unit of Group (1) remains in Area (4) After Time (3), no units of Group (1) remain in Area (4)
12 After Time (3), no units of Group (1) enter Area (4) After Time (3), one unit of Group (1) enters Area (4)
13 All enemies are destroyed Group (1) is destroyed
14 Group (1) at Area (4) is destroyed Nil
15 All enemies killed before Time (3) is reached Enemies still alive after Time (3) is reached
16 After Time (3), one unit of Group (1) is still alive After Time (3), Group (1) is destroyed
17 After Time (3), Group (1) is destroyed After Time (3), Group (1) is still alive
18 All enemies are destroyed Group (1) at Area (4) is destroyed
19 Group (1) is destroyed Group (2) at Area (4) is destroyed
The Set Area screen allows you to define the Mission objective area (4).  The objective area is shown as a blue area on the map. 

  ************************** 
  **************************    Width   0
  **************************    Height  0
  **************************    Position Area
  **************************    Accept
  **********MAP*********  
  ************************** 
  ************************** 
  ************************** 
  ************************** 
  ************************** 
Supply Point
Place the Supply point on the map where you want it.

Mission Intro Message

Type in your scenario intro screen.  The bar down the bottom says:

Preview
Message

Delete All

Back Space

Over-write

Insert

Cancel and Exit

Exit
Personal Paint Scheme
Allows you to edit/create the decals for the vehicles.  The menu says:

Make Paint Scheme


Load Paint Scheme
The Make Paint Screen is layed out in a series of windows.  Use the square button to advance one window and the triangle button to move back.  The L1/R1 buttons rotate the view of the vehicle.

The Toolbox contains a series of tool icons, their functions are:
.

Draw

Line

Draw Box

Draw Circle

Fill
Area

Erase

Copy Area

Paste Area

Undo

Clear

Vehicle
Image

Add Numbers

Exit
The Load paint scheme option allows you to select an alternative default paint scheme or load a paint scheme from an edited map on your memory card.

  Load Default Scheme

  Memory Slot             Slot 1   Slot 2
  Saves
          O  Hose Kicks Arse
          O  Hose Kisks More Arse
          X  Empty
  Load
In-Game Messages
Type in messages you want displayed during the game.  A list of the messages can be found in
Appendix E.

The In-Game Message editor is divided into three areas the Message Window, the Character Window and the Menubar:

Preview
Edit Message Window
Characters
Char-
acter

Set
Delete All Back
Space
Over-write Insert Cancel & Exit Accept & Exit
Message Window
Contains a preview of the message and a version of the message that can be edited.  Use the D-Pad L or R to move the cursor through the message.  The
X button takes you to the Menubar and the O button to the Character Window.

Character Window
The character set can be selected on the left-hand side by moving the D-Pad.  The third set is English and the sixth set contains Cyrillic and Punctuation.  The characters are displayed on the right hand window.  The
X button takes you to the Message Window, the O button prints the highlighted character at the current cursor position in the message, the square button deletes the character to the left of the cursor and the triangle button prints the new-line character (green arrow) in the message.

Menubar
The function of the buttons is same here as for the Character Window, except the
O button selects the highlighted menu option.
Construction Editor Screen 3
Simply pick the equipment and men you wish to use during your mission.  The D-Pad is used to scroll through the list,  use the Down to move down one item, the Up to move up one item, Right to move down one screen and Left to move up one screen.  For a full list of vehicles see Appendix D
Construction Editor Screen 4
This page is broken into nine different groups.  The D-Pad is used to scroll through the groups; Down moves down one unit, the Up moves up one unit, Right moves down one screen and Left moves up one screen.  These groups are:

Ply    
A      
B-D  
E-L  
M-P 
Q-T 
U     
V      
W     
Player (you)
Your Controllable Team
Vehicles (both sides)
Vehicle Reinforcements
Infantry
Infantry Reinforcements
Air Support
Fire Points
Pre-laid Artillery Support
Blue
Blue
Yellow
Orange
L. Green
D. Green
Grey
Red
D Red
1 Slot 
3 Slots
12 Slots
32 Slots
16 Slots
16 Slots
8 Slots
32 Slots
6 Slots
Ply (Player)
    
  Unit ID                                                                       Ply
  Name                                                                Maus    []
 
  Name                                                                Hose Rules OK
  Location
  Decals                                                                          []
Options Breakdown

Name is your map name. 

