Panzer Front Bis
English Language Manual
Appendix E

In Game Messages

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Messages from your crew:
1 Enemy vehicle located
    Commander: At [direction] a [enemy vehicle] located
    Commander: Enemy vehicle at [direction] located
2 Enemy firepoint located
    Commander: Firepoint at [direction] located
3 Enemy infantry located
    Commander: Enemy infantry at [direction] located
    Commander: At [direction], [enemy infantry] located
4 Fighterbomber overhead
    Commander: Overhead [Fighterbomber] located
5 Enemy vehicle destroyed
    Commander: [Enemy vehicle] destroyed
    Commander: Enemy vehicle destroyed 1
    Commander: Enemy vehicle destroyed 2
    Commander: Enemy vehicle destroyed 3
6 Enemy firepoint destroyed
    Commander: Firepoint destroyed
7 Enemy infantry destroyed
    Commander: Enemy infantry destroyed 1
    Commander: Enemy infantry destroyed 2
8 Turret damaged, unable to rotate
    Gunner: Turret damaged
9 Gun damaged, unable to fire
    Gunner: Gun damaged
10 Engine damaged
    Driver: Engine damaged
11 Loading round
    Loader: Loading round.
12 Round loaded, ready to fire
    Loader: Ready to fire
13 Hurry load shell
    Commander: Hurry load next round
14 Out of ammo
    Loader: Out of ammo
15 Almost out of AP
    Loader: AP running low
16 Almost out of HE
    Loader: HE running low
17 Right track damaged
    Driver: Right track damaged
18 Left track damaged
    Driver: Left track damaged
19 Own vehicle destroyed
    Commander: Vehicle lost
20 Target missed
    Commander: Target missed 1
    Commander: Target missed 2
21 Round didn't penetrate
    Commander: Round didn�t penetrate 1
    Commander: Round didn�t penetrate 2
    Commander: Round didn�t penetrate 3
22 Target vehicle immobilised
    Commander: Target immobilised
23 HE round used against armoured target
    Commander: Use AP round instead
24 In enemy's sights, move now
    Commander: In enemy�s sights 1
    Commander: In enemy�s sights 1
25 Enemy retreating
    Commander: Enemy retreating 1
    Commander: Enemy retreating 2
26 Enemy fire from direction
    Commander: At [direction] taking fire
27 Own vehicle hit
    Commander: Our vehicle is hit 1
    Commander: Our vehicle is hit 2
28 Fired upon ally
    Commander: We hit a friendly unit
29 Own vehicle stuck in water hazard
    Commander: Our vehicle is stuck in the river

Messages from allies (Blue and Green):
30 Ally locates enemy vehicle
    [Ally unit]: [Enemy vehicle] located 1
    [Ally unit]: [Enemy vehicle] located 2
31 Ally locates enemy firepoint
    [Ally unit]: Firepoint located 1
    [Ally unit]: Firepoint located 2
32 Ally locates enemy infantry
    [Ally unit]: Enemy infantry located 1
    [Ally unit]: Enemy infantry located 2
    [Ally unit]: Enemy infantry located 3
33 Ally locates fighterbomber overhead
    [Ally unit]: Overhead [fighterbomber] located
34 Ally destroys enemy vehicle
    [Ally unit]: [Enemy vehicle] destroyed
35 Ally destroys enemy firepoint
    [Ally unit]: Firepoint destroyed 1
    [Ally unit]: Firepoint destroyed 2
36 Ally destroys enemy infantry
    [Ally unit]: Enemy infantry destroyed 1
    [Ally unit]: Enemy infantry destroyed 2
37 Ally in danger

   
[Ally unit]: We are in danger 1
    [Ally unit]: We are in danger 2
38 Ally destroyed
    [Ally unit]: We are destroyed 1
    [Ally unit]: We are destroyed 2

Other Messages:
39 Replacement unit active
    (E1..T4) Active message 1
    (E1..T4) Active message 2
    (E1..T4) Active message 3
40 Beginning of mission message
    Beginning mission message lines 1 to 3
    Beginning mission message lines 4 to 6
    Beginning mission message lines 7 to 9
41 Mission completed message
    Mission completed message lines 1 to 3
    Mission completed message lines 4 to 6
    Mission completed message lines 7 to 9

42 Mission failed message
    Mission failed message lines 1 to 3
    Mission failed message lines 4 to 6
    Mission failed message lines 7 to 9
43 Message after 1 min, 5 min and 10 min of game time
    Message after 1 min of game time
    Message after 5 min of game time
    Message after 10 min of game time


The square brackets [] indicate variable that are determined by the game.  These variables are displayed in the body of the messages as orange text.
[Ally unit] � The map name given to the green or blue unit in the editor (eg �Fireball�, �Wittman�, �Ajax�)
[Direction] � The location of the target or the direction the fire came from given in as positions on a clock face: 12 is straight ahead and 6 is directly behind.
[Enemy Infantry] � The type of the infantry unit, this is the same as the name displayed for enemy infantry units on the in-game map screen.  Note that all of these are in Japanese.
[Enemy vehicle] � The type of the enemy vehicle (eg �T-34�, �88mm�, �Sherman�), this is the same as the name displayed for the enemy vehicle type on the in-game map screen.  Note that many of these are in Japanese.
[Fighterbomber] � The name of the enemy fighterbomber.  Note these are in Japanese.

Events 40,41,43 can display up to 9 lines each.  The first three lines are displayed then the next three and then the last three.  Each set of three lines has it's own "message" for the event.  Any blank messages are not displayed.

Antitank guns are included as vehicles, and thus trigger events 1,5,30 and 34.

Event 39 displays the message when the unit named in the brackets becomes active.  Each of the three messages can be assigned to a different replacement unit (E1..T4).  Use the L/R on the D-Pad to change the unit, the default is E1.

Event 43 has three messages; the first is displayed after one minute of game time has elapsed, the second after five minutes on game time and the third after ten minutes.  The time spent viewing the map/orders screen is not included in the game time.
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