Wyrd
As per The Shining Host, page 130.
Backward GlanceIntermediate
As per The Shining Host, page 131.
Dream TimeAdvanced
As per The Shining Host, page 131.Permanence
Extends the duration of a cantrip that was successfully cast immediately
before casting Permanence. The Storyteller has the ultimate say in how it
affects the cantrip but the effect can be anywhere from seconds to centuries
(effectively making it a permanent change for LARP purposes). The
extended duration depends on the number of Bunk Traits gained:
1 - x2 duration
2 - x3 duration
3 - x4 duration
4 - x5 duration
5 - x10 duration
Type: Wyrd or Chimerical
Reversal of FortuneReturn to top
As written (The Shining Host, p. 131f.), but sometimes something is destined to happen no matter what cantrips you can cast...
It is suggested that use of this Art be somewhat limited to sidhe
and eshu
characters.
Basic
Find the Silver PathIntermediate
This Art allows for the caster to determine whether a trod is false or the real
thing (including the location of a trod) as well as assisting the location of the
Silver Path if one has gone astray. The use of this Art no longer allows the
caster to ask questions of the Silver Path since the Firchlis prevents anyone
from seeing beyond their normal range of sight. This Art also allows the caster
to see beyond the complex illusions created by certain chimera that may cover
a trod or the Silver Path.
The number of Bunk Traits gained determine the range of the cantrip. In
most cases, this will require the Fae Realm x5.
1 - Can detect the target within a few yards
2 - ...within 100 feet
3 - ...within 100 yards
4 - ...within 1000 feet
5 - ...within a mile
Type: ChimericalThe Merry Dance
This Art allows the caster to influence the Firchlis to some degree.
Use of this Art requires the caster's complete concentration and preparation in
order for a successful casting of the cantrip.
Fae Realm x5 is always needed to cast this cantrip.
System: Obviously, a narrator or Storyteller is needed for the casting of this
Art. The PC engages in a static Mental Challenge with a difficulty based on
the type of influence desired. The degree and range of the change is
determined by the number of Bunk Traits gained:
1 - Very minor influence of the Firchlis within a few feet for one turn (can
lessen or increase the intensity of one aspect of the newly altered
surroundings)
2 - Influence extends to line of sight for one turn, but only allows the
influence of two aspects of the newly changed surroundings
3 - Can influence the Firchlis within one mile; three aspects can be affected.
4 - Can affect the type of Dream Realm the next Firchlis brings (alters the
moods of the chimera within or the weather the next Firchlis causes)
5 - Allows for drastic changes in the Dream Realm the next time the Firchlis
passes through. This can bring about a Dream Realm, a Nightmare Realm, a
desired landscape or certain type of chimera to appear. This does not allow
for control of the chimera that appear, however, if any at all. All this does is
change the type of chimera that might appear. Exactly how this affects the
Firchlis is completely up to the Storyteller.
Use of this Art requires the PC to expend as many Glamour Traits they have
gained in Bunk Traits in order for the changes or influence to take effect. The
PC must also blow one Willpower Trait each time this Art is cast.
Failure to succeed on the static Mental Challenge (after the Bunk has been
performed and the Glamour and Willpower spent) means that change will
occur, but the details of the change are left in the Storyteller's hands. Only
the foolhardy abuse this Art.
Type: Chimerical
AnchorAdvanced
As per the Homestead Art in The Shining Host, page 132.Dream-Riding
Allows for the interaction of mortal dreams while the Kithain is in the
Dreaming. Interaction with a mortal's dreams is not possible without the
Dream-Riding cantrip or other Arts like it. The level of interaction allowed is
determined by the number of Bunk Traits gained:
1 - Subtle changes such as increasing emotions or texture of objects within
the dream
2 - Can hold active conversations with the chimera in the dream and
participate on a verbal level.
3 - Can manipulate objects in the dream.
4 - Can remove or alter aspects of the dream.
5 - Can reshape the dream at the risk of whatever consequences such
actions create.
If used in the Autumn World, this cantrip allows the caster (and only the
caster) to "ride" the mortal's dream into the Dreaming without the need for a
trod. The caster has no control over where she will appear in the Dreaming
nor how the local chimera will treat the changeling once she arrives. No challenge
is necessary to enter the Dreaming with this method, but the caster must still
spend a Glamour Trait.
Type: Chimerical
Dream Weaving
As per The Shining Host, page 133.
Basic
Seek 'N' SpellIntermediate
[Note: I'll have to look at this more carefully in comparison with the tabletop original, so it may change utterly, but for now, here's the Innocents Lost version. - E.]
Use of this Art allows the user to understand the meaning behind any
written text. You can read anything in any language, even tracts written with
magical wards on them (although the magic of the ward will oppose the
reader; for example, if a written Weaver Ward is on a door that only allows
sidhe to enter, the reader would understand the intent of the ward but would
not be able to pass unless they were sidhe.)
A new cantrip needs to be cast for each tract read.
The realm used must coincide with the content of the tract being read
otherwise the cantrip fails.
Each Mental Trait expended allows the user to comprehend more of the
text being read. Five Mental Traits spent would allow three questions about
the author of the text, four confers hidden meanings, three allows full
understanding, two gives a fairly clear understanding and one Mental Trait
expended gives a vague understanding with a few clear details.
Type: ChimericalRune
For now, at least, as per The Shining Host, p. 136.
Runic CircleAdvanced
As per The Shining Host, page 136.Saining
As per The Shining Host, page 137.
ReweavingReturn to top
A Storyteller must always be present when this Art is used. As per
The Shining Host, page 137.
Will-o'-the-WispIntermediate
Generally as written, The Shining Host, p. 141. The Will-o'-the-Wisp travels at
a normal walking pace. The directness of the route depends on the number of
Bunk traits gained.Willow Light
This cantrip allows you to illuminate or cast auras of light upon
objects or places. With this cantrip you can cause objects or people
to glow, or even cause an entire place to become lit by this
phosphorescence. This effect will last for one hour for each Glamour
Trait spent on its creation (although the caster can end it sooner).
The brightness of the light depends on the number of Bunk Traits
gained:
1 - Dim light (Christmas tree light)
2 - Visible light (60 watt bulb)
3 - Bright light (100 watt bulb)
4 - Incandescent light (Halogen bulb)
5 - Blinding light (10,000 watt bulb)
Type: Chimerical or Wyrd
Prometheus' FistAdvanced
As written, The Shining Host, p. 141. As a Wyrd cantrip, this does aggravated damage.Burn and Boil
This cantrip allows you to engulf a chosen target in searing fire,
generally consuming that target within minutes or even seconds. This
flame becomes a normal flame once it is released, igniting and
burning the target of the cantrip just as normal flame would.
System: Physical challenge against opponent or a Static Physical
against a non-living object with a difficulty assigned by the Narrator.
For each Physical trait the caster spends, the cantrip causes one level of
damage, up to the number of Bunk traits gained. Wyrd damage is aggravated.
To cast this as a Wyrd cantrip requires the additional expenditure of a Willpower
trait, even if the caster has already Called Upon the Wyrd.
The target continues to burn and take one Health level of damage per turn
until he or someone else douses the flames.
Type: Chimerical or Wyrd
Star BodyReturn to top
Wyrd damage is aggravated; otherwise, as written, The Shining Host, p. 142.
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