| Character Creation (cont.) | ||||||||
| After you've finished reading this webpage and have created your character, or have decided to join as an existing character, then send an E-mail to: [email protected] with the following information; Character Name Name on The Keep (Exactly as spelt) Preferred E-mail address Real Name (optional) After this, I will read your characters profile and watch your RP style to see if you're behaving appropriately. If it is decided you should not be a member, you will be contacted about it via E-mail. You'll want to seek out places where myself or other members might be. For a list of rooms or some other members look at the "Roster" section. If you're applying for a combatant position: such as in the Reborn Legion or the Khettatan Guard, you will be given a test, this is a BCS style fight to make sure you are familar with how to properly engage in a fight. You will be pitted against an NPC who is easily killable, and you must defeat it to gain entry. You're not limited to RP'ing with only guildmates, rather seek out and create new storylines with people to explore, have fun, and spread the will of Gogel throughout TK. Roleplaying Styles When playing a character in the Order, remember the nature of the clan is that it's dark. Characters don't have to necessarily be "evil" however deviant behavior is something that's certainly tolerated. The clan members unanimously believe in eternal "life" through Necromancy. Gogel is considered the God of Rebirth, they believe this entity literally invented Necromancy and through his will there will be some sort of dark utopia. So this means the Order does not pride itself on mindless-chaos and suffering, rather the intentions are certainly "good". Indeed, the road to hell is paved with good intentions. It should come as no surprise that lesser "inferior" races, whether Goblins, Orcs or the wandering Undead, are greatly attracted to this religion--often venomously defending it because the society certainly gives the Undead a bit more credence than the usual "getting killed for gold coins in dungeon' faire which has become so common for them. The Order attempts to maintain a political correctness, however the actions of these primitives, undeads and the like, is not under strict supervision, so it could be assumed by some that their masters are just as much to blaim as the savages because of their apathy, while others could argue that the Order is not responsible for the activities of all their members. Roleplaying Undead: The intelligence of undead depends on the level of magic sustaining it. The mindless skeleton, or mindless zombie, really just follows orders from its master and on rare occassions may demonstrate some degree of independence. However, the Liches-- undead warlocks and spellcasters of great power-- are far more advanced. While they may have one-track minds, randomly shifting between malicious thoughts of power to relentless studying and the pursuit of new methods of arcane torture, they are very far from robots. They think, create strategy, write tomes, and philosophize. To play a Lich, or a Zombie, it's all about the dialogue. Don't talk like a normal creature. The accent should be long and hissy, think Gollum almost. "How are you today?" should be more like "What bringsssss you here thisss day? <cackle>". Bring out your most malicious ways of speaking in order to send chills down the spines of your enemies. As explained previously, a normal undead footsoldier compared to a Lich is considerably different. If you choose to play a Lich, then play it well. Liches are not supposed to be stupid, and if you play your character half-ass, I might be inclined to ask you to give up your Lich for a character of less importance and authority. Roleplaying Primitives: No evil fantasy army would be complete without Orcs, Ogres, Trolls, Goblins and all their friends. If you've read any sort of sword and sorcery fantasy novel, or watched the LOTR films, then you should have a good concept of how to play these characters: Broken english and stupid. The larger ones love clobbering and killing, the smaller ones also, but due to their inferiority they must limit themselves to more sneaking around to avoid the brutality of their masters. For a lot of extra cool-points, use some of Tolkien's Dark Speech language or words from other dictionaries floating around. For some idea's, check out www.shadowclan.org. The massive "Orc Sim Guild" based around various games incorporates a lengthy dictionary of language for their members. Roleplaying Cultists: Any character that joins, whether a Samurai or Cowboy, is a cultist. If you're going to become part of this organization, then prepare to alter your character a bit to reflect their new philosophies. Maybe they'll become more distant around friends as the allure and the pleasures of darkness begin to saturate their senses. The Van'Ci's influence is strong and seductive, but only toward those with motive to be lured in by it, much like any addiction. |
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