Expanded Arts

These are expansions of a few Arts that do not have all 5 tabletop levels in The Shining Host. Out of sheer laziness and because there's no need to reinvent the wheel, I've taken these, with minor changes, from the conversions found online at http://www.innocents-lost.com/rules/arts.html, right down to quick-and-dirty text-pasting, so some of the line breaks will be aesthetically challenged until I get around to fixing them, if that day ever comes.

o Chronos
o Dreamcraft
o Naming
o Pyretics

Chronos

Basic
Wyrd
As per The Shining Host, page 130.
Backward Glance
As per The Shining Host, page 131.
Intermediate
 Dream Time
 As per The Shining Host, page 131.

 Permanence
 Extends the duration of a cantrip that was successfully cast immediately
 before casting Permanence.  The Storyteller has the ultimate say in how it
 affects the cantrip but the effect can be anywhere from seconds to centuries
 (effectively making it a permanent change for LARP purposes).  The
 extended duration depends on the number of Bunk Traits gained:
     1 - x2 duration
     2 - x3 duration
     3 - x4 duration
     4 - x5 duration
     5 - x10 duration
Type: Wyrd or Chimerical

Advanced
 Reversal of Fortune
 As written (The Shining Host, p. 131f.), but sometimes something is destined to happen no matter what cantrips you can cast...
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Dream Craft

 This Art has undergone some changes as per the revisions made in Dreams
 and Nightmares.  Most of these changes benefit the PC and allow for more
 use of the Art within the Dreaming.  [Note: "the Firchlis" is most easily defined
 as a "storm" of unpredictability that sweeps through the Dreaming, altering
 the local geography. -E.]

 It is suggested that use of this Art be somewhat limited to sidhe and eshu
 characters.

Basic

Find the Silver Path
 This Art allows for the caster to determine whether a trod is false or the real
 thing (including the location of a trod) as well as assisting the location of the
 Silver Path if one has gone astray.  The use of this Art no longer allows the
 caster to ask questions of the Silver Path since the Firchlis prevents anyone
 from seeing beyond their normal range of sight.  This Art also allows the caster
 to see beyond the complex illusions created by certain chimera that may cover
 a trod or the Silver Path.
     The number of Bunk Traits gained determine the range of the cantrip.  In
 most cases, this will require the Fae Realm x5.
     1 - Can detect the target within a few yards
     2 - ...within 100 feet
     3 - ...within 100 yards
     4 - ...within 1000 feet
     5 - ...within a mile
Type: Chimerical

 The Merry Dance
 This Art allows the caster to influence the Firchlis to some degree.
 Use of this Art requires the caster's complete concentration and preparation in
 order for a successful casting of the cantrip.
 Fae Realm x5 is always needed to cast this cantrip.
 System:  Obviously, a narrator or Storyteller is needed for the casting of this
 Art.  The PC engages in a static Mental Challenge with a difficulty based on
 the type of influence desired.  The degree and range of the change is
 determined by the number of Bunk Traits gained:
     1 - Very minor influence of the Firchlis within a few feet for one turn (can
 lessen or increase the intensity of one aspect of the newly altered
 surroundings)
     2 - Influence extends to line of sight for one turn, but only allows the
 influence of two aspects of the newly changed surroundings
     3 - Can influence the Firchlis within one mile; three aspects can be affected.
     4 - Can affect the type of Dream Realm the next Firchlis brings (alters the
 moods of the chimera within or the weather the next Firchlis causes)
     5 - Allows for drastic changes in the Dream Realm the next time the Firchlis
 passes through.  This can bring about a Dream Realm, a Nightmare Realm, a
 desired landscape or certain type of chimera to appear.  This does not allow
 for control of the chimera that appear, however, if any at all.  All this does is
 change the type of chimera that might appear.  Exactly how this affects the
 Firchlis is completely up to the Storyteller.
     Use of this Art requires the PC to expend as many Glamour Traits they have
 gained in Bunk Traits in order for the changes or influence to take effect.  The
 PC must also blow one Willpower Trait each time this Art is cast.
 Failure to succeed on the static Mental Challenge (after the Bunk has been
 performed and the Glamour and Willpower spent) means that change will
 occur, but the details of the change are left in the Storyteller's hands.  Only
 the foolhardy abuse this Art.
Type: Chimerical

Intermediate
 
 Anchor
 As per the Homestead Art in The Shining Host, page 132.

