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Rules of the nWEFF

Okay, obviously this fed needs some rules. And here they are. You've probably seen them all before somewhere, and they're almost all common sense, but they need to be stated. These are just the general rules, rules concerning roleplaying can be found on the roleplay board. Now, without further ado, the rules of the nWEFF.

1) No complaining about results. If you lose, take it like a man (or woman) and move on.

2) If you have an issue with a member of staff or another wrestler, keep it between yourselves, and the staff will gladly help resolve the conflict quietly and privately. There's no need to involve everyone in the fed.

3) Tell us when your going on vacation. Thats all we ask. If you're a champion and your gone for more than one week, then you'll have to forfit your title to the number one contender, and when you return you'll get the shot at the belt is your first match back.

4) To stay on the roster, you have to roleplay at least 6 times in two weeks.

5) While we want to work with you in creating good angles, please don't complain if we don't use whatever angle you sent in. If we don't, we probably have something else planned, and your angle would conflict with that. And don't send us anything like this:

"Now, if wrestler x has sent in an interferance, I want wrestler y to come in and counter that, and then wrestler z will come in to tip the odds in my favor. Then, manager q will distract the referee, letting me and my friends destroy my opponents, allowing me to win."


6) If you do want to request something, then simply send us an email. Explain how you want to intefere, and the reasoning behind it. If the request is reasonable and makes sense, we'll do our best to include it, or something extremely similar to it. However, please keep in mind that sending in an interferance won't influence the outcome of the match.

7) As for winning matches, that for the most part will be determined soley on the basis of roleplays. It's quality of roleplays over quantity. Two mediocre roleplays will not beat one good one. But two good roleplays will beat 1 good roleplay. On a rare occassion, you may be asked to do a job for the purpose of advancing an angle, and we guarntee that your character will not be hurt in doing a job to advance an angle. In fact, doing such jobs will put you in our good graces, as you've demonstrated that your a team player.

8.) When you quit...there is a 2 card grace period in which you can be used at the staff's discretion. Quit on good terms...leave on good terms. Quit on bad terms...you will probably be made to look bad.

That pretty much wraps it up for the rules, click the link on your left to access the join form.

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