Location places your starting position and direction. 

Decals places markings on the vehicles.  Some of the markings allow you to add a serial number.  Use the L/R on the D-pad to edit the number.  Hold down the square button and use the D-pad to alter the tens and hold down the triangle while using the D-pad to edit the hundreds.
A  (Your Controllable Team)

  Unit ID                                                                       A1
  Name                                                               Maus    []
 
  Name                                                                           A1
  Open Fire At                                                        Short Range
  Crew Quality                                                           Green
  Location
  Decals                                                                          []
Options Breakdown

Open Fire at (default = Normal)
        
     A. Long Range  (~1500m)
     B. Normal Range  (~700m)
     C. Short Range  (~500m)
     D. Not before reaching objective

Crew Quality (default = Normal)

     A. Green (slow & inaccurate)
     B. Normal
     C. Excellent (fast & deadly)
B-D  (Vehicles)

  Unit ID                                                                          B1
  Name                                                                   StuG IIIG     []
 
  Name                                                                            B1
  Side                                                                           Enemy
  Open Fire At                                                        Normal Range
  Crew Quality                                                          Excellent
  Start at Waypoint                                                          1
  Waypoints                                                                     []
  Decals                                                                           []
Options Breakdown

Side (default = Enemy) 
    A. Enemy (Red)
    B. Friendly (Blue)

Start at Waypoint (default = 1)

Allows you to pick which waypoint to start at.  If you make 4 close waypoints at the start, you can then make 4 copies of this unit and just give each one a different starting waypoint from 1-4.  This is the fastest way to make complete formations which move together.

Waypoints (default = None)
Takes you to the waypoints screen.  The box in the bottom right corner says

Place Waypoints
Select Gears
Save & Exit
Cancel
While editting waypoints you can hold down the triangle button to locate your current position on the game map.   You can also change your position quickly on the map if you keep the triangle button held down while using the D-pad to move.

Holding down the start button moves the view towards the last waypoint.

Select Gears (default = A for all waypoints)
Allows you to pick the highest gear available from each waypoint.  Options are A (automatic), 1, 2 and 3.
E-L  (Vehicle Reinforcements)

  Unit ID                                                                       E1
  Name                                                 JagdPanther    []
 
  Name                                                                          E1
  Side                                                                           Enemy
  Open Fire At                                                        Normal Range
  Crew Quality                                                          Excellent
  Start at Waypoint                                                         1
  Replacement for tank                                               B1
  Waypoints                                                                     []
  Decals                                                                           []
Options Breakdown

Side (default = Enemy) 
A. Controllable (Blue)
B. Enemy (Red)
C. Friendly (Green)

Replacement for unit (default = Nothing)

A.  Nothing
     Replacement vehicle is active at the start of mission
B. Unit ID (eg "A2","C1")
     Replacement vehicle is active when named unit is destroyed.
C. Group ID (eg "B","D")
     Replacement vehcile is active when every unit in named group is destroyed.

