The Key to this army is what I call the Merry-Go-Round. I used the volunteers as a wall, advancing on the enemy. When in range, Therenody charged, then the Orcs advancd, making sure that only 2 of the orcs were in base contact with the enemy. When the orcs were injured, I would switch them out with the fresh ones, and heal the ones no longer in base with the enemy. Therenody was healed when needed, and then the Goblins went to cover the empty area of the EGM. They then became part of the merry-go round. I was suprised at how well it worked, and I was able to pull of a great victory, only losing 2 volunteers and a brute. On a side note, Podo was the MVP, rolling an 11 to capture a Wandering Mochooch!
I know I have a lot of Ironclad armies, but these guys are just so good for me. I think the dice gods favor them. Here are 2 good formations, with pretty much just brute strength and no healers or anything