Panzer Front Bis English Language Manual |
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Appendix E In Game Messages |
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Messages from your crew: 1 Enemy vehicle located Commander: At [direction] a [enemy vehicle] located Commander: Enemy vehicle at [direction] located 2 Enemy firepoint located Commander: Firepoint at [direction] located 3 Enemy infantry located Commander: Enemy infantry at [direction] located Commander: At [direction], [enemy infantry] located 4 Fighterbomber overhead Commander: Overhead [Fighterbomber] located 5 Enemy vehicle destroyed Commander: [Enemy vehicle] destroyed Commander: Enemy vehicle destroyed 1 Commander: Enemy vehicle destroyed 2 Commander: Enemy vehicle destroyed 3 6 Enemy firepoint destroyed Commander: Firepoint destroyed 7 Enemy infantry destroyed Commander: Enemy infantry destroyed 1 Commander: Enemy infantry destroyed 2 8 Turret damaged, unable to rotate Gunner: Turret damaged 9 Gun damaged, unable to fire Gunner: Gun damaged 10 Engine damaged Driver: Engine damaged 11 Loading round Loader: Loading round. 12 Round loaded, ready to fire Loader: Ready to fire 13 Hurry load shell Commander: Hurry load next round 14 Out of ammo Loader: Out of ammo 15 Almost out of AP Loader: AP running low 16 Almost out of HE Loader: HE running low 17 Right track damaged Driver: Right track damaged 18 Left track damaged Driver: Left track damaged 19 Own vehicle destroyed Commander: Vehicle lost 20 Target missed Commander: Target missed 1 Commander: Target missed 2 21 Round didn't penetrate Commander: Round didn�t penetrate 1 Commander: Round didn�t penetrate 2 Commander: Round didn�t penetrate 3 22 Target vehicle immobilised Commander: Target immobilised 23 HE round used against armoured target Commander: Use AP round instead 24 In enemy's sights, move now Commander: In enemy�s sights 1 Commander: In enemy�s sights 1 25 Enemy retreating Commander: Enemy retreating 1 Commander: Enemy retreating 2 26 Enemy fire from direction Commander: At [direction] taking fire 27 Own vehicle hit Commander: Our vehicle is hit 1 Commander: Our vehicle is hit 2 28 Fired upon ally Commander: We hit a friendly unit 29 Own vehicle stuck in water hazard Commander: Our vehicle is stuck in the river Messages from allies (Blue and Green): 30 Ally locates enemy vehicle [Ally unit]: [Enemy vehicle] located 1 [Ally unit]: [Enemy vehicle] located 2 31 Ally locates enemy firepoint [Ally unit]: Firepoint located 1 [Ally unit]: Firepoint located 2 32 Ally locates enemy infantry [Ally unit]: Enemy infantry located 1 [Ally unit]: Enemy infantry located 2 [Ally unit]: Enemy infantry located 3 33 Ally locates fighterbomber overhead [Ally unit]: Overhead [fighterbomber] located 34 Ally destroys enemy vehicle [Ally unit]: [Enemy vehicle] destroyed 35 Ally destroys enemy firepoint [Ally unit]: Firepoint destroyed 1 [Ally unit]: Firepoint destroyed 2 36 Ally destroys enemy infantry [Ally unit]: Enemy infantry destroyed 1 [Ally unit]: Enemy infantry destroyed 2 37 Ally in danger [Ally unit]: We are in danger 1 [Ally unit]: We are in danger 2 38 Ally destroyed [Ally unit]: We are destroyed 1 [Ally unit]: We are destroyed 2 Other Messages: 39 Replacement unit active (E1..T4) Active message 1 (E1..T4) Active message 2 (E1..T4) Active message 3 40 Beginning of mission message Beginning mission message lines 1 to 3 Beginning mission message lines 4 to 6 Beginning mission message lines 7 to 9 41 Mission completed message Mission completed message lines 1 to 3 Mission completed message lines 4 to 6 Mission completed message lines 7 to 9 42 Mission failed message Mission failed message lines 1 to 3 Mission failed message lines 4 to 6 Mission failed message lines 7 to 9 43 Message after 1 min, 5 min and 10 min of game time Message after 1 min of game time Message after 5 min of game time Message after 10 min of game time The square brackets [] indicate variable that are determined by the game. These variables are displayed in the body of the messages as orange text. [Ally unit] � The map name given to the green or blue unit in the editor (eg �Fireball�, �Wittman�, �Ajax�) [Direction] � The location of the target or the direction the fire came from given in as positions on a clock face: 12 is straight ahead and 6 is directly behind. [Enemy Infantry] � The type of the infantry unit, this is the same as the name displayed for enemy infantry units on the in-game map screen. Note that all of these are in Japanese. [Enemy vehicle] � The type of the enemy vehicle (eg �T-34�, �88mm�, �Sherman�), this is the same as the name displayed for the enemy vehicle type on the in-game map screen. Note that many of these are in Japanese. [Fighterbomber] � The name of the enemy fighterbomber. Note these are in Japanese. Events 40,41,43 can display up to 9 lines each. The first three lines are displayed then the next three and then the last three. Each set of three lines has it's own "message" for the event. Any blank messages are not displayed. Antitank guns are included as vehicles, and thus trigger events 1,5,30 and 34. Event 39 displays the message when the unit named in the brackets becomes active. Each of the three messages can be assigned to a different replacement unit (E1..T4). Use the L/R on the D-Pad to change the unit, the default is E1. Event 43 has three messages; the first is displayed after one minute of game time has elapsed, the second after five minutes on game time and the third after ten minutes. The time spent viewing the map/orders screen is not included in the game time. |