There is a limit to the number of units active at one time.  If number of units set to be active is greater than the maximum allowed then the activation of some units will be delayed until there are slots free.  In such as case replacements of units or groups have priority over �Nothing� replacements.
M-P  (Infantry)
 
 
Unit ID                                                                          M1
  Name                                                                     R-1. Winter2
 
  Name                                                                            M1
  Side                                                                           Enemy
  Open Fire At                                                        Normal Range
  Crew Quality                                                          Excellent
  Start at Waypoint                                                         1
  Waypoints                                                                    []
Same as vehicles but for infantry instead
Q-T  (Infantry Reinforcements)

  Unit ID                                                                          Q1
  Name                                                                     R-1. Winter2
 
  Name                                                                            Q1
  Side                                                                           Enemy
  Open Fire At                                                        Normal Range
  Crew Quality                                                          Excellent
  Start at Waypoint                                                         1
  Replacement for Infantry                                          M1
  Waypoints                                                                    []
Same as vehicle reinforcements but for infantry reinforcements instead.  Note that infantry units cannot be controllable.
U  (Airsupport)

  Unit ID                                                                         U1
  Name                                                                           P47
 
  Name                                                                            U1
  Side                                                                           Enemy
  Attack From The                                                        North
  Attack Starts At                                                          10:00
  Repeat Attack Every                                                 05:00
  How Many Repeats                                                       3
Options Breakdown

Attack from the (default = North)
Gives the direction from which the attacking  aircraft will come.  The options are North, East, South and West

Attack Starts At
The time the first attack starts.  Use the D-pad L/R to edit the start time.  Hold down the
triangle button to adjust the number of minutes.

Repeat Attack Every
How many minutes/seconds before the attack is repeated.

How Many Repeats
How many times would you like this mission reflown.
V  (FirePoints)

  Unit ID                                                                            V1
  Name                                                                         Firepoint
 
  Side                                                                            Enemy
  Weapon                                                                   17pdrGun
  Location                                                                         []
Options Breakdown

Weapon (default = MG34)
Every position (building or bunker) may have up to three Firepoints equipped with different weapons (ie one bunker may have a 50mm Anti-tank gun and two MG34�s).  Choices of weapons are: -

MG34    (German Machine Gun)
MG42    (German Machine Gun)
Pak 38    (50mm German Anti-Tank Gun)
Pak 40    (75mm German Anti-Tank Gun)
8.8cm Gun  (88mm Flak18 Anti-Aircraft Gun)
Pak 43 (88mm L71 Anti-Tank Gun)
7.62mm DT  (Russian Machine Gun)
76mm F32  (76mm Russian Anti-Tank Gun)
100mm D10  (100mm Russian Anti-Tank Gun)
Cal 30   (7.62mm M-1919A4 American Machine Gun)
M1 ATG  (American copy of 6lb (57mm) British ATG)
3inch ATG (76.2mm M5 American Anti-Tank Gun)
Bren GUN  (British Light Machine Gun)
6pdr GUN  (British 57mm Anti-Tank Gun)
17pdr GUN  (British 76.2mm Anti-Tank Gun)

Location (default = None)
The Firepoints may only be fitted to buildings and  bunkers.  This means some maps can not have Firepoints
W  (Artillery Support)
  
 
Unit ID                                                                       W1
  Name                                                                      Support
 
  Begin at                                                                     01:00
  End at                                                                        02:00
  Location                                                                        []
Options Breakdown

Begin at
Time you want your barrage to commence at.

End at
Time you want your barrage to end at.  If no time is given then barrages go for about 30 seconds.

Location
Position the target area for the barrage
Construction Editor Screen 5

Play Edited Map

Save Edited Map

Exit Without Saving
Options Breakdown

Play Edited Map - This allows you to play your edited map exactly like you would a normal mission.  You are given six special menu functions to help you.  They are: -

  Const1 Show which tanks are still alive
  Const2 Show what infantry is still alive
  Const3 Makes your tank invisible to enemy
  Const4 Makes your tank indestructible
  Const5 Destroys all enemy Firepoints
  Const6 Destroys all enemy Tanks
Play Edit Map Menu

The Play Edit Map screen displays the details of the loaded mission and allows you to play the mission as well as view the saved high score.
Mission Name
Map Name
Map
Weather        None
Time of Day  Dawn
Side                 USA
Play Mission
View Score
Load Mission
Exit
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