Elf, High
Noble lords of the fae, also called the sidhe (cf. Sidhe, SH).
- Court: Either
- Birthrights:
- Awe and Beauty: as written
(= free Leadership Ability; free Gorgeous and Dignified
traits; may be used in human Seeming).
- Aura of Might:
At the cost of a Mana trait, a high elf may project an aura that causes other
creatures to feel unworthy and unimportant; in game terms, any Title traits
and the "Lordliness" Rank bonus apply in all Social challenges with
non-high-elves for the duration (one Scene), even characters who would not normally
acknowledge or be affected by the bonus. (Status not deriving from a Title applies,
or not, as usual.) Furthermore, while the high elf's Aura of Might is active,
no one who is not a high elf can dare to claim their own Title, Status, or Lordliness
traits in challenges against him. Characters with Majesty active are
immune, as are those with immunities to Presence-like powers; those with
bonuses against such powers may claim them in Social challenges with a high
elf using Aura of Might. This Birthright works only on those in the physical
presence of the high elf. -- High elves are required to spend at least one Background
trait on Title.
- Frailties: Empathic Blindness: High
elves are unable to understand the needs and wants of commoners and mortals.
They have two of the following negative traits (or one twice) applicable in
Social challenges (including Presence challenges) against anyone who
is not a noble fairy: Callous, Condescending, Tactless.
- Immunity: High elves gain a free retest against any spell or
Discipline power that would directly cause him or her to look foolish. Indirect
spells or mundane pranks are not affected, and if the high elf is part of a
group targeted by the spell, others will be affected normally.
- Bans: High Elf Birthrights fail against mortals who deny the
elf's power over them (requiring a face-to-face statement to this effect and
a successful Social challenge [for which the elf's Birthrights are of course
still valid]); [and one of player
choice].
- Weakness: Cold Iron.
- Binding: A high elf that is publicly humiliated in front of
his peers or his vassals by a mortal loses access to all supernatural powers
until he somehow finds a way to regain face. To humiliate a high elf, a Social
"staking" challenge may be necessary; the elf may "dodge"
with Etiquette or Leadership.
- Regaining Mana: Nearly any, although the High Elves prefer when
possible to use methods that do not require dependence on mortals.
- Preferred Disciplines: Chimerstry, Dominate OR
Presence, Thaumaturgy (any common Starting
Paths for fae).
- Origin: High elves are almost exclusively of Otherworldly Origin;
those who are not and were aware of their true natures are so few as to defy
generalization.
- Appearance: High elves are of slender build and usually taller than humans, with almond-shaped eyes and pointed ears. The colors of their eyes, skin, and hair include human possibilities, but more frequently are inhuman and can be nearly anything, although they will always be pleasing combinations. The inhuman beauty of the sidhe is normally unmistakable, and those who deign to disguise themselves as mortals will likely require the Seeming Background.
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