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Features that are going to be put in dystopia 1.2.5 AKA dystopia 1.3:

1. Places where you can quest things:
Search - You search on the ground for additions and subtraction affects -
Some of the affects are:
-+hp/mana/move
-+quest points
-+primal points
-+pkscore
-+restore
-+quest time
-+upgrade level
-+generation
-+experience points
Each time you enter one of these areas, you get 5 minutes to get one of these things, you can get a max of 9, so you have a chance of getting all of these before your time is up. Each search takes 30 seconds. Each time you play its 5,000Qps + (time*10,000)

2. A room where it will randomly transfer you to a player,
Each teleport costs around 5-10k depending on your pkscore, the more pkscore, the more it costs....
Encourages PK.

3. Mobs give qps.
Each mob that you kill, you get a certain amount of qps, depending on your mightscore, and the mobs level. So if the mob is less then you, you get 1 qp, but if the mob is 1.25 times higher in level then you, you get the difference of the mob level to player mightscore /100, so if the mob was level 10000 and you had a mightscore of 1000, you would get (10000-1000)/100 which would total to around 90 qps... Get it? Good.

4. The higher your upgrade, the higher your levels can go.
Each class has a different type of bonus.... So if you were a samurai, you would get 125 per upgrade level, not 100 which a mage would get.... Get it? Good.

5. There will be a total of 25 
Upgrade Levels.... That means that you can get up to 3125+ Weaponlevel if you were a samurai.

6. Questing will be a bit harder, since it can consist of anything, arms, legs, eyeballs, a voodoo doll, anything.

7. When you go into an area, you get a bonus. The longer you are in the area, your bonus goes down. Yes this might be off of medievia, but you have a history of 10 areas, so you can be in up to 10 areas that you can play in... The thing about it is that if you are just starting in an area, you get +10% exp bonus, but if you say in there for over 10 hours, it goes down to 0 exp bonus, and the more, the less you get. :) Get it? Good.

8. Chatting helps your kingdom grow, but you MUST use the ktalk channel....

9. Sects' will be implemented.

10. There will be a set amount of resources that you can get at one time.... The start is 1 Million, and the more the mud interacts with the mud, the higher the cap will go, every regeneration cycle, this cap will regenerate by 1/10th of the resources, every 24 hours, the cap resets itself. The max cap that the mud will be able to obtain is 1Billion resources, so if all you do is take, it will go down....

11. The resources you use will also increase/decrease in value the more you use it... If you use quest points every time, the quest point value will grow higher, and the resource you keep dumping will drop.... That affects how you use the resources. And that also gives you ways of getting good exp/primal.....

12. Everyone starts out with 10K qps.... So its wise to use them correctly, once you get used to the mud, the qps will be almost useless only to upgrade.

13. Finally, you will be able to buy your weapon/stance/spell levels. You can also at certain times pay to get better pkscore. But it is very expensive... Quest points are not the only way you can do something.











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