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| Iraqi Insurgents The Iraqi Insurgents for this game will be seperated into three different force groups. Each one will be assigned a force commander and may or may not be given special missions or objectives during the day. Special Rules: Headwear All insurgent forces are required to wear an Islam headress or shemagh. These will be sold at the event for $2.00 each. If you would like to create your own, all you need is a 24" foot by 48" foot piece of cloth and a black stretchy headband. Insurgents are not allowed to wear caps, boonies, or helmets. Examples of this headdress can be found here and here. Radios Insurgents have restricted radio and communication rules. Any Insurgent player may carry a radio on them, but only the force commanders are allowed to talk on them. This means that non-force commander Insurgent players are only allowed to listen to the communications coming from the radio. Players not abiding by this rule will have their entire team docked points. Medics Insurgent forces do not have any medics for this event. Once injured, they become a casualty. Dead Insurgents may be "dead man carried" to the field hospital and brought back into the game by the civilian doctor inside of it. Respawn/Regeneration Unlike the Coalition troops, Iraqi Insurgents will have the ability to instantly respawn at their designated respawn area. Players will write their name on a piece on a notepad before they respawn. This does will not influence the game at all, but will be used to find out how many Insurgents were killed for the After Action Report. |
| Ba'athists Saddam Regime Soldiers will wear a Urban BDU jacket or white civilian clothing. |
| Al-Qaeda Al-Qaeda Soldiers will wear full Black BDUs or full black civilian clothing. |
| Nationalists Nationalist Soldiers will wear mismatched civilian clothing and/or mismatched BDUs. Any color combinations are allowed. |
| Uniform Requirements |
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| Photos provided by www.defenselink.mil |
| Photos provided by www.defenselink.mil |