 Dream-Riding
 Allows for the interaction of mortal dreams while the Kithain is in the
 Dreaming.  Interaction with a mortal's dreams is not possible without the
 Dream-Riding cantrip or other Arts like it.  The level of interaction allowed is
 determined by the number of Bunk Traits gained:
     1 - Subtle changes such as increasing emotions or texture of objects within
 the dream
     2 - Can hold active conversations with the chimera in the dream and
 participate on a verbal level.
     3 - Can manipulate objects in the dream.
     4 - Can remove or alter aspects of the dream.
     5 - Can reshape the dream at the risk of whatever consequences such
 actions create.
     If used in the Autumn World, this cantrip allows the caster (and only the
 caster) to "ride" the mortal's dream into the Dreaming without the need for a
 trod.  The caster has no control over where she will appear in the Dreaming
 nor how the local chimera will treat the changeling once she arrives.  No challenge
 is necessary to enter the Dreaming with this method, but the caster must still
 spend a Glamour Trait.
Type: Chimerical

Advanced
 Dream Weaving
 As per The Shining Host, page 133.


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Naming

 This Art is extremely rare. It's more easily justifiable for a sidhe of high title to have; other characters will need an appropriate Merit (like "Rare Art" or "Secret Society Membership").

Basic

 Seek 'N' Spell
 [Note: I'll have to look at this more carefully in comparison with the tabletop original, so it may change utterly, but for now, here's the Innocents Lost version. - E.]
 Use of this Art allows the user to understand the meaning behind any
 written text.  You can read anything in any language, even tracts written with
 magical wards on them (although the magic of the ward will oppose the
 reader; for example, if a written Weaver Ward is on a door that only allows
 sidhe to enter, the reader would understand the intent of the ward but would
 not be able to pass unless they were sidhe.)
 A new cantrip needs to be cast for each tract read.
 The realm used must coincide with the content of the tract being read
 otherwise the cantrip fails.
 Each Mental Trait expended allows the user to comprehend more of the
 text being read.  Five Mental Traits spent would allow three questions about
 the author of the text, four confers hidden meanings, three allows full
 understanding, two gives a fairly clear understanding and one Mental Trait
 expended gives a vague understanding with a few clear details.
Type: Chimerical

 Rune
For now, at least, as per The Shining Host, p. 136.

Intermediate
 Runic Circle
 As per The Shining Host, page 136.

 Saining
 As per The Shining Host, page 137.

Advanced
 Reweaving
 A Storyteller must always be present when this Art is used.  As per
 The Shining Host, page 137.
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Pyretics

 Basic
Will-o'-the-Wisp
Generally as written, The Shining Host, p. 141. The Will-o'-the-Wisp travels at
a normal walking pace. The directness of the route depends on the number of
Bunk traits gained.

Willow Light
  This cantrip allows you to illuminate or cast auras of light upon
objects or places.  With this cantrip you can cause objects or people
to glow, or even cause an entire place to become lit by this
phosphorescence.  This effect will last for one hour for each Glamour
Trait spent on its creation (although the caster can end it sooner).
  The brightness of the light depends on the number of Bunk Traits
gained:
      1 - Dim light (Christmas tree light)
      2 - Visible light (60 watt bulb)
      3 - Bright light (100 watt bulb)
      4 - Incandescent light (Halogen bulb)
      5 - Blinding light (10,000 watt bulb)
Type: Chimerical or Wyrd

 Intermediate
Prometheus' Fist
As written, The Shining Host, p. 141. As a Wyrd cantrip, this does aggravated damage.

Burn and Boil
  This cantrip allows you to engulf a chosen target in searing fire,
generally consuming that target within minutes or even seconds.  This
flame becomes a normal flame once it is released, igniting and
burning the target of the cantrip just as normal flame would.
  System:  Physical challenge against opponent or a Static Physical
against a non-living object with a difficulty assigned by the Narrator.
For each Physical trait the caster spends, the cantrip causes one level of
damage, up to the number of Bunk traits gained. Wyrd damage is aggravated.
To cast this as a Wyrd cantrip requires the additional expenditure of a Willpower
trait, even if the caster has already Called Upon the Wyrd.
The target continues to burn and take one Health level of damage per turn
until he or someone else douses the flames.
Type: Chimerical or Wyrd

 Advanced
Star Body
 Wyrd damage is aggravated; otherwise, as written, The Shining Host, p. 142.
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